Commit Graph

303 Commits

Author SHA1 Message Date
Jamie Gennis
582270d69d SurfaceTexture: fix queues-to-composer
This change fixes the NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER query of
Surface and SurfaceTextureClient.  Surface now uses the inherited
SurfaceTextureClient implementation of this query.  SurfaceTextureClient
now queries SurfaceFlinger to determine whether buffers that are queued
to its ISurfaceTexture will be sent to SurfaceFlinger (as opposed to
some other process).

Change-Id: Iff187e72f30d454229f07f896b438198978270a8
2011-08-17 18:19:00 -07:00
Mathias Agopian
8afb7e39a8 as a debug option SrufaceFlinger can now connect to DDMS
this is disabled by default. To enable:
  setprop debug.sf.ddms 1

this debug option requires to restart SurfaceFlinger

Change-Id: Ic2f8050b29911b55bcd21721648b6978700c277d
2011-08-15 20:44:40 -07:00
Mathias Agopian
c5953904ad fix an orientation change drawing artifact.
a wrong orientation would be briefly shown when
rotation the screen. this happened when the window manager
set a custom transformation and the h/w composer was used.

the custom transformation was applied twice in that case.

Bug: 5037522
Change-Id: Ic1f87b63cd843f4475e4265d1624463825d775c4
2011-08-12 17:09:09 -07:00
Mathias Agopian
47d0812977 SurfaceFlinger doesn't rely on having a custom RefBase destructor
we just use a message to the main thread to
destroy our GLES state.
2011-08-11 22:33:02 -07:00
Mathias Agopian
5bfc24515b return correct value from query after connecting a surface
the first time a surface was connected, the values returned
by query NATIVE_WINDOW_DEFAULT_{WIDTH|HEIGHT} and
NATIVE_WINDOW_TRANSFORM_HINT were wrong until a call
to queueBuffer was performed.

Bug: 5137366, 5121607
Change-Id: I7ac6b5b0daa876638f6bed7c20f286a6e6d984f6
2011-08-08 20:25:44 -07:00
Mathias Agopian
ad795baecc improve dumpsys SurfaceFlinger output
we now output the handle and size of all buffers of each layer.

Change-Id: I8d011ee4ae9199f4198bd07bed770ec3bcf02986
2011-08-08 16:02:13 -07:00
Mathias Agopian
e8067a7d99 fix a crasher in surfaceflinger
this would happen if being told to draw before a buffer
was available.

Change-Id: I46d121c73e883078cdbf952063e38b0076f79038
2011-08-02 18:29:57 -07:00
Mathias Agopian
6d30c2bdae Merge "update HWC data structures even when a layer is marked for SKIP" 2011-08-02 17:09:18 -07:00
Mathias Agopian
a537c0f42e update HWC data structures even when a layer is marked for SKIP
Change-Id: I16bcf44cd617814a14a795429bde2f39f411077d
2011-08-02 15:51:37 -07:00
Mathias Agopian
c7d14e2471 Add a h/w composer API to allow the HAL to trigger a redraw
This is useful in various situations, for instance if the HAL
wants to change its compositing strategy.

Bug: 4488017
Change-Id: I5afc14e5917c6db7926d7417d48677d5aba50caa
2011-08-01 20:48:05 -07:00
Jamie Gennis
05ca9998cd Merge "SurfaceFlinger: use async mode for video & cam" 2011-08-01 13:40:29 -07:00
Jamie Gennis
cb6c755234 SurfaceFlinger: use async mode for video & cam
This change makes SurfaceFlinger's SurfaceTexture objects default to
async mode whenever a camera or video decoder connects.  This behavior
can be disabled by #defining NEVER_DEFAULT_TO_ASYNC_MODE.

Change-Id: I8965951d1775915da180e4af298dd7af3afafecc
2011-07-30 16:47:44 -07:00
Jamie Gennis
dbe6486ca1 SurfaceFlinger: abandon Layer SurfaceTextures
This change makes the Layer::onRemoved method call
SurfaceTextures::abandon on the layer's SurfaceTexture.  This will cause
all client-initiated operations on the SurfaceTexture to fail.  In
particular, this will result in an error on the client side, rather than
a deadlock when removing a layer that used a SurfaceTexture in
synchronous mode.

Change-Id: I14014d00369f29560a21b606831edee432bb8867
Bug: 5020874
2011-07-30 14:38:20 -07:00
Jamie Gennis
db5230f444 SurfaceFlinger: fix a layer occlusion bug
This change fixes a bug where the window visibility would be computed
before any buffers were available, causing the window to be treated as
non-opaque.  When the first buffer arrived, if both mCurrentOpacity and
the opacity determined by the buffer's format were 'opaque', a
recomputation of the opacity would not be done, and the window would
continue to be treated as non-opaque.  SurfaceFlinger could then
unnecessarily draw fully occluded layers.

Change-Id: I2b95da2f4b50e68d50fc5afd8b772e26e62f58d6
Bug: 5057122
2011-07-28 16:03:28 -07:00
Mathias Agopian
3fbce7c560 remove dead code and member variables.
also fix some comments and improve debugging logs.

Change-Id: I83e55309f306332b59e1ec46104c4a7fffbf3c97
2011-07-25 20:03:43 -07:00
Mathias Agopian
ab7c13f96a fix a typo that prevented preserveRects() to work properly
this caused drawing artifacts during the screen rotation
animation of SurfaceView.

Change-Id: Idcc996b6ca2e346135dd2264959670c0b086d4cb
2011-07-25 13:57:16 -07:00
Mathias Agopian
6dc49c09bc Fix typo which caused invalid rotations to be returned with NATIVE_WINDOW_TRANSFORM_HINT
Bug: 4487161
Change-Id: Ib2dfbbef15397b6d90695bd27f25849ca20704f1
2011-07-22 15:25:20 -07:00
Mathias Agopian
bb66c9b5a9 Fix a few issues with NATIVE_WINDOW_TRANSFORM_HINT
- fixed uninitialized variable
- set hint to indentity when transform is too complex
- make sure FrameBufferNativeWindow doesn't fail on needed perform commands

Bug: 4487161
Change-Id: I7cb2b0869b72404732eca7cb2d145ff669e2ed9b
2011-07-21 14:50:29 -07:00
Mathias Agopian
c10d9d90b2 clean-up. get rid ofunused code and members in Surface[Control].cpp
Change-Id: Ia7790ae28af2c2ac99eae01c2c5044ace4a490a4
2011-07-20 16:53:13 -07:00
Mathias Agopian
97c602c5af implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
Bug: 4487161
Change-Id: I883f34efe542c2a566d04966f873374f40c50092
2011-07-19 15:24:46 -07:00
Mathias Agopian
933389f758 use SurfaceTexture new scaling mode in SF
SF now obeys SurfaceTexture's scaling mode instead
of inferring it from the buffer's size

Change-Id: I4d50e9851abedd7e64bfcfc8af9eefb9fb668529
2011-07-19 13:05:12 -07:00
Mathias Agopian
ad70186f80 dump GLES strings in SF dumpsys log
Change-Id: I438d511159b2bd915c84954f30574340017d4f47
2011-07-15 14:29:25 -07:00
Mathias Agopian
29a367bb7c take the state transform into account with h/w composer hal
if the state transform didn't preserve rectangles, we
would still try to use h/w composer hal using the bounds
of the transformed rect, which isn't correct.

now we correctly fall back to composition.

Change-Id: Iff78f4339ece415d4987e95a5717b04934d370ab
2011-07-12 14:51:45 -07:00
Jeff Brown
baa44b89ec Remove the simulator target from all makefiles.
Bug: 5010576

Change-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8
2011-07-11 22:12:16 -07:00
Mathias Agopian
ffcf465771 fix screen on/off animation (again)
- surfaceflinger now uses the GL-convention of
  placing the origin in the left-bottom corner

- map texture coordinates of the screen capture
  properly

- add the ability to control the animation
  speed through a debug property

Bug: 4989276

Change-Id: Ifb3297bb578078b47146fff666c01f85417e0d6f
2011-07-08 14:37:06 -07:00
Mathias Agopian
6163091a2c Fix EGLUtils::selectConfigForPixelFormat()
- renderscript now calls EGL directly instead of relying on this function
- surfaceflinger also does its own EGLConfig selection
- selectConfigForPixelFormat stays for legacy reason (many tests use it) but
it now only tries to match the alpha channel of the format rather than the
format itself.

this will allow implementations who don't support the exact formats
defined in the HAL to work properly.

Bug: 4998223

Change-Id: Ic664dfc14d5072a514b6f77a115d1521bfc1578f
2011-07-08 14:37:05 -07:00
Mathias Agopian
7e918860f9 Merge "don't kill surfaceflinger when system process dies" 2011-07-06 11:10:31 -07:00
Mathias Agopian
1f339ff387 don't kill surfaceflinger when system process dies
Change-Id: I2d3ed87b590f9ccea3fa4af41d92911de070b315
2011-07-01 17:09:24 -07:00
Mathias Agopian
d9e8c64c3d return an error code with gralloc buffer allocation failures
Change-Id: I471e5d37ea7a42fc8a0f93446ee3b4229da37807
2011-07-01 14:53:49 -07:00
Mathias Agopian
2dbf9fffb2 fix screen on/off animation, which was flipped
Bug: 4673549
Change-Id: Ia9766754687b89c1ee24b2dbe918c11290ebe038
2011-06-30 16:23:39 -07:00
Mathias Agopian
698c0873cf SF transactions are now O(1) wrt IPC instead of O(N).
Change-Id: I57669852cbf6aabae244ea86940a08a5a27ffc43
2011-06-29 15:05:41 -07:00
Jamie Gennis
67b4cff399 Merge changes I9fb59763,I8b2c6e00
* changes:
  SurfaceTexture: consume buffers after err checks
  SurfaceTexture: change onFrameAvailable behavior
2011-06-28 12:55:03 -07:00
Mathias Agopian
99b49840d3 PermissionCache caches permission checks
This is intended to absorb the cost of the IPC
to the permission controller.
Cached permission checks cost about 3us, while
full blown ones are two orders of magnitude slower.

CAVEAT: PermissionCache can only handle system
permissions safely for now, because the cache is
not purged upon global permission changes.

Change-Id: I8b8a5e71e191e3c01e8f792f253c379190eee62e
2011-06-27 17:42:15 -07:00
Jamie Gennis
3d8063b02e SurfaceTexture: change onFrameAvailable behavior
This change alters the conditions under which the onFrameAvailable
callback gets called by the C++ SurfaceTexture class.  The new behavior
is to call the callback whenever a frame gets queued that will be
visible to the buffer consumer.  This means that buffers queued in
synchronous mode always trigger the callback, as those buffers will
remain pending until they are consumed.  Buffers queued in asynchronous
mode will only trigger the callback if there was not previously an
unconsumed buffer pending.

The new behavior means that a consumer should perform a draw operation
exactly once for every onFrameAvailable call that it recieves.  This
change also modifies SurfaceFlinger and the SurfaceTexture JNI to
support of the new behavior.

Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40
2011-06-27 15:45:39 -07:00
Mathias Agopian
ddc31c3e2b fix RefBase so it retains binary-compatibility with gingerbread
Bug: 4595257
Change-Id: I0d5e10f497e3f39868bff58f6ded510c38b44b12
2011-06-13 18:39:45 -07:00
Mathias Agopian
a67932fe68 unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
2011-06-13 15:51:35 -07:00
Mathias Agopian
342451d19f Merge "Fix a race that could cause GL commands to be executed from the wrong thread." 2011-05-19 19:42:20 -07:00
Mathias Agopian
ca4d3602c0 Fix a race that could cause GL commands to be executed from the wrong thread.
Change-Id: Ia3d407f7bf2f5553f46cfdade70b7b0badb35beb
2011-05-19 19:40:02 -07:00
Jamie Gennis
3629d7ff29 SurfaceFlinger: unfreeze windows for fixed size buffers.
This change makes SurfaceFlinger unfreeze a window if it ever gets a
buffer that is fixed-size.  Normally the window would not be frozen if
its in fixed-size mode, but if the window was frozen before entering
fixed-size mode then it should be unfrozen.

Change-Id: I6bc822d4b02ae51fa8914c1f60f5d24b2002b38d
2011-05-16 16:59:04 -07:00
Mathias Agopian
dea20b1f34 Fix a race in SurfaceFlinger that could cause layers to be leaked forever.
The transaction flags were atomically read-and-cleared to determine if
a transaction was needed, in the later case, mStateLock was taken to
keep the current state still during the transaction. This left a small
window open, where a layer could be removed after the transaction flags
were checked but before the transaction was started holding the lock.
In that situation eTraversalNeeded would be set but only seen during the
next transaction cycle; however, because we're handling this transaction
(because of another flag) it will be commited, "loosing" the information
about the layer being removed -- so when the next transaction cycle due
to eTraversalNeeded starts, it won't notice that layers have been removed
and won't populated the ditchedLayers array.

Change-Id: Iedea9e25fee8dd98a0c5bd5ad41a20fcadf75b47
2011-05-03 20:44:51 -07:00
Iliyan Malchev
697526bc9e frameworks/base: android_native_buffer_t -> ANativeWindowBuffer
Change-Id: Idc2eabaa805bb6d308ebb315872623f28d428417
Signed-off-by: Iliyan Malchev <malchev@google.com>
2011-05-03 16:40:14 -07:00
Mathias Agopian
e4b117ad45 Merge "Fix a race-condtion in SurfaceFlinger that could lead to a crash." 2011-05-03 16:34:06 -07:00
Mathias Agopian
4f11374018 Fix a race-condtion in SurfaceFlinger that could lead to a crash.
Client::mLayers could be accessed from different threads.
On one side from Client::attachLayer() which is currently
called from a binder thread; on the other side from
Client::detachLayer() which is always called from the main
thread.

This could lead to a corruption of Client::mLayers.

We fix this issue by adding an internal lock to Client.

Change-Id: Ib1317d7750ed5030e6f577efe34b69fc10198bd3
2011-05-03 16:21:41 -07:00
Conley Owens
5511a49d8d am 08acaec6: am a47c0d29: am 58e4a5e2: Merge "Fixed to draw texture when loadTexture() is called at first time"
* commit '08acaec6df66bd6a12b1e63016ed998abff4afdc':
  Fixed to draw texture when loadTexture() is called at first time
2011-05-02 10:12:00 -07:00
Conley Owens
7badf9c5e8 am a47c0d29: am 58e4a5e2: Merge "Fixed to draw texture when loadTexture() is called at first time"
* commit 'a47c0d29bec7c242fb8d5ffe206c4c6ff85a178a':
  Fixed to draw texture when loadTexture() is called at first time
2011-04-29 17:15:35 -07:00
Conley Owens
e85e4d4ed2 Merge "Fixed to draw texture when loadTexture() is called at first time" 2011-04-29 10:00:12 -07:00
Conley Owens
56b79aa816 Merge "Fixed to call computeVisibleRegions() when transparent value changed" 2011-04-29 09:59:30 -07:00
Conley Owens
345c6114da am ba5aebd1: am ac505b86: am f0556bb9: am 86d1d747: Merge "Add lock before calling initEglImage"
* commit 'ba5aebd106c61567ad6be905efd18902025735aa':
  Add lock before calling initEglImage
2011-04-27 13:54:08 -07:00
Conley Owens
ddc25bb92e am ac505b86: am f0556bb9: am 86d1d747: Merge "Add lock before calling initEglImage"
* commit 'ac505b86b45462d9883f9c36fad0ef85e0885ee4':
  Add lock before calling initEglImage
2011-04-27 13:41:12 -07:00
Conley Owens
a97b487178 am 86d1d747: Merge "Add lock before calling initEglImage"
* commit '86d1d74762e65b6f64c2d4758aa5fd4af6275696':
  Add lock before calling initEglImage
2011-04-27 12:43:19 -07:00
Mathias Agopian
0ef4e15a6c Get rid of the "pid" parameter from createSurface
Change-Id: I28635e3f803e6abe965d79998e305f54a202465d
2011-04-20 14:26:11 -07:00
Mathias Agopian
d9071ad304 Merge "remove support for console in SurfaceFlinger" 2011-04-19 18:19:15 -07:00
Mathias Agopian
3d031507e9 remove support for console in SurfaceFlinger
the only supported screen management api now is
/sys/power/wait_for_fb_{sleep|wake}

Change-Id: I6c7d8d54843da4980b1b38ee3d46cf19be275240
2011-04-18 18:09:53 -07:00
Mathias Agopian
3d64e738b9 fix memory corruption when retriving GL_MAX_VIEWPORT_DIMS
Change-Id: I2e0b1eac6dbc6a4ecbbaf31013aa02cf2369fce2
2011-04-18 15:59:24 -07:00
Kobi Cohen Arazi
0d11baf889 Add lock before calling initEglImage
Without that lock, there is a chance of race condition
where while composing a specific index, requestBuf with
the same index can be executed and touch the
same data that is being used in initEglImage.
(e.g. dirty flag in texture)
2011-04-15 10:38:33 -07:00
Mathias Agopian
4cb18881b5 Fix a GraphicBuffer leak in SurfaceTexture
This leak was intentional, it was there to deal with the fact that
some gralloc implementations don't track buffer handles with
file-descriptors so buffers needed to stay alive until there were
registered, which is not guaranteed by binder transactions.

In this new implementation, we use a small BBinder holding a
reference to the buffer, which with tuck into the parcel. This forces
the reference to stay alive until the parcel is destroyed, which
is guaranteed (by construction) to happen after the buffer is
registered.

this allows the public facing API to not expose the previous hack.

Change-Id: I1dd6cd83679a2b7457ad628169e2851acc027143
2011-04-08 19:28:04 -07:00
Mathias Agopian
47d8730a24 remove more unused references to ISurface
Change-Id: I2201f1ca2bb8f203a081d94a0134f798778dfbef
2011-04-05 20:11:55 -07:00
Ichitaro Kohara
dcab18c9c1 Fixed to draw texture when loadTexture() is called at first time
SW renderer of Stagefright reaches loadTexture() to draw image.
The first time loadTexture() is called, it just initializes OGL
texture, then returns. Thus, the first time call doesn't draw.
This patch fixes to move on to draw stage after the initialization.

Change-Id: I3ec1ad68fb8d376a4ad7aefded1c18a002d175c4
2011-04-05 08:58:44 +02:00
Mathias Agopian
d87f162026 merge libsurfaceflinger_client into libgui
this is the first step in unifying surfacetexture and surface.
for this reason the header files were not moved, as most of them
will eventually go away.

NOTE: currently we keep libsurfaceflinger_client.so as an empty
library to workaround prebuilt binaries wrongly linking against
it.

Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
2011-03-25 18:42:40 -07:00
Jamie Gennis
3eb70b4a51 am bd340c7b: am b368f4d8: am 38caff23: Merge "SurfaceFlinger: Fix a typo." into honeycomb-mr1
* commit 'bd340c7b492fcf7d0a6cccab8825e710c83fe76d':
  SurfaceFlinger: Fix a typo.
2011-03-18 17:38:37 -07:00
Jamie Gennis
d32a694a0c Merge "SurfaceFlinger: Fix a typo." into honeycomb-mr1 2011-03-18 17:32:25 -07:00
Jamie Gennis
5fd799dab6 SurfaceFlinger: Fix a typo.
This change makes Layer skip its cleanup of its old shared memory region
when the UserClient object that owned the memory has been freed.

Bug: 3429357
Change-Id: I9e4d8eb190f6914dc043674b9bb8dd28e959901b
2011-03-18 16:35:13 -07:00
James Dong
02cc7170a2 am 14438b81: am 970bad67: am be368de7: Merge "Fix missing AOSP copyright headers for more files" into honeycomb-mr1
* commit '14438b81a1fe4d7ebdf8977f3d80a1dd1867c5ad':
  Fix missing AOSP copyright headers for more files
2011-03-17 18:06:51 -07:00
James Dong
5f7204cb66 Fix missing AOSP copyright headers for more files
o Update the copyright date on InputDispatcher_test.cpp and InputReader_test.cpp
  because these two files were moved from other places to the current location,
  and were actually created in 2010.

bug - 4119349

Change-Id: Ic93b81ddafb58e9e72a2e9e02ca3d9f173d6dca7
2011-03-17 14:43:12 -07:00
Mathias Agopian
939fee8819 am e22aa623: am 25594e19: am f40e638e: fix [4093196] Device lock up - log spam with SharedBufferStack: waitForCondition(LockCondition) timed out
* commit 'e22aa62362a3007ee59ac62d4b5969e216987995':
  fix [4093196] Device lock up - log spam with SharedBufferStack: waitForCondition(LockCondition) timed out
2011-03-17 00:13:49 -07:00
Mathias Agopian
d0b55c011a fix [4093196] Device lock up - log spam with SharedBufferStack: waitForCondition(LockCondition) timed out
a memory corruption happned when the buffer pool was resized
(like when playing a video or using camera) and there was
no current active buffer. In this case, the faulty code
would index into an array at position -1 which corrupted
24 bytes of data.

also improved region validation code (ifdef'ed out by default)

Bug: 4093196
Change-Id: I915c581d131148959d720e00e3892e9186ab733d
2011-03-17 00:04:42 -07:00
Mathias Agopian
1bbafb9610 Fix some const-ness and comments
mDrawingState doesn't need to be accessed by the
mStateLock, because by definition it's only accessed
from the main thread.

Similarily, the list of layers in the drawing state
cannot change (ie: is const).

Change-Id: I2e5da7f4d8caee7af7802b432cd45cc81c7c08b0
2011-03-11 17:01:40 -08:00
Mathias Agopian
5bf3abefb2 Fix initialization order warning.
Change-Id: I794dfaaa3a2f2645a89abc6c45de5f76e485f7d0
2011-03-11 17:01:40 -08:00
Eric Hassold
795f5ccf47 Merge "Default to NONE format in Layer" 2011-03-11 15:08:16 -08:00
Eric Hassold
7ffe380750 Default to NONE format in Layer
mFormat is not initialized with any value in Layer constructor, causing
a call to requestFormat() with no explicit format specified to fallback to
some uninitialized value. Such invalid path actually detected by valgrind.

Change-Id: Ib7faabcd61eaa26fb0ae7a9a486d9e258ba31b63
2011-03-11 12:24:23 -08:00
Jamie Gennis
7a4d0dfd43 SurfaceFlinger: Respect the PROTECTED gralloc bit.
This change makes SurfaceFlinger treat layers for which the active
buffer has the GRALLOC_USAGE_PROTECTED bit set as if they have the
'secure' flag set.

Change-Id: Ic60b6513a63e4bb92ec6ce9fd12fd39b4ba5f674
Bug: 4081304
2011-03-10 16:25:48 -08:00
Mathias Agopian
18570db84e am 33029221: Merge "revert the surface purgatory list and dependent changes." into gingerbread
* commit '33029221619f14577bd0d0e7c2f815abc8f1b8ea':
  revert the surface purgatory list and dependent changes.
2011-03-09 17:11:10 -08:00
Mathias Agopian
f7662afb76 revert the surface purgatory list and dependent changes.
6d0f6cb Revert "Fix [3513017] in lockscreen but showing empty launcher (live wallpaper) only"
6154412 Revert "partially fix [3306150] HTML5 video with H/W acceleration blackout (DO NOT MERGE)"
37c2a37 fix [3408713] Dialog window invisible sometimes

It looks like there is a surface leak, it's unclear where it is.
Without those reverts, this would cause a leak of the associated buffers
which is far more problematic. this change might hide the surface leak.

Bug: 4078032
Change-Id: Iedcda3ffcdd2f69d41047b5c3134c1e867ff90d7
2011-03-09 17:00:41 -08:00
Jamie Gennis
134f042286 ANativeWindow: add queues-to-window-composer check.
This change adds a new 'method' to the ANativeWindow interface to check
whether buffers queued to the window will be sent directly to the system
window compositor.

Change-Id: I4d4b199e328c110b68b250029aea650f03c8724d
Bug: 3495535
2011-03-08 16:49:51 -08:00
Mathias Agopian
5f1e78d730 am df6410dc: Merge "Fix [3513017] in lockscreen but showing empty launcher (live wallpaper) only" into gingerbread
* commit 'df6410dce3dae0bdb7e13118b3878079a1dcce03':
  Fix [3513017] in lockscreen but showing empty launcher (live wallpaper) only
2011-03-07 18:04:06 -08:00
Mathias Agopian
ee65ac8a71 Fix [3513017] in lockscreen but showing empty launcher (live wallpaper) only
37c2a37 fix [3408713] Dialog window invisible sometimes
d35c666 fix [3385504] Surface flinger hang when adding dim surface
1723b04 fix [3389263] OMX.Nvidia.h264.decode fails to shutdown
1b0114f fix a surface leak in SurfaceFlinger

Bug: 3513017

Change-Id: Ia13ed8c9cdcb1f484e177cdcaff687e7c88a10c3
2011-03-07 16:56:16 -08:00
Mathias Agopian
1c71a47a6d remove some logs
Change-Id: Ia476184048ee419e19330a56dc8e6553189f6a24
2011-03-02 18:45:50 -08:00
Jamie Gennis
e7809762e1 am 0dc5fdb9: am e630e5f4: am 919853ce: Merge "Prevent SurfaceFlinger from using layer token 31." into gingerbread
* commit '0dc5fdb9b2fd3b3e2ede5e9607bc21423f357a01':
  Prevent SurfaceFlinger from using layer token 31.
2011-02-27 16:04:42 -08:00
Jamie Gennis
d1ad86f66b am e630e5f4: am 919853ce: Merge "Prevent SurfaceFlinger from using layer token 31." into gingerbread
* commit 'e630e5f49ba15005172dceeda7299569b2d2351f':
  Prevent SurfaceFlinger from using layer token 31.
2011-02-27 15:55:21 -08:00
Jamie Gennis
db7b742f65 am 919853ce: Merge "Prevent SurfaceFlinger from using layer token 31." into gingerbread
* commit '919853ce244f853966817d4adb2f3b7b6e4bbe74':
  Prevent SurfaceFlinger from using layer token 31.
2011-02-27 15:44:36 -08:00
Eric Hassold
ab0225e330 Merge "Correctly handle translucency of device-specific pixel formats" 2011-02-23 14:10:04 -08:00
Ichitaro Kohara
2168e2de24 Fixed to call computeVisibleRegions() when transparent value changed
When some Surfaces are overlapping and one of them changed to
transparent or opaque, the back Surfaces should appear or
disappear. This patch calls SurfaceFlinger::computeVisibleRegions()
to re-calculate region of each Surface to implement the behavior.

Change-Id: Iffb1caf1b4ce28dff252e114fe5b9b07d9c84a6f
2011-02-17 12:31:23 +01:00
Mathias Agopian
a1f47b90ab fix a surface leak in SurfaceFlinger
SF kept a strong reference to ISurface until the
window manager removed the surface from the screen.
This fell appart when running standalone tests, that is
when the window manager wasn't involved.

When the window manager is around, it would clean-up surfaces
even when an application died.

with this change, SF is able to do its own cleanup without
relying on the window manager.

the change is very simple, we simply don't keep a reference
to ISurface and make sure no more than one of them can
be created.

Change-Id: I61f2d7473bf8d4aa651549a846c34cdbb0d0c85a
2011-02-16 15:31:07 -08:00
Eric Hassold
ac45e6bff1 Correctly handle translucency of device-specific pixel formats
Check requested format for device-specific formats, and assume (as
documented in libhardware/include/hardware/hardware.h) this is opaque
layer so no blending is necessary.

Bug: 3215931
Change-Id: Ib4dff8060ac522d201ff1e74807ac340c17d3fa7
2011-02-15 16:20:03 -08:00
Jamie Gennis
8a08392833 Prevent SurfaceFlinger from using layer token 31.
Bug: 2964479
Change-Id: I81e948924bff35b8b300d409f2c09f3779bcdeec
2011-02-10 16:18:36 -08:00
Mathias Agopian
48840800f4 am 50b029d5: am 7ba35f5a: Merge "[3418265] apply layer transformations to the DimLayer." into honeycomb
* commit '50b029d578fa06cd0733dcc7c69cb94f5f824908':
  [3418265] apply layer transformations to the DimLayer.
2011-02-02 16:46:46 -08:00
Mathias Agopian
bce26daaaf [3418265] apply layer transformations to the DimLayer.
with this change DimLayers will behave just like any other layer,
in particular they'll respect the layer transformations.

Change-Id: Icb4a1275e8bca9e3deb5f57c9f9219aaa69f9877
2011-02-02 16:05:39 -08:00
Jamie Gennis
79676ac8e6 am 09443aeb: am 62884505: Merge "Reset ANativeWindow crop on buffer geometry changes." into honeycomb
* commit '09443aeb6470d66f5bc1938b70d74b3e2f9bbbb9':
  Reset ANativeWindow crop on buffer geometry changes.
2011-01-30 15:05:42 -08:00
Jamie Gennis
da04384f18 Merge "Reset ANativeWindow crop on buffer geometry changes." into honeycomb 2011-01-30 15:00:44 -08:00
Mathias Agopian
3cbe436bfd am 8d778b37: am 231da079: Merge "fix [3389263] OMX.Nvidia.h264.decode fails to shutdown" into honeycomb
* commit '8d778b375ccb4945cdcd7cc93272a6d36466ad00':
  fix [3389263] OMX.Nvidia.h264.decode fails to shutdown
2011-01-28 18:43:08 -08:00
Mathias Agopian
3cc2677efc fix [3389263] OMX.Nvidia.h264.decode fails to shutdown
We were still destroying an ANativeWindow's buffer pretty soon
after it was removed from the window manager. This time
we really wait for the ISurace to go away.

Change-Id: I329273fedaeef76ee92836f6180c2c3808389330
2011-01-28 18:23:24 -08:00
Jamie Gennis
68f9127e88 Reset ANativeWindow crop on buffer geometry changes.
This changes the ANativeWindow API and the two implementations to reset
the window's crop rectangle to be uncropped when the window's buffer
geometry is changed.

Bug: 3359604
Change-Id: I64283dc8382ae687787ec0bebe6a5d5b4a0dcd6b
2011-01-28 18:21:54 -08:00
Glenn Kasten
16f0453fee Protected surface API
To be used by DRM framework, implemented by display HAL

Change-Id: I054a07a94f4d5dbe792f3a597e2e49a100d90eb2
2011-01-28 08:04:00 -08:00
Mathias Agopian
0d1561275e fix [3385504] Surface flinger hang when adding dim surface
Change-Id: I8e0cda414bcad5854d2ca5dde8370bfd8b2e5ea4
2011-01-25 20:52:46 -08:00
Mathias Agopian
275e627ef6 am 239fd805: Merge "fix [3361121] hang in glClear() - device unresponsive, OTA fails (DO NOT MERGE)" into gingerbread
* commit '239fd805ef7c0e4116b0a89e20caaf287e91f017':
  fix [3361121] hang in glClear() - device unresponsive, OTA fails (DO NOT MERGE)
2011-01-25 14:46:40 -08:00
Mathias Agopian
c92ba8851e am 1955a5c9: Merge "partially fix [3306150] HTML5 video with H/W acceleration blackout (DO NOT MERGE)" into gingerbread
* commit '1955a5c9da421dc89bb1a1dd3d3193159192cde9':
  partially fix [3306150] HTML5 video with H/W acceleration blackout (DO NOT MERGE)
2011-01-25 14:46:35 -08:00
Mathias Agopian
f7701fabe8 am d0441f92: Merge "fix a small bug that caused screenshot to show garbage in some cases (DO NOT MERGE)" into gingerbread
* commit 'd0441f921b2b1879fb44041f521d9bfaa5a547d0':
  fix a small bug that caused screenshot to show garbage in some cases (DO NOT MERGE)
2011-01-25 14:46:31 -08:00
Mathias Agopian
63e4bba515 am 043a3cdd: Merge "workaround [3201922] display not on: log full of gralloc errors (DO NOT MERGE)" into gingerbread
* commit '043a3cddf67e2baf38711bcb125084599f8f9802':
  workaround [3201922] display not on: log full of gralloc errors (DO NOT MERGE)
2011-01-25 14:46:27 -08:00
Mathias Agopian
59f71e7feb am d3fcd0a1: Merge "minor clean-up. SurfaceFlinger doesn\'t need libpixelflinger.so. (DO NOT MERGE)" into gingerbread
* commit 'd3fcd0a1c923498921107bb44fbc8b24582a170a':
  minor clean-up. SurfaceFlinger doesn't need libpixelflinger.so. (DO NOT MERGE)
2011-01-25 14:46:22 -08:00
Mathias Agopian
d1a99ec6b2 fix [3361121] hang in glClear() - device unresponsive, OTA fails (DO NOT MERGE)
Generally we never want to lock a buffer for write access if it is at
the "head" on the surfaceflinger side. The only exception (1) is when
the buffer is not currently in use AND there is at least one queued
buffer -- in which case, SurfaceFlinger will never use said buffer
anymore, because on the next composition around, it will be able to
retire the first queued buffer.

The logic above relies on SurfaceFlinger always retiring
and locking a buffer before composition -- unfortunately this
didn't happen during a screenshot.

This could leave us in a situation where a buffer is locked by the
application for write, and used by SurfaceFlinger for texturing,
causing a hang.

Here, we fix this issue by never assuming the exception (1), it was
intended as an optimization allowing ANativeWindow::lockBuffer() to
return sooner and was justified when most of SF composition was
done in software. The actual buffer locking is now ensured by
gralloc. We could have handled screenshots in a similar way to
a regular composition, but it could have caused glitches on screen,
essentially, taking a screenshot could cause to skip a frame.

now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.

noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
2011-01-25 14:19:13 -08:00