replicant-frameworks_native/services/surfaceflinger
Mathias Agopian e8067a7d99 fix a crasher in surfaceflinger
this would happen if being told to draw before a buffer
was available.

Change-Id: I46d121c73e883078cdbf952063e38b0076f79038
2011-08-02 18:29:57 -07:00
..
DisplayHardware Add a h/w composer API to allow the HAL to trigger a redraw 2011-08-01 20:48:05 -07:00
tests
Android.mk SurfaceFlinger: use async mode for video & cam 2011-07-30 16:47:44 -07:00
Barrier.h
clz.cpp
clz.h implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation" 2011-07-19 15:24:46 -07:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp fix a crasher in surfaceflinger 2011-08-02 18:29:57 -07:00
Layer.h use SurfaceTexture new scaling mode in SF 2011-07-19 13:05:12 -07:00
LayerBase.cpp update HWC data structures even when a layer is marked for SKIP 2011-08-02 15:51:37 -07:00
LayerBase.h
LayerDim.cpp
LayerDim.h
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp clean-up. get rid ofunused code and members in Surface[Control].cpp 2011-07-20 16:53:13 -07:00
SurfaceFlinger.h Merge "don't kill surfaceflinger when system process dies" 2011-07-06 11:10:31 -07:00
SurfaceTextureLayer.cpp SurfaceFlinger: use async mode for video & cam 2011-07-30 16:47:44 -07:00
SurfaceTextureLayer.h SurfaceFlinger: use async mode for video & cam 2011-07-30 16:47:44 -07:00
TextureManager.cpp
TextureManager.h
Transform.cpp fix a typo that prevented preserveRects() to work properly 2011-07-25 13:57:16 -07:00
Transform.h