Don't check if this == NULL.

Entering a method with this == NULL is undefined behavior. Clang whines
about this.

Change-Id: Ibde628395ca10dfef0d2f59e81280576f104b83c
This commit is contained in:
Dan Albert 2014-09-08 18:59:09 -07:00
parent 86aeb9ef15
commit 1474f8864f
3 changed files with 8 additions and 4 deletions

View File

@ -29,12 +29,12 @@ IInterface::~IInterface() {
sp<IBinder> IInterface::asBinder()
{
return this ? onAsBinder() : NULL;
return onAsBinder();
}
sp<const IBinder> IInterface::asBinder() const
{
return this ? const_cast<IInterface*>(this)->onAsBinder() : NULL;
return const_cast<IInterface*>(this)->onAsBinder();
}
// ---------------------------------------------------------------------------

View File

@ -75,7 +75,7 @@ status_t ComposerState::read(const Parcel& input) {
status_t DisplayState::write(Parcel& output) const {
output.writeStrongBinder(token);
output.writeStrongBinder(surface->asBinder());
output.writeStrongBinder(surface != NULL ? surface->asBinder() : NULL);
output.writeInt32(what);
output.writeInt32(layerStack);
output.writeInt32(orientation);

View File

@ -1110,7 +1110,11 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
// this display is in both lists. see if something changed.
const DisplayDeviceState& state(curr[j]);
const wp<IBinder>& display(curr.keyAt(j));
if (state.surface->asBinder() != draw[i].surface->asBinder()) {
const sp<IBinder> state_binder =
state.surface != NULL ? state.surface->asBinder() : NULL;
const sp<IBinder> draw_binder =
draw[i].surface != NULL ? draw[i].surface->asBinder() : NULL;
if (state_binder != draw_binder) {
// changing the surface is like destroying and
// recreating the DisplayDevice, so we just remove it
// from the drawing state, so that it get re-added