SurfaceTexture: fix a couple tests

This change fixes some robustness issues with the
EglDestroySurfaceUnrefsBuffers and
EglDestroySurfaceAfterAbandonUnrefsBuffers tests.  The tests previously
depended upon GL implementation details that should not have been relied
upon.

Change-Id: I37fd43b56568efe1dbe69d85e892be8a1cf44d20
This commit is contained in:
Jamie Gennis 2011-11-19 21:20:17 -08:00
parent 59769469e4
commit e3603d7d09

View File

@ -1176,6 +1176,13 @@ TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) {
TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
sp<GraphicBuffer> buffers[3];
// This test requires async mode to run on a single thread.
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
mProducerEglSurface, mProducerEglContext));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
for (int i = 0; i < 3; i++) {
// Produce a frame
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
@ -1205,12 +1212,25 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
EXPECT_EQ(1, buffers[0]->getStrongCount());
EXPECT_EQ(1, buffers[1]->getStrongCount());
EXPECT_EQ(1, buffers[2]->getStrongCount());
// Depending on how lazily the GL driver dequeues buffers, we may end up
// with either two or three total buffers. If there are three, make sure
// the last one was properly down-ref'd.
if (buffers[2] != buffers[0]) {
EXPECT_EQ(1, buffers[2]->getStrongCount());
}
}
TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
sp<GraphicBuffer> buffers[3];
// This test requires async mode to run on a single thread.
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
mProducerEglSurface, mProducerEglContext));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
for (int i = 0; i < 3; i++) {
// Produce a frame
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
@ -1242,7 +1262,13 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
EXPECT_EQ(1, buffers[0]->getStrongCount());
EXPECT_EQ(1, buffers[1]->getStrongCount());
EXPECT_EQ(1, buffers[2]->getStrongCount());
// Depending on how lazily the GL driver dequeues buffers, we may end up
// with either two or three total buffers. If there are three, make sure
// the last one was properly down-ref'd.
if (buffers[2] != buffers[0]) {
EXPECT_EQ(1, buffers[2]->getStrongCount());
}
}
TEST_F(SurfaceTextureGLToGLTest, EglSurfaceDefaultsToSynchronousMode) {