replicant-frameworks_native/libs/ui
Dima Zavin c6cd27cbf3 libui: add ability to force a framebuffer format for EGL's use
This does not actually change the framebuffer format. It merely
fakes this format to surfaceflinger so that when it creates
framebuffer surfaces it will use this format. It's really a giant
HACK to allow interworking with buggy gralloc+GPU driver
implementations. You should *NEVER* need to set this for shipping
devices.

Change-Id: I03eeb5b4d72838ef219df386ecc489fc20ab9cc7
Signed-off-by: Dima Zavin <dima@android.com>
2012-02-22 15:44:46 -08:00
..
tests frameworks/base refactoring 2012-02-20 22:38:43 -08:00
Android.mk libui: add ability to force a framebuffer format for EGL's use 2012-02-22 15:44:46 -08:00
EGLUtils.cpp revert last change to EGLUtils::selectConfigForPixelFormat 2011-08-15 15:25:39 -07:00
FramebufferNativeWindow.cpp libui: add ability to force a framebuffer format for EGL's use 2012-02-22 15:44:46 -08:00
GraphicBuffer.cpp Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE 2012-01-08 13:19:13 +00:00
GraphicBufferAllocator.cpp Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE 2012-01-08 13:19:13 +00:00
GraphicBufferMapper.cpp Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE 2012-01-08 13:19:13 +00:00
MODULE_LICENSE_APACHE2 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
NOTICE auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
PixelFormat.cpp remove unused pixel format 2010-08-19 13:11:42 -07:00
Rect.cpp Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
Region.cpp Preliminary support for clipRect(Rect, Op) 2012-02-07 17:04:34 -08:00