am db57cfbd
: Merge "When eglMakeCurrent fails we need to fix the egl state." into lmp-dev
* commit 'db57cfbd6f9d5795846ef237fd297cb81e429679': When eglMakeCurrent fails we need to fix the egl state.
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commit
20daf003aa
@ -1743,7 +1743,7 @@ void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw,
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}
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if (CC_LIKELY(!mDaltonize && !mHasColorMatrix)) {
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doComposeSurfaces(hw, dirtyRegion);
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if (!doComposeSurfaces(hw, dirtyRegion)) return;
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} else {
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RenderEngine& engine(getRenderEngine());
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mat4 colorMatrix = mColorMatrix;
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@ -1762,7 +1762,7 @@ void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw,
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hw->swapBuffers(getHwComposer());
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}
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void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
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bool SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
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{
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RenderEngine& engine(getRenderEngine());
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const int32_t id = hw->getHwcDisplayId();
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@ -1775,7 +1775,11 @@ void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const
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if (!hw->makeCurrent(mEGLDisplay, mEGLContext)) {
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ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s",
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hw->getDisplayName().string());
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return;
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eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if(!getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext)) {
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ALOGE("DisplayDevice::makeCurrent on default display failed. Aborting.");
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}
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return false;
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}
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// Never touch the framebuffer if we don't have any framebuffer layers
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@ -1883,6 +1887,7 @@ void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const
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// disable scissor at the end of the frame
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engine.disableScissor();
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return true;
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}
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void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const {
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@ -377,7 +377,10 @@ private:
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void doComposition();
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void doDebugFlashRegions();
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void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
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void doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
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// compose surfaces for display hw. this fails if using GL and the surface
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// has been destroyed and is no longer valid.
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bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
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void postFramebuffer();
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void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
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