libui: add ability to force a framebuffer format for EGL's use
This does not actually change the framebuffer format. It merely fakes this format to surfaceflinger so that when it creates framebuffer surfaces it will use this format. It's really a giant HACK to allow interworking with buggy gralloc+GPU driver implementations. You should *NEVER* need to set this for shipping devices. Change-Id: I03eeb5b4d72838ef219df386ecc489fc20ab9cc7 Signed-off-by: Dima Zavin <dima@android.com>
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@ -32,6 +32,10 @@ LOCAL_SHARED_LIBRARIES := \
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libpixelflinger \
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libhardware
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ifneq ($(BOARD_FRAMEBUFFER_FORCE_FORMAT),)
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LOCAL_CFLAGS += -DFRAMEBUFFER_FORCE_FORMAT=$(BOARD_FRAMEBUFFER_FORCE_FORMAT)
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endif
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LOCAL_MODULE:= libui
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include $(BUILD_SHARED_LIBRARY)
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@ -100,6 +100,18 @@ FramebufferNativeWindow::FramebufferNativeWindow()
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mNumFreeBuffers = NUM_FRAME_BUFFERS;
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mBufferHead = mNumBuffers-1;
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/*
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* This does not actually change the framebuffer format. It merely
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* fakes this format to surfaceflinger so that when it creates
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* framebuffer surfaces it will use this format. It's really a giant
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* HACK to allow interworking with buggy gralloc+GPU driver
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* implementations. You should *NEVER* need to set this for shipping
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* devices.
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*/
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#ifdef FRAMEBUFFER_FORCE_FORMAT
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*((uint32_t *)&fbDev->format) = FRAMEBUFFER_FORCE_FORMAT;
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#endif
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for (i = 0; i < mNumBuffers; i++)
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{
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buffers[i] = new NativeBuffer(
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