SurfaceTexture: enable newly passing tests.

This change enables the following four SurfaceTextures tests:
  UpdateTexImageBeforeFrameFinishedWorks
  UpdateTexImageAfterFrameFinishedWorks
  RepeatedUpdateTexImageBeforeFrameFinishedWorks
  RepeatedUpdateTexImageAfterFrameFinishedWorks

Change-Id: I7632630bc97873e50d4a765ffc44a86f16ae62f1
This commit is contained in:
Jamie Gennis 2011-07-06 14:47:47 -07:00
parent 63ddfd9e19
commit 47dd726460

View File

@ -1180,8 +1180,7 @@ protected:
sp<FrameCondition> mFC;
};
// XXX: This test is disabled because it causes hangs on some devices.
TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageBeforeFrameFinishedWorks) {
TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageBeforeFrameFinishedWorks) {
class PT : public ProducerThread {
virtual void render() {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
@ -1199,8 +1198,7 @@ TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageBeforeFrameFinishedWorks
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
}
// XXX: This test is disabled because it causes hangs on some devices.
TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageAfterFrameFinishedWorks) {
TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedWorks) {
class PT : public ProducerThread {
virtual void render() {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
@ -1218,8 +1216,7 @@ TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageAfterFrameFinishedWorks)
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
}
// XXX: This test is disabled because it causes hangs on some devices.
TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedUpdateTexImageBeforeFrameFinishedWorks) {
TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageBeforeFrameFinishedWorks) {
enum { NUM_ITERATIONS = 1024 };
class PT : public ProducerThread {
@ -1247,8 +1244,7 @@ TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedUpdateTexImageBeforeFrameFinis
}
}
// XXX: This test is disabled because it causes hangs on some devices.
TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedUpdateTexImageAfterFrameFinishedWorks) {
TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageAfterFrameFinishedWorks) {
enum { NUM_ITERATIONS = 1024 };
class PT : public ProducerThread {