GLConsumer: Stop using default constructor params
Removes the dependency on default constructor parameters for GLConsumer so that a different constructor prototype can safely be added. Change-Id: I0da924bbd4c141edbf305598c1be8bc575654680
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@ -205,7 +205,7 @@ bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
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sp<IGraphicBufferConsumer> consumer;
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BufferQueue::createBufferQueue(&producer, &consumer, mGraphicBufferAlloc);
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sp<GLConsumer> glc = new GLConsumer(consumer, name,
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GL_TEXTURE_EXTERNAL_OES, false);
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GL_TEXTURE_EXTERNAL_OES, false, true);
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glc->setDefaultBufferSize(w, h);
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glc->setDefaultMaxBufferCount(3);
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glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
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@ -52,9 +52,8 @@ class String8;
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* This class was previously called SurfaceTexture.
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*/
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class GLConsumer : public ConsumerBase {
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protected:
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enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
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public:
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enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
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typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
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// GLConsumer constructs a new GLConsumer object. tex indicates the
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@ -82,8 +81,8 @@ public:
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// context to another. If such a transfer is not needed there is no
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// requirement that either of these methods be called.
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GLConsumer(const sp<IGraphicBufferConsumer>& bq,
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uint32_t tex, uint32_t texureTarget = TEXTURE_EXTERNAL,
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bool useFenceSync = true, bool isControlledByApp = false);
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uint32_t tex, uint32_t texureTarget, bool useFenceSync,
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bool isControlledByApp);
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// updateTexImage acquires the most recently queued buffer, and sets the
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// image contents of the target texture to it.
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@ -37,7 +37,8 @@ protected:
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sp<IGraphicBufferProducer> producer;
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sp<IGraphicBufferConsumer> consumer;
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BufferQueue::createBufferQueue(&producer, &consumer);
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mGlConsumer = new GLConsumer(consumer, TEX_ID);
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mGlConsumer = new GLConsumer(consumer, TEX_ID,
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GLConsumer::TEXTURE_EXTERNAL, true, false);
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mSurface = new Surface(producer);
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mANW = mSurface.get();
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@ -46,7 +46,8 @@ protected:
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sp<IGraphicBufferProducer> producer;
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sp<IGraphicBufferConsumer> consumer;
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BufferQueue::createBufferQueue(&producer, &consumer);
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mST = new GLConsumer(consumer, 123);
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mST = new GLConsumer(consumer, 123, GLConsumer::TEXTURE_EXTERNAL, true,
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false);
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mSTC = new Surface(producer);
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mANW = mSTC;
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@ -716,7 +717,8 @@ protected:
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sp<IGraphicBufferProducer> producer;
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sp<IGraphicBufferConsumer> consumer;
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BufferQueue::createBufferQueue(&producer, &consumer);
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sp<GLConsumer> st(new GLConsumer(consumer, i));
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sp<GLConsumer> st(new GLConsumer(consumer, i,
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GLConsumer::TEXTURE_EXTERNAL, true, false));
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sp<Surface> stc(new Surface(producer));
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mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
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static_cast<ANativeWindow*>(stc.get()), NULL);
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@ -39,7 +39,8 @@ protected:
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GLTest::SetUp();
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sp<IGraphicBufferProducer> producer;
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BufferQueue::createBufferQueue(&producer, &mConsumer);
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mST = new GLConsumer(mConsumer, TEX_ID);
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mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL,
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true, false);
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mSTC = new Surface(producer);
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mANW = mSTC;
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mTextureRenderer = new TextureRenderer(TEX_ID, mST);
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@ -34,7 +34,7 @@ public:
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SurfaceFlingerConsumer(const sp<IGraphicBufferConsumer>& consumer,
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uint32_t tex)
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: GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, false),
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: GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, false, false),
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mTransformToDisplayInverse(false)
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{}
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