This change adds some infrastructure for testing the BufferQueue class. It
also includes a test that tests the new check in BufferQueue::acquireBuffer
that prevents the consumer from acquiring more than one buffer beyond the max
acquired buffer count that was set.
Change-Id: I38554ad3f9a53d2ddeba7ef0deee35ec2e2f9775
This change disables the CpuConsumer tests because they require a Gralloc
format that is not supported on all devices.
Change-Id: Ifaa618062c1dae53d9fcb9e16ba92c480d3dbd0c
This change is a clean up of some of the handling of the maximum number of
buffers that are allowed at once. It mostly renames a few member variables and
methods, but it includes a couple small refactorings.
Change-Id: I9959310f563d09583548d4291e1050a7bbc7d87d
Use only display tokens in the API to refer to new displays.
Don't require the caller to specify the display when creating
a surface (since in general a surface could be shown on
any display).
This is intended to be a minimum change just to update the API.
Note that SurfaceFlinger still uses DisplayID in a few places
internally that might cause some features not to work properly
when there are multiple displays (LayerScreenshot, for example).
Change-Id: I3d91eec2da406eefd97bcd53655d403ad865a7e6
This change updates the uses of ANativeWindow to use the new ANW functions that
accept and return Sync HAL fence file descriptors.
Change-Id: I3ca648b6ac33f7360e86754f924aa072f95242f6
SurfaceTexture would only create an EGLImage for a buffer slot when
BufferQueue returns a GraphicBuffer, i.e. either the slot was acquired
for the first time ever, or the buffer for the slot was reallocated.
But the EGLImage may also need to be re-created for a
previously-acquired buffer if the slot's EGLImage was destroyed during
detachFromContext(); in this case BufferQueue won't return a
GraphicBuffer since SurfaceTexture already has a reference to the
correct buffer.
Bug: 6461693
Change-Id: Ib95d0d757192efe336c5fda0866f857481a6617d
Aimed for use cases where gralloc buffers need to be consumed by CPU
users, such as camera image data streams.
The CpuConsumer is a synchronous queue, which exposes raw pointers to
the underlying graphics buffers to applications. Multiple buffers may
be acquired at once, up to the limit set at time of construction.
Change-Id: If1d99f12471438e95a69696e40685948778055fd
This change removes the setPostTransformCrop function from
SurfaceTextureClient. It also includes a small logging fix in BufferQueue.
Bug: 6299171
Change-Id: Ifd0ed05b95dad6085e7a8267fda4d69b76ea3bad
This change adds support for specifying a crop rectangle to a
SurfaceTextureClient that is in post-transformed coordinate space.
Change-Id: I247901de343e71b32850f7ae3bac62dfa612ad3d
Bug: 6299171
This change adds the plumbing to SurfaceTextureClient, BufferQueue, and
SurfaceTexture to get the active rectangle passed to the ANativeWindow to
the buffer consumer.
Change-Id: I35da0889b266327ebb079b6a7136fa3e2e8b00e6
This change makes SurfaceTexture include an offset for all sides of the crop
region when cropping. This keeps the image centered, to minimize the visual
changes when switching between the texture transform matrix-based cropping and
something that does proper cropping (e.g. HWComposer).
Change-Id: I541d3046fd92e49221b488444df36d490924d1c5
SurfaceTexture will modify the crop rect so it matches
the desired output aspect ratio when the scaling
mode is NATIVE_WINDOW_SCALING_MODE_CROP. Added a test
for this new scaling mode.
Change-Id: I60f24dcbc294b65cd10a393d9e27d40f07d27bb6
BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released. Additionally
fixed similar bug with setBufferCount. Tests were added
to stress the disconnect mechanism.
Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
This change adds the detachFromContext and attachToContext methods to
SurfaceTexture. These methods allow the SurfaceTexture to switch from
one consumer GLES context to another. This change also includes a few
cleanups to the error return codes in updateTexImage.
Change-Id: I0df1eb599aa7b6f58f07431f242f8f09269559ed
pdk builds don't have libandroid.so available. Remove it from
projects that aren't actually using it.
Change-Id: I100dc84aaf8160c1062a122ef6d5aec0534d73fa
This change adds a check to SurfaceTexture::updateTexImage to verify
that the current GL context is the same as the one that was used for
previous updateTexImage calls.
Change-Id: If02d2f787bcfdb528046dc9ddf6665f8a90e1bf4
This change adds a new callback for BufferQueue consumers to be notified
when the BufferQueue frees some or all of its buffers. This is needed
to retain SurfaceTexture behavior where all buffers would be freed when
the producer disconnects. This change also modifies the
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers test to catch
when the buffers are not freed.
The implementation is a little complicated because it needs to avoid
circular sp<> references across what will be a binder interface (so wp<>
can't be used directly). It also needs to avoid the possibility of
locking the BufferQueue and consumer (e.g. SurfaceTexture) mutexes in
the wrong order.
This change also includes a few additional fixes and test cleanups.
Change-Id: I27b77d0af15cb4b135f4b63573f634f5f0da2182
* commit 'c25972950c2ea62fb085524dbe737c2bf0f08f4a':
SurfaceTexture: fix a couple tests
EGL: default to swap interval 1
SurfaceTexture: clean up some tests
This change fixes some robustness issues with the
EglDestroySurfaceUnrefsBuffers and
EglDestroySurfaceAfterAbandonUnrefsBuffers tests. The tests previously
depended upon GL implementation details that should not have been relied
upon.
Change-Id: I37fd43b56568efe1dbe69d85e892be8a1cf44d20
This change explicitly sets swap interval 1 on the window when an
EGLSurface is created to render to it.
Change-Id: I91eb29dbee3ae4a55076b921f084d503fbe94e03
This change cleans a few things up in the SurfaceTexture tests:
- Wraps a few long lines.
- Refactors the multithreading portions of SurfaceTextureGLToGLTest into
a new test fixture called SurfaceTextureGLThreadToGLTest.
- Changes some of the tests that were creating their own EGLSurface to
use the SurfaceTextureGLToGLTest fixture.
- Reorders the test functions so that they are immediately below to the
test fixture that they use.
Change-Id: I0491ce3528a7ff2b4f1e83602ba290269c087297
This change adds two tests to ensure that eglDestroySurface does not
cause Gralloc buffers to be leaked.
Bug: 5472838
Change-Id: Id675d74e34b6479f2d68314d40de94aede69f142
This change renames the ScreenshotsOfProtectedBuffersFail to
ScreenshotsOfProtectedBuffersSucceed and changes the test to verify that
the screenshot succeeds.
Change-Id: I960bb8eed4211578cb4dc446b08392937da064b6
This change removes support for conditionally using the GL_TEXTURE_2D
target for SurfaceTexture textures with RGB buffers. It also enables
and fixes the RGB-based SurfaceTexture tests.
Change-Id: I9a251a981cf66af6b048b2e4c3fe7231e4774f4d
This change adds the 'abandon' method to the SurfaceTexture C++ class.
This method may be used to put the SurfaceTexture in an abandoned state,
causing all ISurfaceTexture methods to fail.
Change-Id: Ibd261f7b73f44e2bec36a8508bf92113cfb7cf95
This change adds a test to ensure that a GL driver that's blocking on a
call to dequeueBuffer does not block other GL threads from rendering and
queueing buffers.
Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6
This change fixes a couple different issues in the
SurfaceTextureGLToGLTest test fixture:
- incorrect use of conditions
- move logging after the locks are acquired
- call the parent class's TearDown method
- clean up the SurfaceTexture before eglTerminate gets called
Change-Id: I6960e5ab7f144225f01a2089d3f849c99fed0b38