replicant-frameworks_native/services/surfaceflinger/Layer.cpp
Mathias Agopian 99ce5cdeb3 separate transactions from updates
with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.

this allows us to work much better without requiring triple-buffering.

Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
2012-02-01 20:43:06 -08:00

639 lines
21 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <cutils/compiler.h>
#include <cutils/native_handle.h>
#include <cutils/properties.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/StopWatch.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <surfaceflinger/Surface.h>
#include "clz.h"
#include "DisplayHardware/DisplayHardware.h"
#include "DisplayHardware/HWComposer.h"
#include "GLExtensions.h"
#include "Layer.h"
#include "SurfaceFlinger.h"
#include "SurfaceTextureLayer.h"
#include <math.h>
#define DEBUG_RESIZE 0
namespace android {
// ---------------------------------------------------------------------------
Layer::Layer(SurfaceFlinger* flinger,
DisplayID display, const sp<Client>& client)
: LayerBaseClient(flinger, display, client),
mTextureName(-1U),
mQueuedFrames(0),
mCurrentTransform(0),
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mCurrentOpacity(true),
mRefreshPending(0),
mFrameLatencyNeeded(false),
mFrameLatencyOffset(0),
mFormat(PIXEL_FORMAT_NONE),
mGLExtensions(GLExtensions::getInstance()),
mOpaqueLayer(true),
mNeedsDithering(false),
mSecure(false),
mProtectedByApp(false)
{
mCurrentCrop.makeInvalid();
glGenTextures(1, &mTextureName);
}
void Layer::onLayerDisplayed() {
if (mFrameLatencyNeeded) {
const DisplayHardware& hw(graphicPlane(0).displayHardware());
mFrameStats[mFrameLatencyOffset].timestamp = mSurfaceTexture->getTimestamp();
mFrameStats[mFrameLatencyOffset].set = systemTime();
mFrameStats[mFrameLatencyOffset].vsync = hw.getRefreshTimestamp();
mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
mFrameLatencyNeeded = false;
}
}
void Layer::onFirstRef()
{
LayerBaseClient::onFirstRef();
struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
FrameQueuedListener(Layer* layer) : mLayer(layer) { }
private:
wp<Layer> mLayer;
virtual void onFrameAvailable() {
sp<Layer> that(mLayer.promote());
if (that != 0) {
that->onFrameQueued();
}
}
};
mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this);
mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
mSurfaceTexture->setSynchronousMode(true);
mSurfaceTexture->setBufferCountServer(2);
}
Layer::~Layer()
{
mFlinger->postMessageAsync(
new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
}
void Layer::onFrameQueued() {
android_atomic_inc(&mQueuedFrames);
mFlinger->signalLayerUpdate();
}
// called with SurfaceFlinger::mStateLock as soon as the layer is entered
// in the purgatory list
void Layer::onRemoved()
{
mSurfaceTexture->abandon();
}
void Layer::setName(const String8& name) {
LayerBase::setName(name);
mSurfaceTexture->setName(name);
}
sp<ISurface> Layer::createSurface()
{
class BSurface : public BnSurface, public LayerCleaner {
wp<const Layer> mOwner;
virtual sp<ISurfaceTexture> getSurfaceTexture() const {
sp<ISurfaceTexture> res;
sp<const Layer> that( mOwner.promote() );
if (that != NULL) {
res = that->mSurfaceTexture;
}
return res;
}
public:
BSurface(const sp<SurfaceFlinger>& flinger,
const sp<Layer>& layer)
: LayerCleaner(flinger, layer), mOwner(layer) { }
};
sp<ISurface> sur(new BSurface(mFlinger, this));
return sur;
}
wp<IBinder> Layer::getSurfaceTextureBinder() const
{
return mSurfaceTexture->asBinder();
}
status_t Layer::setBuffers( uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags)
{
// this surfaces pixel format
PixelFormatInfo info;
status_t err = getPixelFormatInfo(format, &info);
if (err) return err;
// the display's pixel format
const DisplayHardware& hw(graphicPlane(0).displayHardware());
uint32_t const maxSurfaceDims = min(
hw.getMaxTextureSize(), hw.getMaxViewportDims());
// never allow a surface larger than what our underlying GL implementation
// can handle.
if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
return BAD_VALUE;
}
PixelFormatInfo displayInfo;
getPixelFormatInfo(hw.getFormat(), &displayInfo);
const uint32_t hwFlags = hw.getFlags();
mFormat = format;
mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
mCurrentOpacity = getOpacityForFormat(format);
mSurfaceTexture->setDefaultBufferSize(w, h);
mSurfaceTexture->setDefaultBufferFormat(format);
// we use the red index
int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
mNeedsDithering = layerRedsize > displayRedSize;
return NO_ERROR;
}
void Layer::setGeometry(hwc_layer_t* hwcl)
{
LayerBaseClient::setGeometry(hwcl);
hwcl->flags &= ~HWC_SKIP_LAYER;
// we can't do alpha-fade with the hwc HAL
const State& s(drawingState());
if (s.alpha < 0xFF) {
hwcl->flags = HWC_SKIP_LAYER;
}
/*
* Transformations are applied in this order:
* 1) buffer orientation/flip/mirror
* 2) state transformation (window manager)
* 3) layer orientation (screen orientation)
* mTransform is already the composition of (2) and (3)
* (NOTE: the matrices are multiplied in reverse order)
*/
const Transform bufferOrientation(mCurrentTransform);
const Transform tr(mTransform * bufferOrientation);
// this gives us only the "orientation" component of the transform
const uint32_t finalTransform = tr.getOrientation();
// we can only handle simple transformation
if (finalTransform & Transform::ROT_INVALID) {
hwcl->flags = HWC_SKIP_LAYER;
} else {
hwcl->transform = finalTransform;
}
if (isCropped()) {
hwcl->sourceCrop.left = mCurrentCrop.left;
hwcl->sourceCrop.top = mCurrentCrop.top;
hwcl->sourceCrop.right = mCurrentCrop.right;
hwcl->sourceCrop.bottom = mCurrentCrop.bottom;
} else {
const sp<GraphicBuffer>& buffer(mActiveBuffer);
hwcl->sourceCrop.left = 0;
hwcl->sourceCrop.top = 0;
if (buffer != NULL) {
hwcl->sourceCrop.right = buffer->width;
hwcl->sourceCrop.bottom = buffer->height;
} else {
hwcl->sourceCrop.right = mTransformedBounds.width();
hwcl->sourceCrop.bottom = mTransformedBounds.height();
}
}
}
void Layer::setPerFrameData(hwc_layer_t* hwcl) {
const sp<GraphicBuffer>& buffer(mActiveBuffer);
if (buffer == NULL) {
// this can happen if the client never drew into this layer yet,
// or if we ran out of memory. In that case, don't let
// HWC handle it.
hwcl->flags |= HWC_SKIP_LAYER;
hwcl->handle = NULL;
} else {
hwcl->handle = buffer->handle;
}
}
void Layer::onDraw(const Region& clip) const
{
if (CC_UNLIKELY(mActiveBuffer == 0)) {
// the texture has not been created yet, this Layer has
// in fact never been drawn into. This happens frequently with
// SurfaceView because the WindowManager can't know when the client
// has drawn the first time.
// If there is nothing under us, we paint the screen in black, otherwise
// we just skip this update.
// figure out if there is something below us
Region under;
const SurfaceFlinger::LayerVector& drawingLayers(
mFlinger->mDrawingState.layersSortedByZ);
const size_t count = drawingLayers.size();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(drawingLayers[i]);
if (layer.get() == static_cast<LayerBase const*>(this))
break;
under.orSelf(layer->visibleRegionScreen);
}
// if not everything below us is covered, we plug the holes!
Region holes(clip.subtract(under));
if (!holes.isEmpty()) {
clearWithOpenGL(holes, 0, 0, 0, 1);
}
return;
}
if (!isProtected()) {
glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
GLenum filter = GL_NEAREST;
if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) {
// TODO: we could be more subtle with isFixedSize()
filter = GL_LINEAR;
}
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
glMatrixMode(GL_TEXTURE);
glLoadMatrixf(mTextureMatrix);
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_EXTERNAL_OES);
} else {
glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glEnable(GL_TEXTURE_2D);
}
drawWithOpenGL(clip);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
}
// As documented in libhardware header, formats in the range
// 0x100 - 0x1FF are specific to the HAL implementation, and
// are known to have no alpha channel
// TODO: move definition for device-specific range into
// hardware.h, instead of using hard-coded values here.
#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
bool Layer::getOpacityForFormat(uint32_t format)
{
if (HARDWARE_IS_DEVICE_FORMAT(format)) {
return true;
}
PixelFormatInfo info;
status_t err = getPixelFormatInfo(PixelFormat(format), &info);
// in case of error (unknown format), we assume no blending
return (err || info.h_alpha <= info.l_alpha);
}
bool Layer::isOpaque() const
{
// if we don't have a buffer yet, we're translucent regardless of the
// layer's opaque flag.
if (mActiveBuffer == 0) {
return false;
}
// if the layer has the opaque flag, then we're always opaque,
// otherwise we use the current buffer's format.
return mOpaqueLayer || mCurrentOpacity;
}
bool Layer::isProtected() const
{
const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
return (activeBuffer != 0) &&
(activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
}
uint32_t Layer::doTransaction(uint32_t flags)
{
const Layer::State& front(drawingState());
const Layer::State& temp(currentState());
const bool sizeChanged = (front.requested_w != temp.requested_w) ||
(front.requested_h != temp.requested_h);
if (sizeChanged) {
// the size changed, we need to ask our client to request a new buffer
ALOGD_IF(DEBUG_RESIZE,
"doTransaction: "
"resize (layer=%p), requested (%dx%d), drawing (%d,%d), "
"scalingMode=%d",
this,
int(temp.requested_w), int(temp.requested_h),
int(front.requested_w), int(front.requested_h),
mCurrentScalingMode);
if (!isFixedSize()) {
// this will make sure LayerBase::doTransaction doesn't update
// the drawing state's size
Layer::State& editDraw(mDrawingState);
editDraw.requested_w = temp.requested_w;
editDraw.requested_h = temp.requested_h;
}
// record the new size, form this point on, when the client request
// a buffer, it'll get the new size.
mSurfaceTexture->setDefaultBufferSize(temp.requested_w,
temp.requested_h);
}
return LayerBase::doTransaction(flags);
}
bool Layer::isFixedSize() const {
return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
}
bool Layer::isCropped() const {
return !mCurrentCrop.isEmpty();
}
// ----------------------------------------------------------------------------
// pageflip handling...
// ----------------------------------------------------------------------------
bool Layer::onPreComposition()
{
// if there was more than one pending update, request a refresh
if (mRefreshPending >= 2) {
mRefreshPending = 0;
return true;
}
mRefreshPending = 0;
return false;
}
void Layer::lockPageFlip(bool& recomputeVisibleRegions)
{
if (mQueuedFrames > 0) {
// if we've already called updateTexImage() without going through
// a composition step, we have to skip this layer at this point
// because we cannot call updateTeximage() without a corresponding
// compositionComplete() call.
// we'll trigger an update in onPreComposition().
if (mRefreshPending++) {
return;
}
// Capture the old state of the layer for comparisons later
const bool oldOpacity = isOpaque();
sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
// signal another event if we have more frames pending
if (android_atomic_dec(&mQueuedFrames) > 1) {
mFlinger->signalLayerUpdate();
}
if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
// something happened!
recomputeVisibleRegions = true;
return;
}
// update the active buffer
mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
mFrameLatencyNeeded = true;
const Rect crop(mSurfaceTexture->getCurrentCrop());
const uint32_t transform(mSurfaceTexture->getCurrentTransform());
const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
if ((crop != mCurrentCrop) ||
(transform != mCurrentTransform) ||
(scalingMode != mCurrentScalingMode))
{
mCurrentCrop = crop;
mCurrentTransform = transform;
mCurrentScalingMode = scalingMode;
mFlinger->invalidateHwcGeometry();
}
GLfloat textureMatrix[16];
mSurfaceTexture->getTransformMatrix(textureMatrix);
if (memcmp(textureMatrix, mTextureMatrix, sizeof(textureMatrix))) {
memcpy(mTextureMatrix, textureMatrix, sizeof(textureMatrix));
mFlinger->invalidateHwcGeometry();
}
uint32_t bufWidth = mActiveBuffer->getWidth();
uint32_t bufHeight = mActiveBuffer->getHeight();
if (oldActiveBuffer != NULL) {
if (bufWidth != uint32_t(oldActiveBuffer->width) ||
bufHeight != uint32_t(oldActiveBuffer->height)) {
mFlinger->invalidateHwcGeometry();
}
}
mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
if (oldOpacity != isOpaque()) {
recomputeVisibleRegions = true;
}
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// update the layer size if needed
const Layer::State& front(drawingState());
// FIXME: mPostedDirtyRegion = dirty & bounds
mPostedDirtyRegion.set(front.w, front.h);
if ((front.w != front.requested_w) ||
(front.h != front.requested_h))
{
// check that we received a buffer of the right size
// (Take the buffer's orientation into account)
if (mCurrentTransform & Transform::ROT_90) {
swap(bufWidth, bufHeight);
}
if (isFixedSize() ||
(bufWidth == front.requested_w &&
bufHeight == front.requested_h))
{
// Here we pretend the transaction happened by updating the
// current and drawing states. Drawing state is only accessed
// in this thread, no need to have it locked
Layer::State& editDraw(mDrawingState);
editDraw.w = editDraw.requested_w;
editDraw.h = editDraw.requested_h;
// We also need to update the current state so that we don't
// end-up doing too much work during the next transaction.
// NOTE: We actually don't need hold the transaction lock here
// because State::w and State::h are only accessed from
// this thread
Layer::State& editTemp(currentState());
editTemp.w = editDraw.w;
editTemp.h = editDraw.h;
// recompute visible region
recomputeVisibleRegions = true;
}
ALOGD_IF(DEBUG_RESIZE,
"lockPageFlip : "
" (layer=%p), buffer (%ux%u, tr=%02x), "
"requested (%dx%d)",
this,
bufWidth, bufHeight, mCurrentTransform,
front.requested_w, front.requested_h);
}
}
}
void Layer::unlockPageFlip(
const Transform& planeTransform, Region& outDirtyRegion)
{
if (mRefreshPending >= 2) {
return;
}
Region dirtyRegion(mPostedDirtyRegion);
if (!dirtyRegion.isEmpty()) {
mPostedDirtyRegion.clear();
// The dirty region is given in the layer's coordinate space
// transform the dirty region by the surface's transformation
// and the global transformation.
const Layer::State& s(drawingState());
const Transform tr(planeTransform * s.transform);
dirtyRegion = tr.transform(dirtyRegion);
// At this point, the dirty region is in screen space.
// Make sure it's constrained by the visible region (which
// is in screen space as well).
dirtyRegion.andSelf(visibleRegionScreen);
outDirtyRegion.orSelf(dirtyRegion);
}
}
void Layer::dump(String8& result, char* buffer, size_t SIZE) const
{
LayerBaseClient::dump(result, buffer, SIZE);
sp<const GraphicBuffer> buf0(mActiveBuffer);
uint32_t w0=0, h0=0, s0=0, f0=0;
if (buf0 != 0) {
w0 = buf0->getWidth();
h0 = buf0->getHeight();
s0 = buf0->getStride();
f0 = buf0->format;
}
snprintf(buffer, SIZE,
" "
"format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
" transform-hint=0x%02x, queued-frames=%d, mRefreshPending=%d\n",
mFormat, w0, h0, s0,f0,
getTransformHint(), mQueuedFrames, mRefreshPending);
result.append(buffer);
if (mSurfaceTexture != 0) {
mSurfaceTexture->dump(result, " ", buffer, SIZE);
}
}
void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
{
LayerBaseClient::dumpStats(result, buffer, SIZE);
const size_t o = mFrameLatencyOffset;
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const nsecs_t period = hw.getRefreshPeriod();
result.appendFormat("%lld\n", period);
for (size_t i=0 ; i<128 ; i++) {
const size_t index = (o+i) % 128;
const nsecs_t time_app = mFrameStats[index].timestamp;
const nsecs_t time_set = mFrameStats[index].set;
const nsecs_t time_vsync = mFrameStats[index].vsync;
result.appendFormat("%lld\t%lld\t%lld\n",
time_app,
time_vsync,
time_set);
}
result.append("\n");
}
void Layer::clearStats()
{
LayerBaseClient::clearStats();
memset(mFrameStats, 0, sizeof(mFrameStats));
}
uint32_t Layer::getEffectiveUsage(uint32_t usage) const
{
// TODO: should we do something special if mSecure is set?
if (mProtectedByApp) {
// need a hardware-protected path to external video sink
usage |= GraphicBuffer::USAGE_PROTECTED;
}
usage |= GraphicBuffer::USAGE_HW_COMPOSER;
return usage;
}
uint32_t Layer::getTransformHint() const {
uint32_t orientation = 0;
if (!mFlinger->mDebugDisableTransformHint) {
orientation = getPlaneOrientation();
if (orientation & Transform::ROT_INVALID) {
orientation = 0;
}
}
return orientation;
}
// ---------------------------------------------------------------------------
}; // namespace android