4f11374018
Client::mLayers could be accessed from different threads. On one side from Client::attachLayer() which is currently called from a binder thread; on the other side from Client::detachLayer() which is always called from the main thread. This could lead to a corruption of Client::mLayers. We fix this issue by adding an internal lock to Client. Change-Id: Ib1317d7750ed5030e6f577efe34b69fc10198bd3 |
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.. | ||
DisplayHardware | ||
tests | ||
Android.mk | ||
Barrier.h | ||
clz.cpp | ||
clz.h | ||
GLExtensions.cpp | ||
GLExtensions.h | ||
Layer.cpp | ||
Layer.h | ||
LayerBase.cpp | ||
LayerBase.h | ||
LayerDim.cpp | ||
LayerDim.h | ||
MessageQueue.cpp | ||
MessageQueue.h | ||
MODULE_LICENSE_APACHE2 | ||
SurfaceFlinger.cpp | ||
SurfaceFlinger.h | ||
TextureManager.cpp | ||
TextureManager.h | ||
Transform.cpp | ||
Transform.h |