Use EGL_NATIVE_VISUAL_ID to select EGLConfig
EGLUtils::selectConfigForPixelFormat() now uses EGL_NATIVE_VISUAL_ID to select a config with the proper format. this is more robust and future proof. Change-Id: I7245d904adab1e339f062b9b498ddd9324cfe7a4
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@ -66,12 +66,6 @@ status_t EGLUtils::selectConfigForPixelFormat(
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if (outConfig == NULL)
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return BAD_VALUE;
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int err;
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PixelFormatInfo fbFormatInfo;
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if ((err = getPixelFormatInfo(PixelFormat(format), &fbFormatInfo)) < 0) {
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return err;
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}
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// Get all the "potential match" configs...
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if (eglGetConfigs(dpy, NULL, 0, &numConfigs) == EGL_FALSE)
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return BAD_VALUE;
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@ -81,23 +75,14 @@ status_t EGLUtils::selectConfigForPixelFormat(
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free(configs);
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return BAD_VALUE;
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}
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const int fbSzA = fbFormatInfo.getSize(PixelFormatInfo::INDEX_ALPHA);
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const int fbSzR = fbFormatInfo.getSize(PixelFormatInfo::INDEX_RED);
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const int fbSzG = fbFormatInfo.getSize(PixelFormatInfo::INDEX_GREEN);
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const int fbSzB = fbFormatInfo.getSize(PixelFormatInfo::INDEX_BLUE);
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int i;
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EGLConfig config = NULL;
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for (i=0 ; i<n ; i++) {
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EGLint r,g,b,a;
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EGLConfig curr = configs[i];
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eglGetConfigAttrib(dpy, curr, EGL_RED_SIZE, &r);
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eglGetConfigAttrib(dpy, curr, EGL_GREEN_SIZE, &g);
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eglGetConfigAttrib(dpy, curr, EGL_BLUE_SIZE, &b);
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eglGetConfigAttrib(dpy, curr, EGL_ALPHA_SIZE, &a);
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if (fbSzA == a && fbSzR == r && fbSzG == g && fbSzB == b) {
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config = curr;
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EGLint nativeVisualId = 0;
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eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId);
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if (nativeVisualId>0 && format == nativeVisualId) {
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config = configs[i];
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break;
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}
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}
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