remove more unused references to ISurface
Change-Id: I2201f1ca2bb8f203a081d94a0134f798778dfbef
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27fd410be4
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47d8730a24
@ -102,10 +102,6 @@ private:
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friend class Test;
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// videoEditor preview classes
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friend class VideoEditorPreviewController;
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const sp<ISurface>& getISurface() const { return mSurface; }
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friend class Surface;
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SurfaceControl(
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@ -169,6 +165,7 @@ public:
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// setSwapRectangle() is intended to be used by GL ES clients
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void setSwapRectangle(const Rect& r);
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sp<IBinder> asBinder() const;
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private:
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/*
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@ -242,7 +239,6 @@ private:
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*/
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void init();
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status_t validate(bool inCancelBuffer = false) const;
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sp<ISurface> getISurface() const;
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// When the buffer pool is a fixed size we want to make sure SurfaceFlinger
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// won't stall clients, so we require an extra buffer.
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@ -502,8 +502,8 @@ status_t Surface::validate(bool inCancelBuffer) const
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return NO_ERROR;
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}
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sp<ISurface> Surface::getISurface() const {
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return mSurface;
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sp<IBinder> Surface::asBinder() const {
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return mSurface!=0 ? mSurface->asBinder() : 0;
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}
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// ----------------------------------------------------------------------------
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@ -29,13 +29,6 @@
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using namespace android;
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namespace android {
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class Test {
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public:
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static const sp<ISurface>& getISurface(const sp<Surface>& s) {
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return s->getISurface();
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}
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};
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};
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int main(int argc, char** argv)
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{
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