libgui: add BufferQueue test infrastructure
This change adds some infrastructure for testing the BufferQueue class. It also includes a test that tests the new check in BufferQueue::acquireBuffer that prevents the consumer from acquiring more than one buffer beyond the max acquired buffer count that was set. Change-Id: I38554ad3f9a53d2ddeba7ef0deee35ec2e2f9775
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@ -39,9 +39,6 @@ class ISurfaceTexture : public IInterface
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public:
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DECLARE_META_INTERFACE(SurfaceTexture);
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protected:
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friend class SurfaceTextureClient;
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enum {
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BUFFER_NEEDS_REALLOCATION = 0x1,
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RELEASE_ALL_BUFFERS = 0x2,
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@ -7,6 +7,7 @@ LOCAL_MODULE := libgui_test
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LOCAL_MODULE_TAGS := tests
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LOCAL_SRC_FILES := \
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BufferQueue_test.cpp \
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CpuConsumer_test.cpp \
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SurfaceTextureClient_test.cpp \
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SurfaceTexture_test.cpp \
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96
libs/gui/tests/BufferQueue_test.cpp
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96
libs/gui/tests/BufferQueue_test.cpp
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@ -0,0 +1,96 @@
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/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "BufferQueue_test"
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//#define LOG_NDEBUG 0
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#include <gtest/gtest.h>
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#include <utils/String8.h>
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#include <utils/threads.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/FramebufferNativeWindow.h>
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#include <gui/BufferQueue.h>
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namespace android {
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class BufferQueueTest : public ::testing::Test {
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protected:
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BufferQueueTest() {}
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virtual void SetUp() {
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const ::testing::TestInfo* const testInfo =
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::testing::UnitTest::GetInstance()->current_test_info();
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ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
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testInfo->name());
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mBQ = new BufferQueue();
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}
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virtual void TearDown() {
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mBQ.clear();
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const ::testing::TestInfo* const testInfo =
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::testing::UnitTest::GetInstance()->current_test_info();
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ALOGV("End test: %s.%s", testInfo->test_case_name(),
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testInfo->name());
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}
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sp<BufferQueue> mBQ;
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};
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struct DummyConsumer : public BufferQueue::ConsumerListener {
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virtual void onFrameAvailable() {}
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virtual void onBuffersReleased() {}
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};
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TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) {
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sp<DummyConsumer> dc(new DummyConsumer);
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mBQ->consumerConnect(dc);
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ISurfaceTexture::QueueBufferOutput qbo;
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mBQ->connect(NATIVE_WINDOW_API_CPU, &qbo);
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mBQ->setBufferCount(4);
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int slot;
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sp<Fence> fence;
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sp<GraphicBuffer> buf;
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ISurfaceTexture::QueueBufferInput qbi(0, Rect(0, 0, 1, 1),
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NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, fence);
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BufferQueue::BufferItem item;
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for (int i = 0; i < 2; i++) {
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ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION,
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mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
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GRALLOC_USAGE_SW_READ_OFTEN));
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ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
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ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
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ASSERT_EQ(OK, mBQ->acquireBuffer(&item));
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}
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ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION,
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mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
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GRALLOC_USAGE_SW_READ_OFTEN));
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ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
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ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
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// Acquire the third buffer, which should fail.
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ASSERT_EQ(INVALID_OPERATION, mBQ->acquireBuffer(&item));
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}
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} // namespace android
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