Commit Graph

121 Commits

Author SHA1 Message Date
Mathias Agopian
0cd545f142 sometimes we would incorrectly scale the content of a surface
this would happen when a resize was pending (ie: we have received
and processed a resize transaction but have not received a buffer
with the right size) and a new transaction came in that didn't
involve a resize, for instance a translate-only transaction.

in this case, we would incorrectly update the drawing state
with the pending size, eventhough we still don't have a buffer
for it.

the solution is quite simple, we never allow the size to propagate
from current to drawing state during the regular transaction processing
(unless we are in fixed-size mode -- meaning we don't need to have
a matching size buffer), this propagation happens later once we
receive the buffer.

Bug: 6624163
Change-Id: I11a97e4b88a7f3a0571ddcfe99c86cb04ce01a4d
2012-06-07 17:12:20 -07:00
Mathias Agopian
4824d40a35 sometimes SF would not process a surface resize
this would happen when a window started with size A, was
resized to B and immediately resized to A. In this situation
the erquested and active size would be the same, and SF
would think a transaction wasn't needed.

we fix this by always comparing the requested sizes.

Also, make sure to set mRefreshPending once we're sure
we have succesfully called updateTexImage().

Bug: 6580962
Change-Id: I2c48b4df7f05fd35c9e1d2dd82095b0f3d5a0b6a
2012-06-04 18:16:30 -07:00
Mathias Agopian
e31564d8eb Fix a crasher is surfaceflinger.
this bug introduced recently would happen when the very first
buffer of a surface was rejected for not having the right size

Bug: 6577035
Change-Id: I9fabf20006019f2a6c308be7c7f5c05bdcfd5014
2012-05-29 20:41:03 -07:00
Mathias Agopian
2c8207e962 add the ability to reject buffers in SurfaceTexture::updateTexImage
SurfaceFlinger is using this new feature to reject buffers that
don't have the right size.

Bug: 6498869
Change-Id: I8a7250a47db6c082a357b703feb3b9d0fc8d3443
2012-05-23 18:01:33 -07:00
Mathias Agopian
702634a4da refactoring in preparation for bug:6498869 fix
here we just shuffle a bit the code inside lockPageFlip(),
we move the code that handles the buffer size closer to the call
to updateTexImage(). no functionality change.

Change-Id: Ie3193cd86cd32cf3c89532449fd747d145ca0ab6
2012-05-23 18:01:33 -07:00
Mathias Agopian
05cec9d127 improve resize transactions
use a flag instead of pre-committing the "requested" state
to prevent propagation or "requested" to "active", which makes
things a lot clearer when reading the code.

also avoid going through the "resized" code-path when requested
size is equal to "active" size.

Bug: 6498869
Change-Id: I24f893ba0ec5ca06aac5b8da9818989ae7ce4005
2012-05-23 18:01:24 -07:00
Mathias Agopian
419e196e63 Improve debug logs and minor clean-up
Bug: 6498869
Change-Id: I14d1b4d6960b87b5a7c4d7e20b92538edd9331ff
2012-05-23 18:01:14 -07:00
Mathias Agopian
b30c415539 Fix "Battery/Status/Clock status bar area flickers when dragging down"
The crop is now handled like a resize, it's latched only when we
receive a new buffer in the case we have a resize in the same
transaction.

Bug: 6498869
Change-Id: I9f3cbbe08fb19443899461ec441c714748a4fd1a
2012-05-16 18:21:32 -07:00
Mathias Agopian
93ffb86b90 minor refactoring in praparation of crop fix
Bug: 6498869
Change-Id: I12a6f9a9fdfd2ea1db3fbe5fc8cb443aeaedb328
2012-05-16 17:07:49 -07:00
Jamie Gennis
cbad735d8c SurfaceFlinger: recompute visible regions less
This change removes some visible region recomputation that was needed to handle
the SCALING_MODE_FREEZE cropping.  We've changed things to use a window crop
from the WindowManager instead, so this is no longer needed.

Bug: 6299171
Change-Id: I32fbc2b689c985837126d8ba3d9a91e79613ffbf
2012-05-14 15:41:38 -07:00
Jamie Gennis
f15a83f581 SurfaceFlinger: add a crop to the layer state
This change adds a crop rectangle specified in window coordinates to the layer
state.  The all window pixels outside this crop rectangle are treated as though
they were fully transparent.  This change also adds the plumbing necessary for
WindowManager to set that crop.

Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
2012-05-11 03:16:02 -07:00
Jamie Gennis
51dcd581b1 SurfaceFlinger: recompute visible regions more
This change makes a change in the crop, scaling mode, transform, or buffer
dimensions trigger a recomputation of the visible regions of a window.  With
the new cropping behavior for SCALING_MODE_FREEZE all of these can now affect
the visible region.

Bug: 6470541
Change-Id: I1904e47efbd708e28bf189f637d24dbef65cd41e
2012-05-10 15:35:56 -07:00
Jamie Gennis
161534a3c5 SurfaceFlinger: SCALING_MODE_FREEZE cropping support
This change adss support for applying a buffer crop to layers with the
SCALING_MODE_FREEZE scaling mode.  These layers do not scale the image, but
rather treat all pixels outside the crop rectangle as fully transparent.

Change-Id: I762518e56a37aef7747f9b581df2f2589b232c49
Bug: 6299171
2012-05-09 12:53:13 -07:00
Jamie Gennis
cbb1a95819 SurfaceFlinger: tell SurfaceTex about filtering
This change makes SurfaceFlinger set the filtering-enable on each layer's
SurfaceTexture before querying the texture matrix to use for GLES composition.

Change-Id: I40c3defd73ebf96e3cabb3bfdb1fc97f2036753a
2012-05-09 12:53:13 -07:00
Mathias Agopian
a0db308c3d remove SurfaceTexture::connect()
use BufferQueue::connect() instead

Change-Id: I04aab7cf11304bf962cde38470747f3b19ddba42
2012-04-23 20:06:02 -07:00
Mathias Agopian
7f42a9c47c triple buffering is now controled by BoardConfig and enabled by default
use TARGET_DISABLE_TRIPLE_BUFFERING := true to disable
triple buffering.

Change-Id: I9875d6ddefd23c1af9e51e7ee7dec1bacd1e6799
2012-04-23 20:00:16 -07:00
Daniel Lam
b267579ba8 SurfaceTexture: Fully refactored from BufferQueue
SurfaceTexture and BufferQueue are separate objects.

Change-Id: I230bc0ae6f78d0f9b2b5df902f40ab443ed5a055
2012-03-13 14:39:07 -07:00
Mathias Agopian
ed61a47c5b Merge "a window could get stuck to gpu composition" 2012-02-27 19:48:36 -08:00
Jamie Gennis
1c8e95cf86 Add tracing to various graphics components.
This change adds ATRACE call tracing to BufferQueue,
SurfaceTextureClient, SurfaceTexture, SurfaceFlinger, Layer, and EGL.

Change-Id: I9d75ed26f5a3f0d1af635da38289520134cfbbb7
2012-02-27 17:50:35 -08:00
Mathias Agopian
ec923ee0d0 a window could get stuck to gpu composition
this could happen after an orientation change. basically
we need to triger a geometry-changed when the very first buffer
is received

Change-Id: I097e411fd6612c18725737cffccdbf6b2af3511c
2012-02-27 16:58:04 -08:00
Mathias Agopian
90ac799241 fix libgui header location
Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
2012-02-27 13:03:08 -08:00
Mathias Agopian
ff615cc7a1 deprecate L_8, LA_88 and RGB_332 in sdk
re-add support for pixelformats L_8, LA_88 and RGB_332 in libui
for backward compatibility.

This may or may not fix 6058926

Bug: 6049685
Change-Id: Ic1b8b4cc994522f7fe664da64c0ef76b98bc6d53
2012-02-24 14:58:36 -08:00
Mathias Agopian
4d143eed99 fix an issue in SF where we could miss some updates
Change-Id: I7d350bc05d1596655baddff3deaebaba58c9bcc0
2012-02-23 21:17:01 -08:00
Mathias Agopian
303d538bb0 ui freeze workaround: reenable triple buffering mode
we're seeing UI freezes when window updates and
composition are separated. for now we workaround this
by always doing a composition after window updates on
vsync. triple buffering is reenabled for performance.

Change-Id: I693d705000b7452489bb0b4918fbeadb9879315c
2012-02-05 01:49:16 -08:00
Mathias Agopian
99ce5cdeb3 separate transactions from updates
with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.

this allows us to work much better without requiring triple-buffering.

Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
2012-02-01 20:43:06 -08:00
Mathias Agopian
8aedd4737d SF now synchronizes to VSYNC
Change-Id: Ic5e4f2ea9927ce133eef9499c03161325e9d02c5
2012-01-30 15:21:23 -08:00
Mathias Agopian
25e66fc324 added a few more commands to SF's dumpsys
--latency-clear [name]
clears the latency data for the specified layer or for
all layers if none is specified

--list
prints the list of all layers regardless of their visibility

Change-Id: I7c07ae020f838c173b98ee50f3fb3e93da78acbb
2012-01-28 22:31:55 -08:00
Mathias Agopian
82d7ab6c7e improve SurfaceFlinger dumpsys
It is now possible to say:

dumpsys SurfaceFlinger --latency

to print latency information about all windows

dumpsys SurfaceFlinger --latency window-name

to print the latency stats of the specified window

for instance: dumpsys SurfaceFlinger --latency SurfaceView

The data consists of one line containing global stats, followed by
128 lines of tab separated timestamps in nanosecond.

The first line currently contains the refresh period in nanosecond.
Each 128 following line contains 3 timestamps, of respectively
the app draw time, the vsync timestamp just prior the call to set and
the timestamp of the call to set.

Change-Id: Ib6b6da1d7e2e6ba49c282bdbc0b56a7dc203343a
2012-01-24 18:22:56 -08:00
Jamie Gennis
e8696a40e0 hack up frame latency measurement
Change-Id: I6d9a466a23285304f0e229a5649815636ab5d6af
2012-01-24 15:41:50 -08:00
Steve Block
9d45368352 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/156016

Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
2012-01-03 22:38:27 +00:00
Xavier Ducrohet
4c4163b53e Fix software GL renderer.
Change-Id: I07ab2709fa694e41aa3fcc5b9dfc809f55853ab4
2011-10-21 16:18:48 -07:00
Dave Burke
818fb24357 am 70ac412b: Merge "Add a LayerScreenshot" into ics-mr0
* commit '70ac412b2fe7be2507189a9fdfb30c43b36d56ac':
  Add a LayerScreenshot
2011-10-18 23:00:08 -07:00
Mathias Agopian
5ba8f366bd am 23bf2505: Merge "Make sure set GL state properly" into ics-mr0
* commit '23bf250522b7dff9acd14c5900b66b1df9c76745':
  Make sure set GL state properly
2011-10-18 20:24:21 -07:00
Mathias Agopian
118d0245ee Add a LayerScreenshot
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.

Make sure to call compositionComplete() after rendering into a FBO.

Bug: 5446982, 5467587, 5466259
Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4
2011-10-18 20:21:47 -07:00
Mathias Agopian
c492e67810 Make sure set GL state properly
when taking a screenshot, in particular, we could end up
with stale GL state when drawing LayerDim which resulted
in incortect rendering.

Bug: 5467587
Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781
2011-10-18 15:32:57 -07:00
Mathias Agopian
cdec8f01aa am 840b8a67: Revert "Add a LayerScreenshot"
* commit '840b8a678537519c27ddf2f818494eaa20a135d4':
  Revert "Add a LayerScreenshot"
2011-10-17 11:32:19 -07:00
Elliott Hughes
090cb44b94 Merge branch 'master' of ssh://android-git:29418/platform/frameworks/base 2011-10-17 11:32:08 -07:00
Mathias Agopian
e9800c8311 Revert "Add a LayerScreenshot"
This reverts commit d6809f40cf61203573ec5dbc437f695cd132cc18.
2011-10-16 23:54:25 -07:00
Jamie Gennis
a402c4c991 SurfaceFlinger: Remove display freezing code
This change removes the dead code from SurfaceFlinger that resulted from
disabling support for freezing the display.

Change-Id: I4e5ff00c94b4c7a79af2f65c9850c135210068ed
2011-10-14 16:44:08 -07:00
Mathias Agopian
f171ab6da9 Add a LayerScreenshot
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.

Bug: 5446982
Change-Id: I7814aff2380e7e146937f2b641907be2a30c76cc
2011-10-14 14:32:48 -07:00
Jamie Gennis
9575f60722 SurfaceFlinger: screenshots w/ protected buffers
This change modifies SurfaceFlinger's screenshot behavior when a layer
with a protected buffer is visible.  The previous behavior was to simply
fail the screenshot.  The new behavior is to render the screenshot using
a placeholder texture where the protected buffer would have been.

Change-Id: I5e50cb2f3b31b2ea81cfe291c9b4a42e9ee71874
2011-10-07 17:53:37 -07:00
Jamie Gennis
ed984d9406 Merge changes Ib302d79e,Ib4ee085f
* changes:
  SurfaceFlinger: set layer names on SurfaceTextures
  SurfaceTexture: add name support
2011-09-27 14:24:09 -07:00
Jamie Gennis
1b5f4e61ff Merge "SurfaceFlinger: fix setting default buffer size" into ics-factoryrom 2011-09-27 12:28:59 -07:00
Jamie Gennis
2a0d5b6084 SurfaceFlinger: fix setting default buffer size
This change makes SurfaceFlinger update a SurfaceTextureLayer's default
buffer size in response to a window resize even if the Layer is in fixed
size mode.

Change-Id: I3871c8f19a045d03904d1284390cad7659be71ff
Bug: 5366426
2011-09-26 18:38:52 -07:00
Jamie Gennis
36d2c1f02c Merge "(DO NOT MERGE) SurfaceFlinger: fix isOpaque check in lockPageFlip" into ics-factoryrom 2011-09-26 15:44:41 -07:00
Jamie Gennis
8d91b42507 SurfaceFlinger: fix the transform hint
This change fixes the transform hint to use only the global display
transform rather than incorporating the transient layer-specific
transform used during animations.

Bug: 5366891
Change-Id: I5408dcd3f4771d010953e8a696a484c835bfe81e
2011-09-24 11:27:20 -07:00
Jamie Gennis
a249f2d112 SurfaceFlinger: set layer names on SurfaceTextures
This change sets the SurfaceTexture name string to match that of the
layer to which it belongs.

Change-Id: Ib302d79e916a36ab1e54cb9ff477c3b857bd957b
2011-09-22 17:50:05 -07:00
Jamie Gennis
351a513b12 (DO NOT MERGE) SurfaceFlinger: fix isOpaque check in lockPageFlip
This change fixes an issue where Layer::isOpaque was being called in
lockPageFlip to get the opaqueness for the new buffer before
mActiveBuffer was updated.

Bug: 5321313
Change-Id: Ibb5d7d3f4e9a2b1448e117a484a0d9f9ca5fc9de
2011-09-16 11:51:04 -07:00
Jamie Gennis
945d291699 SurfaceFlinger: fix isOpaque check in lockPageFlip
This change fixes an issue where Layer::isOpaque was being called in
lockPageFlip to get the opaqueness for the new buffer before
mActiveBuffer was updated.

Bug: 5321313
Change-Id: Ibb5d7d3f4e9a2b1448e117a484a0d9f9ca5fc9de
2011-09-14 18:23:37 -07:00
Mathias Agopian
c7f3381c3b fix display artifacts in preview screen in timelapse video mode
We were not updating the h/w composer state when the buffer size
changed.

We also didn't update the h/w composer state when the transformation
matrix changed (which is related to the above issue, since it would
probably change when the buffer size changes).

Also moved updating the crop to setGeometry(), since we decided
that the "crop" change requires the GEOMETRY_CHANGED flag (ie:
not need to do this every frame)

Bug: 5238473

Change-Id: Ia7b47e145b48581b568d89d9aa2c14ff778be862
2011-08-30 15:31:51 -07:00