SurfaceTexture: disable a deadlocking test.
This change disables the UpdateTexImageAfterFrameFinishedWorks test because it's currently causing deadlocks on some devices. Change-Id: Ic9186db207e8d656f3af5d86fa138c7d96393c55
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@ -814,7 +814,8 @@ TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageBeforeFrameFinishedWorks
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// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
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}
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TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedWorks) {
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// XXX: This test is disabled because it causes hangs on some devices.
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TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageAfterFrameFinishedWorks) {
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class PT : public ProducerThread {
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virtual void render() {
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glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
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