SurfaceFlinger: use async mode for video & cam
This change makes SurfaceFlinger's SurfaceTexture objects default to async mode whenever a camera or video decoder connects. This behavior can be disabled by #defining NEVER_DEFAULT_TO_ASYNC_MODE. Change-Id: I8965951d1775915da180e4af298dd7af3afafecc
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@ -22,7 +22,7 @@ ifeq ($(TARGET_BOARD_PLATFORM), omap3)
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LOCAL_CFLAGS += -DNO_RGBX_8888
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endif
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ifeq ($(TARGET_BOARD_PLATFORM), s5pc110)
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LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY
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LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY -DNEVER_DEFAULT_TO_ASYNC_MODE
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endif
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@ -86,6 +86,32 @@ status_t SurfaceTextureLayer::dequeueBuffer(int *buf,
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return res;
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}
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status_t SurfaceTextureLayer::connect(int api) {
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status_t err = SurfaceTexture::connect(api);
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if (err == NO_ERROR) {
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switch(api) {
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case NATIVE_WINDOW_API_MEDIA:
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case NATIVE_WINDOW_API_CAMERA:
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// Camera preview and videos are rate-limited on the producer
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// side. If enabled for this build, we use async mode to always
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// show the most recent frame at the cost of requiring an
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// additional buffer.
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#ifndef NEVER_DEFAULT_TO_ASYNC_MODE
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err = setSynchronousMode(false);
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break;
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#endif
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// fall through to set synchronous mode when not defaulting to
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// async mode.
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deafult:
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err = setSynchronousMode(true);
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break;
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}
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if (err != NO_ERROR) {
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disconnect(api);
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}
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}
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return err;
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}
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// ---------------------------------------------------------------------------
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}; // namespace android
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@ -50,6 +50,8 @@ protected:
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virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
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uint32_t format, uint32_t usage);
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virtual status_t connect(int api);
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};
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// ---------------------------------------------------------------------------
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