SurfaceTexture: add the abandon method.
This change adds the 'abandon' method to the SurfaceTexture C++ class. This method may be used to put the SurfaceTexture in an abandoned state, causing all ISurfaceTexture methods to fail. Change-Id: Ibd261f7b73f44e2bec36a8508bf92113cfb7cf95
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@ -51,7 +51,7 @@ protected:
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// the given slot index, and the client is expected to mirror the
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// slot->buffer mapping so that it's not necessary to transfer a
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// GraphicBuffer for every dequeue operation.
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virtual sp<GraphicBuffer> requestBuffer(int slot) = 0;
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virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
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// setBufferCount sets the number of buffer slots available. Calling this
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// will also cause all buffer slots to be emptied. The caller should empty
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@ -69,7 +69,7 @@ public:
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// SurfaceTexture object (i.e. they are not owned by the client).
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virtual status_t setBufferCount(int bufferCount);
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virtual sp<GraphicBuffer> requestBuffer(int buf);
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virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
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// dequeueBuffer gets the next buffer slot index for the client to use. If a
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// buffer slot is available then that slot index is written to the location
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@ -190,6 +190,17 @@ public:
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// getCurrentScalingMode returns the scaling mode of the current buffer
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uint32_t getCurrentScalingMode() const;
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// abandon frees all the buffers and puts the SurfaceTexture into the
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// 'abandoned' state. Once put in this state the SurfaceTexture can never
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// leave it. When in the 'abandoned' state, all methods of the
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// ISurfaceTexture interface will fail with the NO_INIT error.
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//
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// Note that while calling this method causes all the buffers to be freed
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// from the perspective of the the SurfaceTexture, if there are additional
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// references on the buffers (e.g. if a buffer is referenced by a client or
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// by OpenGL ES as a texture) then those buffer will remain allocated.
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void abandon();
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// dump our state in a String
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void dump(String8& result) const;
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void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
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@ -411,6 +422,13 @@ private:
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typedef Vector<int> Fifo;
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Fifo mQueue;
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// mAbandoned indicates that the SurfaceTexture will no longer be used to
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// consume images buffers pushed to it using the ISurfaceTexture interface.
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// It is initialized to false, and set to true in the abandon method. A
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// SurfaceTexture that has been abandoned will return the NO_INIT error from
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// all ISurfaceTexture methods capable of returning an error.
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bool mAbandoned;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of SurfaceTexture objects. It must be locked whenever the
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// member variables are accessed.
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@ -54,18 +54,18 @@ public:
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{
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}
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virtual sp<GraphicBuffer> requestBuffer(int bufferIdx) {
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virtual status_t requestBuffer(int bufferIdx, sp<GraphicBuffer>* buf) {
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Parcel data, reply;
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data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
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data.writeInt32(bufferIdx);
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remote()->transact(REQUEST_BUFFER, data, &reply);
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sp<GraphicBuffer> buffer;
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bool nonNull = reply.readInt32();
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if (nonNull) {
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buffer = new GraphicBuffer();
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reply.read(*buffer);
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*buf = new GraphicBuffer();
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reply.read(**buf);
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}
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return buffer;
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status_t result = reply.readInt32();
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return result;
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}
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virtual status_t setBufferCount(int bufferCount)
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@ -192,11 +192,13 @@ status_t BnSurfaceTexture::onTransact(
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case REQUEST_BUFFER: {
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CHECK_INTERFACE(ISurfaceTexture, data, reply);
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int bufferIdx = data.readInt32();
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sp<GraphicBuffer> buffer(requestBuffer(bufferIdx));
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sp<GraphicBuffer> buffer;
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int result = requestBuffer(bufferIdx, &buffer);
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reply->writeInt32(buffer != 0);
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if (buffer != 0) {
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reply->write(*buffer);
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}
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reply->writeInt32(result);
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return NO_ERROR;
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} break;
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case SET_BUFFER_COUNT: {
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@ -94,7 +94,8 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) :
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mTexName(tex),
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mSynchronousMode(false),
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mAllowSynchronousMode(allowSynchronousMode),
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mConnectedApi(NO_CONNECTED_API) {
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mConnectedApi(NO_CONNECTED_API),
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mAbandoned(false) {
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LOGV("SurfaceTexture::SurfaceTexture");
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sp<ISurfaceComposer> composer(ComposerService::getComposerService());
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mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
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@ -150,6 +151,11 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) {
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LOGV("SurfaceTexture::setBufferCount");
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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LOGE("setBufferCount: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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if (bufferCount > NUM_BUFFER_SLOTS) {
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LOGE("setBufferCount: bufferCount larger than slots available");
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return BAD_VALUE;
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@ -199,22 +205,32 @@ status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
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return OK;
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}
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sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf) {
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status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
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LOGV("SurfaceTexture::requestBuffer");
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Mutex::Autolock lock(mMutex);
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if (buf < 0 || mBufferCount <= buf) {
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LOGE("requestBuffer: slot index out of range [0, %d]: %d",
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mBufferCount, buf);
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return 0;
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if (mAbandoned) {
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LOGE("requestBuffer: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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mSlots[buf].mRequestBufferCalled = true;
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return mSlots[buf].mGraphicBuffer;
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if (slot < 0 || mBufferCount <= slot) {
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LOGE("requestBuffer: slot index out of range [0, %d]: %d",
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mBufferCount, slot);
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return BAD_VALUE;
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}
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mSlots[slot].mRequestBufferCalled = true;
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*buf = mSlots[slot].mGraphicBuffer;
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return NO_ERROR;
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}
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status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
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uint32_t format, uint32_t usage) {
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LOGV("SurfaceTexture::dequeueBuffer");
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if (mAbandoned) {
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LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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if ((w && !h) || (!w && h)) {
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LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
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return BAD_VALUE;
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@ -252,6 +268,11 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
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// wait for the FIFO to drain
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while (!mQueue.isEmpty()) {
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mDequeueCondition.wait(mMutex);
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if (mAbandoned) {
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LOGE("dequeueBuffer: SurfaceTexture was abandoned while "
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"blocked!");
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return NO_INIT;
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}
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}
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minBufferCountNeeded = mSynchronousMode ?
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MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
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@ -380,6 +401,11 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
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status_t SurfaceTexture::setSynchronousMode(bool enabled) {
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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status_t err = OK;
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if (!mAllowSynchronousMode && enabled)
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return err;
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@ -410,6 +436,10 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
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{ // scope for the lock
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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LOGE("queueBuffer: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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if (buf < 0 || buf >= mBufferCount) {
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LOGE("queueBuffer: slot index out of range [0, %d]: %d",
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mBufferCount, buf);
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@ -475,6 +505,12 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
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void SurfaceTexture::cancelBuffer(int buf) {
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LOGV("SurfaceTexture::cancelBuffer");
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
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return;
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}
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if (buf < 0 || buf >= mBufferCount) {
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LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
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mBufferCount, buf);
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@ -491,6 +527,10 @@ void SurfaceTexture::cancelBuffer(int buf) {
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status_t SurfaceTexture::setCrop(const Rect& crop) {
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LOGV("SurfaceTexture::setCrop");
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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LOGE("setCrop: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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mNextCrop = crop;
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return OK;
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}
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@ -498,6 +538,10 @@ status_t SurfaceTexture::setCrop(const Rect& crop) {
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status_t SurfaceTexture::setTransform(uint32_t transform) {
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LOGV("SurfaceTexture::setTransform");
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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LOGE("setTransform: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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mNextTransform = transform;
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return OK;
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}
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@ -505,6 +549,12 @@ status_t SurfaceTexture::setTransform(uint32_t transform) {
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status_t SurfaceTexture::connect(int api) {
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LOGV("SurfaceTexture::connect(this=%p, %d)", this, api);
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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LOGE("connect: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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int err = NO_ERROR;
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switch (api) {
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case NATIVE_WINDOW_API_EGL:
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@ -529,6 +579,12 @@ status_t SurfaceTexture::connect(int api) {
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status_t SurfaceTexture::disconnect(int api) {
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LOGV("SurfaceTexture::disconnect(this=%p, %d)", this, api);
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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LOGE("connect: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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int err = NO_ERROR;
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switch (api) {
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case NATIVE_WINDOW_API_EGL:
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@ -837,6 +893,12 @@ uint32_t SurfaceTexture::getCurrentScalingMode() const {
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int SurfaceTexture::query(int what, int* outValue)
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{
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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LOGE("query: SurfaceTexture has been abandoned!");
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return NO_INIT;
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}
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int value;
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switch (what) {
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case NATIVE_WINDOW_WIDTH:
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@ -863,6 +925,13 @@ int SurfaceTexture::query(int what, int* outValue)
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return NO_ERROR;
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}
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void SurfaceTexture::abandon() {
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Mutex::Autolock lock(mMutex);
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freeAllBuffers();
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mAbandoned = true;
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mDequeueCondition.signal();
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}
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void SurfaceTexture::dump(String8& result) const
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{
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char buffer[1024];
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@ -148,10 +148,11 @@ int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) {
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}
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if ((result & ISurfaceTexture::BUFFER_NEEDS_REALLOCATION) || gbuf == 0) {
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gbuf = mSurfaceTexture->requestBuffer(buf);
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if (gbuf == 0) {
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LOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed");
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return NO_MEMORY;
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result = mSurfaceTexture->requestBuffer(buf, &gbuf);
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if (result != NO_ERROR) {
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LOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d",
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result);
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return result;
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}
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mQueryWidth = gbuf->width;
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mQueryHeight = gbuf->height;
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@ -1018,6 +1018,83 @@ TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromGLFilledRGBABufferPow2) {
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EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
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}
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TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
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class ProducerThread : public Thread {
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public:
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ProducerThread(const sp<ANativeWindow>& anw):
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mANW(anw),
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mDequeueError(NO_ERROR) {
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}
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virtual ~ProducerThread() {
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}
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virtual bool threadLoop() {
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Mutex::Autolock lock(mMutex);
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ANativeWindowBuffer* anb;
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// Frame 1
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if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
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return false;
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}
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if (anb == NULL) {
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return false;
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}
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if (mANW->queueBuffer(mANW.get(), anb)
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!= NO_ERROR) {
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return false;
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}
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// Frame 2
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if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
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return false;
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}
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if (anb == NULL) {
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return false;
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}
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if (mANW->queueBuffer(mANW.get(), anb)
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!= NO_ERROR) {
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return false;
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}
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// Frame 3 - error expected
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mDequeueError = mANW->dequeueBuffer(mANW.get(), &anb);
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return false;
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}
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status_t getDequeueError() {
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Mutex::Autolock lock(mMutex);
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return mDequeueError;
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}
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private:
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sp<ANativeWindow> mANW;
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status_t mDequeueError;
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Mutex mMutex;
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};
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sp<FrameWaiter> fw(new FrameWaiter);
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mST->setFrameAvailableListener(fw);
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ASSERT_EQ(OK, mST->setSynchronousMode(true));
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ASSERT_EQ(OK, mST->setBufferCountServer(2));
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sp<Thread> pt(new ProducerThread(mANW));
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pt->run();
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fw->waitForFrame();
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fw->waitForFrame();
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// Sleep for 100ms to allow the producer thread's dequeueBuffer call to
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// block waiting for a buffer to become available.
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usleep(100000);
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mST->abandon();
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pt->requestExitAndWait();
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ASSERT_EQ(NO_INIT,
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reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
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}
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/*
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* This test is for testing GL -> GL texture streaming via SurfaceTexture. It
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* contains functionality to create a producer thread that will perform GL
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