Fixed to draw texture when loadTexture() is called at first time

SW renderer of Stagefright reaches loadTexture() to draw image.
The first time loadTexture() is called, it just initializes OGL
texture, then returns. Thus, the first time call doesn't draw.
This patch fixes to move on to draw stage after the initialization.

Change-Id: I3ec1ad68fb8d376a4ad7aefded1c18a002d175c4
This commit is contained in:
Ichitaro Kohara 2011-02-18 13:15:04 +01:00 committed by Johan Redestig
parent 0686717d79
commit dcab18c9c1

View File

@ -186,7 +186,7 @@ status_t TextureManager::loadTexture(Texture* texture,
if (texture->name == -1UL) {
status_t err = initTexture(texture);
LOGE_IF(err, "loadTexture failed in initTexture (%s)", strerror(err));
return err;
if (err != NO_ERROR) return err;
}
if (texture->target != Texture::TEXTURE_2D)