SurfaceFlinger: abandon Layer SurfaceTextures
This change makes the Layer::onRemoved method call SurfaceTextures::abandon on the layer's SurfaceTexture. This will cause all client-initiated operations on the SurfaceTexture to fail. In particular, this will result in an error on the client side, rather than a deadlock when removing a layer that used a SurfaceTexture in synchronous mode. Change-Id: I14014d00369f29560a21b606831edee432bb8867 Bug: 5020874
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@ -105,6 +105,7 @@ void Layer::onFrameQueued() {
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// in the purgatory list
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void Layer::onRemoved()
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{
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mSurfaceTexture->abandon();
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}
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sp<ISurface> Layer::createSurface()
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