We used to keep the bounds of the region as a
separate rectangle. Instead we now store it as the last
element of the Vector<> of Rects.
This has the benefit of being slightly more efficient when
copying regions and reduces the overhead of small regions,
but more importantly will allow us to export the underlaying
SharedBuffer (eventually).
Change-Id: I80790e4fb1a09a747a5616000cfef852ac4ce9e9
since regions are copy-on-write, this prevents to
duplicate the region entirely and offseting by 0,0 is
fairly common.
Change-Id: I9b8c286315a2e00dda01c2456397d72b5e12006b
this change introduces a new class LightFlattenable<> which is
a protocol to flatten simple objects that don't require
binders or file descriptors; the benefit of this protocol is that
it doesn't require the objects to have a virtual table and give us
a consitant way of doing this.
we also introduce an implementation of this protocol for
POD structures, LightFlattenablePod<>.
Parcel has been update to handle this protocol automatically.
Sensor, Rect, Point and Region now use this new protocol.
Change-Id: Icb3ce7fa1d785249eb666f39c2129f2fc143ea4a
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.
In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.
The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.
Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
FramebufferNativeWindow::dequeueBuffer now waits for the next buffer
to be non-front in addition to being free.
Change-Id: I991f154958cc6b488b1241aba83d1f95a0513b3c
This change updates the uses of ANativeWindow to use the new ANW functions that
accept and return Sync HAL fence file descriptors.
Change-Id: I3ca648b6ac33f7360e86754f924aa072f95242f6
This change adds a crop rectangle specified in window coordinates to the layer
state. The all window pixels outside this crop rectangle are treated as though
they were fully transparent. This change also adds the plumbing necessary for
WindowManager to set that crop.
Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
This change adds a method to Rect to transform a rectangle by a graphics HAL
transform.
Change-Id: Ic0d0988e731bdb5662faee41a5927b1242891658
Bug: 6299171
- it returned an empty rect when the region was empty, instead
of returning an empty list of rect.
- also fixed an infinite loop when boolean_operation was given
an empty list of rects
Change-Id: I62225c7dcd2832025bb8f12e6cb3762f2a7b36cb
re-add support for pixelformats L_8, LA_88 and RGB_332 in libui
for backward compatibility.
This may or may not fix 6058926
Bug: 6049685
Change-Id: Ic1b8b4cc994522f7fe664da64c0ef76b98bc6d53
This does not actually change the framebuffer format. It merely
fakes this format to surfaceflinger so that when it creates
framebuffer surfaces it will use this format. It's really a giant
HACK to allow interworking with buggy gralloc+GPU driver
implementations. You should *NEVER* need to set this for shipping
devices.
Change-Id: I03eeb5b4d72838ef219df386ecc489fc20ab9cc7
Signed-off-by: Dima Zavin <dima@android.com>
Instead of sending finished signals immediately when appending to
a batch, record the chain of sequence numbers that were part of
the batch and then send finished signals all at once when done.
This change helps the dispatcher keep track of the true state
of the application and can improve ANR detection slightly.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I463c2221e2aa8fdf1c3d670c18e39e59ab69b0db
To support this feature, the input dispatcher now allows input
events to be acknowledged out-of-order. As a result, the
consumer can choose to defer handling an input event from one
device (because it is building a big batch) while continuing
to handle input events from other devices.
The InputEventReceiver now sends a notification when a batch
is pending. The ViewRoot handles this notification by scheduling
a draw on the next sync. When the draw happens, the InputEventReceiver
is instructed to consume all pending batched input events, the
input event queue is fully processed (as much as possible),
and then the ViewRoot performs traversals as usual.
With these changes in place, the input dispatch latency is
consistently less than one frame as long as the application itself
isn't stalled. Input events are delivered to the application
as soon as possible and are handled as soon as possible. In practice,
it is no longer possible for an application to build up a huge
backlog of touch events.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I42c01117eca78f12d66d49a736c1c122346ccd1d
This change enables the input dispatcher to send multiple touch
events to an application without waiting for them to be acknowledged.
Essentially this is a variation on the old streaming optimization
but it is much more comprehensive. Event dispatch will stall as
soon as 0.5sec of unacknowledged events are accumulated or a
focused event (such as a key event) needs to be delivered.
Streaming input events makes a tremendous difference in application
performance. The next step will be to enable batching of input
events on the client side once again.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I025df90c06165d719fcca7f63eed322a5cce4a78
Since we will not longer be modifying events in place, we don't need
to use an ashmem region for input. Simplified the code to instead
use a socket of type SOCK_SEQPACKET.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I05909075ed8b61b93900913e44c6db84857340d8
This adds basic support for clip regions. It is currently disabled at compile
time. Enabling clip regions will require setting up a stencil buffer.
Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
Stop using system properties to publish information about
the key character map path. Instead, we can retrieve it
on demand by asking the window manager.
It was possible to exhaust the supply of system properties
when repeatedly adding and removing input devices.
Bug: 5532806
Change-Id: Idd361a24ad7db2edc185c8546db7fb05f9c28669
the boolean operation code assumes rects are valid and
could go into an infinite loop if not. make sure we
abort before that happens.
Bug: 5331198, 5334829
Change-Id: Iee4e3b838ecf504ef21f7447fd2e34a56e7dc3f8
Bug: 5335420
Fixed a bug in VelocityTracker where the output velocity was
not being set to zero when not available.
Added a condition to ensure that the velocity is at least
the minimum fling velocity before continuing. If not, then
the user is trying to stop the fling and scroll more precisely.
Change-Id: I36634b0c3f7a9a09cf20c33f71d41163a8e33eed
Bug: 5265529
Rewrote the velocity tracker to fit a polynomial curve
to pointer movements using least squares linear regression.
The velocity is simply the first derivative of this polynomial.
Clients can also obtain an Estimator that describes the
complete terms of the estimating polynomial including
the coefficient of determination which provides a measure
of the quality of the fit (confidence).
Enhanced PointerLocation to display the movement curve predicted
by the estimator in addition to the velocity vector.
By default, the algorithm computes a 2nd degree (quadratic)
polynomial based on a 100ms recent history horizon.
Change-Id: Id377bef44117fce68fee2c41f90134ce3224d3a1
Bug: 5265529
Calculate the velocity using the most recent touch sample as the
point of reference instead of the oldest. This change more heavily
weights recent touch samples and reduces the sample time window
used for calculation. This significantly improves the accuracy
of fling gesture detection.
Change-Id: Ib1940933e786e5f6a731552a99bcd9400741d55f
the original connect/disconnect hooks are deprecated
and replace by api_connect/api_disconnect. the original
hooks are no no-ops.
api_connect/api_disconnect is now only called from the
android framework.
Bug: 5057915
Change-Id: I8ca64cd1acd6cabf915bf54689ec2e5f6dfa495a
Bug: 5064702
Introduced the concept of an InputListener to further decouple
the InputReader from the InputDispatcher. The InputListener
exposes just the minimum interface that the InputReader needs
to communicate with the outside world. The InputReader
passes arguments to the InputListener by reference, which makes
it easy to queue them up.
Consolidated all of the InputReader locks into one simple global
Mutex. The reason this wasn't done before was due to potential
re-entrance in outbound calls to the InputDispatcher. To fix this,
the InputReader now queues up all of the events it wants to send
using a QueuedInputListener, then flushes them outside of the
critical section after all of the event processing is finished.
Removing all of the InputMapper locks greatly simplifies the
implementation.
Added tests for new stylus features such as buttons, tool types,
and hovering.
Added some helpers to BitSet32 to handle common code patterns
like finding the first marked bit and clearing it.
Fixed a bug in VelocityTracker where the wrong pointer trace
could get cleared when handling ACTION_POINTER_DOWN. Oops.
Changed PointerCoords so it no longer stores useless zero
axis values. Removed editAxisValue because it is not very
useful when all zero value axes are absent and therefore
cannot be edited in place.
Added dispatch of stylus hover events.
Added support for distance and tool types.
Change-Id: I4cf14d134fcb1db7d10be5f2af7b37deef8f8468
GraphicAllocator debugging cannot deal with
custom HAL formats. make this more obvious in the
log.
Change-Id: I202e58a7f213f32e725aa4eac62cdf6e50ca5894
We should use all-makefiles-under instead.
all-subdir-makefiles can be used only before any "include" statement.
Before this change, both subdirs were actually not included.
Change-Id: I6bf35d07f294a5012c9322096f999ac26e37432f
- fixed uninitialized variable
- set hint to indentity when transform is too complex
- make sure FrameBufferNativeWindow doesn't fail on needed perform commands
Bug: 4487161
Change-Id: I7cb2b0869b72404732eca7cb2d145ff669e2ed9b
This makes ANativeWindow_lock/ANativeWindow_unlockAndPost work
with ANativeWindows implemented by Surface and SurfaceTextureClient.
Also, Surface now inherits directly from SurfaceTextureClient.
Bug: 5003724
Change-Id: I9f285877c7bae9a262e9a7af91c2bae78804b2ef
This change fixes how the Android EGL layer overrides the size and
format of an ANativeWindow in eglCreateWindowSurface. The new behavior
is to leave the size untouched when overriding the format. The previous
behavior was to reset the ANativeWindow to use the default size set by
the ANativeWindow implementation.
It also adds two new 'perform' methods to the ANativeWindow interface:
set_buffers_dimensions and set_buffers_format, and redefines the
behavior of set_buffers_geometry to be the combination of these two new
methods.
Additionally, this change adds an error check for the return value of
the new native_window_set_buffers_format call, which required adding a
(stub) handler for to FramebufferNativeWindow.
Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
- renderscript now calls EGL directly instead of relying on this function
- surfaceflinger also does its own EGLConfig selection
- selectConfigForPixelFormat stays for legacy reason (many tests use it) but
it now only tries to match the alpha channel of the format rather than the
format itself.
this will allow implementations who don't support the exact formats
defined in the HAL to work properly.
Bug: 4998223
Change-Id: Ic664dfc14d5072a514b6f77a115d1521bfc1578f
Fixed some issues where inconsistent streams of events could
be generated by the dispatcher, particularly when switching from
hovering with one device to hovering with another.
Fixed a bug where the touch pad would fail to generate a new
HOVER_MOVE following a tap event. As a result, the hover event
stream would not resume until the user touched the touch pad
again.
Change-Id: I444dce84641fb12e56a0af84c931520771d6c493
Bug: 4364920
Velocity damping proved to be a bad idea because it would
cause a significant ramp in velocity at the beginning of
a gesture, instead of the desired smooth behavior. Oh well.
Change-Id: Ie631946f47ef2492bd71fbed1ab44bbb39a875a8
Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: Ib647dbd7a57a7f30dd9c6e2c260df51d7bbdd18e
Some drivers report individual finger updates one at a time
instead of all at once. When 10 fingers are down, this can
cause the framework to have to handle 10 times as many events
each with 10 times as much data. Applications like
PointerLocation would get significantly bogged down by all
of the redundant samples.
This change coalesces samples that are closely spaced in time,
before they are dispatched, as part of the motion event batching
protocol.
Increased the size of the InputChannel shared memory buffer so
that applications can catch up faster if they accumulate a
backlog of samples.
Change-Id: Ibc6abf8af027d9003011ac75caa12941080caba3
Replaced VelocityTracker with a faster and more accurate
native implementation. This avoids the duplicate maintenance
overhead of having two implementations.
The new algorithm requires that the sample duration be at least
10ms in order to contribute to the velocity calculation. This
ensures that the velocity is not severely overestimated when
samples arrive in bursts.
The new algorithm computes the exponentially weighted moving
average using weights based on the relative duration of successive
sample periods.
The new algorithm is also more careful about how it handles
individual pointers going down or up and their effects on the
collected movement traces. The intent is to preserve the last
known velocity of pointers as they go up while also ensuring
that other motion samples do not count twice in that case.
Bug: 4086785
Change-Id: I95054102397c4b6a9076dc6a0fc841b4beec7920
1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
While dragging, the pointer follows the finger that is moving
fastest. This is important if there are additional fingers
down on the touch pad for the purpose of applying force
to an integrated button underneath.
4. Two fingers near each other moving in the same direction
are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
transformed into touches in the vicinity of the pointer.
This makes scale/zoom and rotate gestures possible.
Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.
Change-Id: I7b7ddacc724fb1306e1590dbaebb740d3130d7cd
Added the concept of pointer properties in a MotionEvent.
This is currently used to track the pointer tool type to enable
applications to distinguish finger touches from a stylus.
Button states are also reported to application as part of touch events.
There are no new actions for detecting changes in button states.
The application should instead query the button state from the
MotionEvent and take appropriate action as needed.
A good time to check the button state is on ACTION_DOWN.
As a side-effect, applications that do not support multiple buttons
will treat primary, secondary and tertiary buttons identically
for all touch events.
The back button on the mouse is mapped to KEYCODE_BACK
and the forward button is mapped to KEYCODE_FORWARD.
Added basic plumbing for the secondary mouse button to invoke
the context menu, particularly in lists.
Added clamp and split methods on MotionEvent to take care of
common filtering operations so we don't have them scattered
in multiple places across the framework.
Bug: 4260011
Change-Id: Ie992b4d4e00c8f2e76b961da0a902145b27f6d83
First step of improving app screen size compatibility mode. When
running in compat mode, an application's windows are scaled up on
the screen rather than being small with 1:1 pixels.
Currently we scale the application to fill the entire screen, so
don't use an even pixel scaling. Though this may have some
negative impact on the appearance (it looks okay to me), it has a
big benefit of allowing us to now treat these apps as normal
full-screens apps and do the normal transition animations as you
move in and out and around in them.
This introduces fun stuff in the input system to take care of
modifying pointer coordinates to account for the app window
surface scaling. The input dispatcher is told about the scale
that is being applied to each window and, when there is one,
adjusts pointer events appropriately as they are being sent
to the transport.
Also modified is CompatibilityInfo, which has been greatly
simplified to not be so insane and incomprehendible. It is
now simple -- when constructed it determines if the given app
is compatible with the current screen size and density, and
that is that.
There are new APIs on ActivityManagerService to put applications
that we would traditionally consider compatible with larger screens
in compatibility mode. This is the start of a facility to have
a UI affordance for a user to switch apps in and out of
compatibility.
To test switching of modes, there is a new variation of the "am"
command to do this: am screen-compat [on|off] [package]
This mode switching has the fundamentals of restarting activities
when it is changed, though the state still needs to be persisted
and the overall mode switch cleaned up.
For the few small apps I have tested, things mostly seem to be
working well. I know of one problem with the text selection
handles being drawn at the wrong position because at some point
the window offset is being scaled incorrectly. There are
probably other similar issues around the interaction between
two windows because the different window coordinate spaces are
done in a hacky way instead of being formally integrated into
the window manager layout process.
Change-Id: Ie038e3746b448135117bd860859d74e360938557
query() does not modify the object's data, so it needs to be a const method
Change-Id: I67c40a3c865461e6f1cc2193fd2d74286ff6ac8f
Signed-off-by: Iliyan Malchev <malchev@google.com>
Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: I5126b1e69d95252fda7f2a684c9287e239a57163
Some drivers report individual finger updates one at a time
instead of all at once. When 10 fingers are down, this can
cause the framework to have to handle 10 times as many events
each with 10 times as much data. Applications like
PointerLocation would get significantly bogged down by all
of the redundant samples.
This change coalesces samples that are closely spaced in time,
before they are dispatched, as part of the motion event batching
protocol.
Increased the size of the InputChannel shared memory buffer so
that applications can catch up faster if they accumulate a
backlog of samples.
Added logging code to help measure input dispatch and drawing
latency issues in the view hierarchy. See ViewDebug.DEBUG_LATENCY.
Change-Id: Ia5898f781f19901d2225c529a910c32bdf4f504f
a memory corruption happned when the buffer pool was resized
(like when playing a video or using camera) and there was
no current active buffer. In this case, the faulty code
would index into an array at position -1 which corrupted
24 bytes of data.
also improved region validation code (ifdef'ed out by default)
Bug: 4093196
Change-Id: I915c581d131148959d720e00e3892e9186ab733d
Replaced VelocityTracker with a faster and more accurate
native implementation. This avoids the duplicate maintenance
overhead of having two implementations.
The new algorithm requires that the sample duration be at least
10ms in order to contribute to the velocity calculation. This
ensures that the velocity is not severely overestimated when
samples arrive in bursts.
The new algorithm computes the exponentially weighted moving
average using weights based on the relative duration of successive
sample periods.
The new algorithm is also more careful about how it handles
individual pointers going down or up and their effects on the
collected movement traces. The intent is to preserve the last
known velocity of pointers as they go up while also ensuring
that other motion samples do not count twice in that case.
Bug: 4086785
Change-Id: I2632321232c64d6b8faacdb929e33f60e64dcdd3
This change adds a query to the ANativeWindow interface for getting the
concrete type of the ANativeWindow.
Bug: 4086509
Change-Id: I64aa86d72fbca3b52a98e1fc35608737781a3178
1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
While dragging, the pointer follows the finger that is moving
fastest. This is important if there are additional fingers
down on the touch pad for the purpose of applying force
to an integrated button underneath.
4. Two fingers near each other moving in the same direction
are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
transformed into touches in the vicinity of the pointer.
This makes scale/zoom and rotate gestures possible.
Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.
Change-Id: I5ada57e7f2bdb9b0a791843eb354a8c706b365dc
Associate each motion axis with the source from which it comes.
It is possible for multiple sources of the same device to define
the same axis. This fixes new API that was introduced in MR1.
(Bug: 4066146)
Fixed a bug that might cause a segfault when using a trackball.
Only fade out the mouse pointer when touching the touch screen,
ignore other touch pads.
Changed the plural "sources" to "source" in several places in
the InputReader where we intend to refer to a particular source
rather than to a combination of sources.
Improved the batching code to support batching events from different
sources of the same device in parallel. (Bug: 3391564)
Change-Id: I0189e18e464338f126f7bf94370b928e1b1695f2
Ensure that the joystick can always reach -1.0, 0.0 and 1.0 positions
even when noise filtering is applied. (Bug: 3514510)
Add support for a few more standard axes.
Add additional mapping modes for axes.
Some axes are inverted from standard interpretation
or are actually intended to be split into two distict axes
such as left/right trigger controls or accelerator/brake.
Add key layout file for a G25 racing wheel and XBox 360 controller
to tweak behavior. They work fine without them but the axis mappings
are not ideal.
Change-Id: I0fddd90309af4dc14d35f34fe99ed6e521c0b7c7
Added some plumbing to enable the policy to intercept motion
events when the screen is off to handle wakeup if needed.
Added a basic concept of an external device to limit the scope
of the wakeup policy to external devices only. The wakeup policy
for internal devices should be based on explicit rules such as
policy flags in key layout files.
Moved isTouchEvent to native.
Ensure the dispatcher sends the right event type to userActivity
for non-touch pointer events like HOVER_MOVE and SCROLL.
Bug: 3193114
Change-Id: I15dbd48a16810dfaf226ff7ad117d46908ca4f86
Fades out the mouse pointer:
- after 15 seconds of inactivity normally
- after 3 seconds of inactivity in lights out mode
- after a non-modifier key down
- after a touch down
Extended the native Looper to support enqueuing time delayed
messages. This is used by the PointerController to control
pointer fade timing.
Change-Id: I87792fea7dbe2d9376c78cf354fe3189a484d9da
Added support for tracking the mouse position even when the mouse button
is not pressed. To avoid confusing existing applications, mouse movements
are reported using the new ACTION_HOVER_MOVE action when the mouse button
is not pressed.
Added some more plumbing for the scroll wheel axes. The values are
reported to Views but they are not yet handled by the framework.
Change-Id: I1706be850d25cf34e5adf880bbed5cc3265cf4b1
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.
Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
This change makes it possible to extend the set of axes that
are reported in MotionEvents by defining new axis constants.
The MotionEvent object is now backed by its C++ counterpart
to avoid having to maintain multiple representations of the
same data.
Change-Id: Ibe93c90d4b390d43c176cce48d558d20869ee608
EGLUtils::selectConfigForPixelFormat() now uses EGL_NATIVE_VISUAL_ID
to select a config with the proper format. this is more robust and
future proof.
Change-Id: I7245d904adab1e339f062b9b498ddd9324cfe7a4
list the purgatory, which shows windows that have been closed,
but for which the client still has references.
Change-Id: I5168bb88cb328d5d77d71d0871deb9190f493126
Added support for loading the pointer icon from a resource.
Moved the system server related bits of the input manager out
of libui and into libinput since they do not need to be linked into
applications.
Change-Id: Iec11e0725b3add2b905c51f8ea2c3b4b0d1a2d67
Some parts stubbed out but you can plug in a mouse and move
a green cursor around to interact with the UI.
Change-Id: I80d597a7f11d3bd92041890f74b3c77326975e6e