libgui: add BufferQueue test infrastructure

This change adds some infrastructure for testing the BufferQueue class.  It
also includes a test that tests the new check in BufferQueue::acquireBuffer
that prevents the consumer from acquiring more than one buffer beyond the max
acquired buffer count that was set.

Change-Id: I38554ad3f9a53d2ddeba7ef0deee35ec2e2f9775
This commit is contained in:
Jamie Gennis 2012-08-31 15:32:45 -07:00
parent fdb6b49dfa
commit 9e75ddda93
3 changed files with 97 additions and 3 deletions

View File

@ -39,9 +39,6 @@ class ISurfaceTexture : public IInterface
public:
DECLARE_META_INTERFACE(SurfaceTexture);
protected:
friend class SurfaceTextureClient;
enum {
BUFFER_NEEDS_REALLOCATION = 0x1,
RELEASE_ALL_BUFFERS = 0x2,

View File

@ -7,6 +7,7 @@ LOCAL_MODULE := libgui_test
LOCAL_MODULE_TAGS := tests
LOCAL_SRC_FILES := \
BufferQueue_test.cpp \
CpuConsumer_test.cpp \
SurfaceTextureClient_test.cpp \
SurfaceTexture_test.cpp \

View File

@ -0,0 +1,96 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "BufferQueue_test"
//#define LOG_NDEBUG 0
#include <gtest/gtest.h>
#include <utils/String8.h>
#include <utils/threads.h>
#include <ui/GraphicBuffer.h>
#include <ui/FramebufferNativeWindow.h>
#include <gui/BufferQueue.h>
namespace android {
class BufferQueueTest : public ::testing::Test {
protected:
BufferQueueTest() {}
virtual void SetUp() {
const ::testing::TestInfo* const testInfo =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
testInfo->name());
mBQ = new BufferQueue();
}
virtual void TearDown() {
mBQ.clear();
const ::testing::TestInfo* const testInfo =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGV("End test: %s.%s", testInfo->test_case_name(),
testInfo->name());
}
sp<BufferQueue> mBQ;
};
struct DummyConsumer : public BufferQueue::ConsumerListener {
virtual void onFrameAvailable() {}
virtual void onBuffersReleased() {}
};
TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) {
sp<DummyConsumer> dc(new DummyConsumer);
mBQ->consumerConnect(dc);
ISurfaceTexture::QueueBufferOutput qbo;
mBQ->connect(NATIVE_WINDOW_API_CPU, &qbo);
mBQ->setBufferCount(4);
int slot;
sp<Fence> fence;
sp<GraphicBuffer> buf;
ISurfaceTexture::QueueBufferInput qbi(0, Rect(0, 0, 1, 1),
NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, fence);
BufferQueue::BufferItem item;
for (int i = 0; i < 2; i++) {
ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION,
mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
GRALLOC_USAGE_SW_READ_OFTEN));
ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
ASSERT_EQ(OK, mBQ->acquireBuffer(&item));
}
ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION,
mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
GRALLOC_USAGE_SW_READ_OFTEN));
ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
// Acquire the third buffer, which should fail.
ASSERT_EQ(INVALID_OPERATION, mBQ->acquireBuffer(&item));
}
} // namespace android