BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released. Additionally
fixed similar bug with setBufferCount. Tests were added
to stress the disconnect mechanism.
Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
This change adds the detachFromContext and attachToContext methods to
SurfaceTexture. These methods allow the SurfaceTexture to switch from
one consumer GLES context to another. This change also includes a few
cleanups to the error return codes in updateTexImage.
Change-Id: I0df1eb599aa7b6f58f07431f242f8f09269559ed
pdk builds don't have libandroid.so available. Remove it from
projects that aren't actually using it.
Change-Id: I100dc84aaf8160c1062a122ef6d5aec0534d73fa
This change adds a check to SurfaceTexture::updateTexImage to verify
that the current GL context is the same as the one that was used for
previous updateTexImage calls.
Change-Id: If02d2f787bcfdb528046dc9ddf6665f8a90e1bf4
This change adds a new callback for BufferQueue consumers to be notified
when the BufferQueue frees some or all of its buffers. This is needed
to retain SurfaceTexture behavior where all buffers would be freed when
the producer disconnects. This change also modifies the
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers test to catch
when the buffers are not freed.
The implementation is a little complicated because it needs to avoid
circular sp<> references across what will be a binder interface (so wp<>
can't be used directly). It also needs to avoid the possibility of
locking the BufferQueue and consumer (e.g. SurfaceTexture) mutexes in
the wrong order.
This change also includes a few additional fixes and test cleanups.
Change-Id: I27b77d0af15cb4b135f4b63573f634f5f0da2182
* commit 'c25972950c2ea62fb085524dbe737c2bf0f08f4a':
SurfaceTexture: fix a couple tests
EGL: default to swap interval 1
SurfaceTexture: clean up some tests
This change fixes some robustness issues with the
EglDestroySurfaceUnrefsBuffers and
EglDestroySurfaceAfterAbandonUnrefsBuffers tests. The tests previously
depended upon GL implementation details that should not have been relied
upon.
Change-Id: I37fd43b56568efe1dbe69d85e892be8a1cf44d20
This change explicitly sets swap interval 1 on the window when an
EGLSurface is created to render to it.
Change-Id: I91eb29dbee3ae4a55076b921f084d503fbe94e03
This change cleans a few things up in the SurfaceTexture tests:
- Wraps a few long lines.
- Refactors the multithreading portions of SurfaceTextureGLToGLTest into
a new test fixture called SurfaceTextureGLThreadToGLTest.
- Changes some of the tests that were creating their own EGLSurface to
use the SurfaceTextureGLToGLTest fixture.
- Reorders the test functions so that they are immediately below to the
test fixture that they use.
Change-Id: I0491ce3528a7ff2b4f1e83602ba290269c087297
This change adds two tests to ensure that eglDestroySurface does not
cause Gralloc buffers to be leaked.
Bug: 5472838
Change-Id: Id675d74e34b6479f2d68314d40de94aede69f142
This change renames the ScreenshotsOfProtectedBuffersFail to
ScreenshotsOfProtectedBuffersSucceed and changes the test to verify that
the screenshot succeeds.
Change-Id: I960bb8eed4211578cb4dc446b08392937da064b6
This change removes support for conditionally using the GL_TEXTURE_2D
target for SurfaceTexture textures with RGB buffers. It also enables
and fixes the RGB-based SurfaceTexture tests.
Change-Id: I9a251a981cf66af6b048b2e4c3fe7231e4774f4d
This change adds the 'abandon' method to the SurfaceTexture C++ class.
This method may be used to put the SurfaceTexture in an abandoned state,
causing all ISurfaceTexture methods to fail.
Change-Id: Ibd261f7b73f44e2bec36a8508bf92113cfb7cf95
This change adds a test to ensure that a GL driver that's blocking on a
call to dequeueBuffer does not block other GL threads from rendering and
queueing buffers.
Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6
This change fixes a couple different issues in the
SurfaceTextureGLToGLTest test fixture:
- incorrect use of conditions
- move logging after the locks are acquired
- call the parent class's TearDown method
- clean up the SurfaceTexture before eglTerminate gets called
Change-Id: I6960e5ab7f144225f01a2089d3f849c99fed0b38
This change enables the following four SurfaceTextures tests:
UpdateTexImageBeforeFrameFinishedWorks
UpdateTexImageAfterFrameFinishedWorks
RepeatedUpdateTexImageBeforeFrameFinishedWorks
RepeatedUpdateTexImageAfterFrameFinishedWorks
Change-Id: I7632630bc97873e50d4a765ffc44a86f16ae62f1
- put the test window at the front most screen position
- use RGBA_8888 which is a mandatory format
- handle devices that don't support the protected usage flags
Bug: 4950464
Change-Id: I0005fb667cfe094e5978816e2924b294c5ef817e
This change adds a test to verify that proper synchronization is done
when using SurfaceTexture to use CPU generated images as OpenGL ES
textures in 'synchronous mode'. Synchronous mode is particularly tricky
because SurfaceTexture will allow the buffer that's currently bound to
the GL texture to be dequeued. We rely on Gralloc's lock function to
block until this buffer is no longer being used by the OpenGL ES.
Change-Id: I1c4e37f3e9d60ab9a0905a90a1f5060fda8e485c
This change makes the SurfaceTexture GL tests use a large (512x512)
framebuffer. The tests now use glViewport to render to a region of the
framebuffer with a size matching that of the texture being drawn. The
Npot test pixel checks must be changed because now the rendered region
is the same size as the texture.
Change-Id: Icc41803189c25e33ba1da7d2470720f0a11f3e4b
This change increases the Surface layer used for displaying the test
results so that the tests will be visible over other windows in the
system.
Change-Id: I47f147f8743ff2a39d57d551811668371202bd31
This change adds a test to verify that querying the format of a
SurfaceTextureClient immediately after setting it returns the correct
result. The test is currently disabled because it does not pass.
Change-Id: I5bddb39c5bf96d6104624094383d410ed913e9f3
This change disables the UpdateTexImageAfterFrameFinishedWorks test
because it's currently causing deadlocks on some devices.
Change-Id: Ic9186db207e8d656f3af5d86fa138c7d96393c55
This change adds a default tolerance of 2 to all the pixel value checks
in the SurfaceTexture tests.
Change-Id: Id5a7cdffdfae16076e2daf4964a3326105b5ae2c