9abe1ebc95
BufferQueue's disconnect could race with updateTexImage where invalid buffers could be released. Additionally fixed similar bug with setBufferCount. Tests were added to stress the disconnect mechanism. Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716 |
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Android.mk | ||
Surface_test.cpp | ||
SurfaceTexture_test.cpp | ||
SurfaceTextureClient_test.cpp |