SurfaceFlinger: fix setting default buffer size

This change makes SurfaceFlinger update a SurfaceTextureLayer's default
buffer size in response to a window resize even if the Layer is in fixed
size mode.

Change-Id: I3871c8f19a045d03904d1284390cad7659be71ff
Bug: 5366426
This commit is contained in:
Jamie Gennis 2011-09-26 16:54:44 -07:00
parent c4d3dfaa97
commit 2a0d5b6084
1 changed files with 5 additions and 4 deletions

View File

@ -371,11 +371,12 @@ uint32_t Layer::doTransaction(uint32_t flags)
Layer::State& editDraw(mDrawingState);
editDraw.requested_w = temp.requested_w;
editDraw.requested_h = temp.requested_h;
// record the new size, form this point on, when the client request
// a buffer, it'll get the new size.
mSurfaceTexture->setDefaultBufferSize(temp.requested_w, temp.requested_h);
}
// record the new size, form this point on, when the client request
// a buffer, it'll get the new size.
mSurfaceTexture->setDefaultBufferSize(temp.requested_w,
temp.requested_h);
}
if (temp.sequence != front.sequence) {