replicant-frameworks_native/services/surfaceflinger
Jamie Gennis cb6c755234 SurfaceFlinger: use async mode for video & cam
This change makes SurfaceFlinger's SurfaceTexture objects default to
async mode whenever a camera or video decoder connects.  This behavior
can be disabled by #defining NEVER_DEFAULT_TO_ASYNC_MODE.

Change-Id: I8965951d1775915da180e4af298dd7af3afafecc
2011-07-30 16:47:44 -07:00
..
DisplayHardware Fix EGLUtils::selectConfigForPixelFormat() 2011-07-08 14:37:05 -07:00
tests SF transactions are now O(1) wrt IPC instead of O(N). 2011-06-29 15:05:41 -07:00
Android.mk SurfaceFlinger: use async mode for video & cam 2011-07-30 16:47:44 -07:00
Barrier.h
clz.cpp
clz.h implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation" 2011-07-19 15:24:46 -07:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp SurfaceFlinger: fix a layer occlusion bug 2011-07-28 16:03:28 -07:00
Layer.h use SurfaceTexture new scaling mode in SF 2011-07-19 13:05:12 -07:00
LayerBase.cpp fix screen on/off animation (again) 2011-07-08 14:37:06 -07:00
LayerBase.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
LayerDim.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
LayerDim.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp clean-up. get rid ofunused code and members in Surface[Control].cpp 2011-07-20 16:53:13 -07:00
SurfaceFlinger.h Merge "don't kill surfaceflinger when system process dies" 2011-07-06 11:10:31 -07:00
SurfaceTextureLayer.cpp SurfaceFlinger: use async mode for video & cam 2011-07-30 16:47:44 -07:00
SurfaceTextureLayer.h SurfaceFlinger: use async mode for video & cam 2011-07-30 16:47:44 -07:00
TextureManager.cpp frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
TextureManager.h
Transform.cpp fix a typo that prevented preserveRects() to work properly 2011-07-25 13:57:16 -07:00
Transform.h