Commit Graph

206 Commits

Author SHA1 Message Date
Mathias Agopian
4b9511c161 rework a bit how we manage EGL extensions
- don't advertise extensions that are not supported
  by any implementation

- remove EGL_ANDROID_swap_rectangle which is not
  implemented by anybody and confuses people

- add some comments about mandatory extensions

Bug: 5428001
Change-Id: Id8dc48116ac1d1eb79ec9ef55d03e29d4257c1f3
2011-11-14 19:05:45 -08:00
Mathias Agopian
f0480de374 fix crash when validating an invalid EGL objects
the code that validated EGL objects dereferenced the object
to access its EGLDisplay -- needed for validation (!).
This was wrong for two reasons, first we dereferenced the object
before validating it (potentially leading to a crash), secondly
we didn't validate that the object existed in the right EGLDisplay.

We now use the EGLDisplay passed by the user API.

Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138
2011-11-14 17:40:21 -08:00
Jamie Gennis
7cd230c508 Merge "EGL: add the ANDROID suffix to the blob cache ext" into ics-mr1 2011-11-14 17:36:46 -08:00
Jamie Gennis
c42fcf05ce EGL: add the ANDROID suffix to the blob cache ext
This change adds the ANDROID suffix to the all the types and functions
defined by the EGL_ANDROID_blob_cache extension.

Change-Id: I087875b96d9a7053efb9c8d5614f9f765eed799d
2011-11-11 13:17:03 -08:00
Romain Guy
c58b9999e1 Merge "Terminate EGL when an app goes in the background" into ics-mr1 2011-11-10 17:10:41 -08:00
Romain Guy
4725e2ca80 Terminate EGL when an app goes in the background
This does not happen on high end gfx devices. This happens
only if only one EGL context is initialized in the current
process.

Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
2011-11-10 16:44:49 -08:00
Jamie Gennis
99c3d700d2 EGL: add deferred saving of the cache
This change causes any insertions into the EGL cache to trigger an
attempt to save the cache contents to disk.  The save operation is
deferred to allow multiple cache insertions to be batched up.

Change-Id: I6cfec9c0dbbef94d3f8880860e2a365dccc296c7
2011-11-08 17:59:36 -08:00
Jamie Gennis
98c6383580 EGL: implement loading and saving the cache
This change adds support for saving and loading the contents of the EGL
cache.  It also adds some simple tests for the EGL cache.

Change-Id: I18e5e789e0897a0783d29d1c1e64d26de2dd44c4
2011-11-08 15:54:36 -08:00
Jamie Gennis
766010858e EGL: use an in-memory the blob cache
This change makes the makes the stub EGL_ANDROID_blob_cache callbacks
actually use a BlobCache object.

Bug: 5474671
Change-Id: I5cbaae2dea3aad2fe306c9f57029c3f215a0863a
2011-11-07 10:48:42 -08:00
Jamie Gennis
aca51c06f3 EGL: Add stubs for EGL_ANDROID_blob_cache
This change adds a stub cache implementation that gets passed to the
underlying EGL implementation at initialization time.

Change-Id: I14437c5b6f91b7a34a19bb02ad802e6e54f88d2a
2011-11-04 15:01:51 -07:00
Mathias Agopian
0e8bbee577 don't log EGL errors due to unimplemented proprietary extensions
Change-Id: Icfc33d4f55d1e7fb49390ce0921ba37a438c9fc2
2011-10-05 19:15:32 -07:00
Mathias Agopian
1ac8b72f4f fix EGL debugger
always use GL_RGBA, GL_UNSIGNED_BYTE for screen capture
and make sure to handle GL_BGRA_EXT used on some gpu.

Change-Id: If9c973677fec8a5c4e72be22e7ef7d4bf5f008f4
2011-09-19 14:44:37 -07:00
Mathias Agopian
06649fece4 cleanup: fix typos in logs
Change-Id: Ib5744564a873ea2b84100174673dc4d3ae109fcf
2011-09-16 11:56:40 -07:00
Jonas Yang
1c3d72a229 Add (support for) EGL_NV_system_time extension.
Change-Id: I62bf0fcb5ccdc77c042b425a42054fb3122575b6
Signed-off-by: Mathias Agopian <mathias@google.com>
2011-09-13 16:44:22 -07:00
Mathias Agopian
ecfe091af3 add an option to EGL to dump stack traces on errors
enable by setting debug.egl.callstack to 1

Change-Id: I7fad9ce71b4c4c5ece97d4f9d139348eab742a3c
2011-09-06 18:06:04 -07:00
David 'Digit' Turner
80b30c24ff opengl: EGL: special case for GLES emulation
This patch modifies the library loaded in libEGL.so to
handle the case of GLES emulation as follows:

- if we detect that we run inside the emulator, check the
  GPU emulation status through ro.kernel.qemu.gles, which
  will be set to 1 if supported, or 0 otherwise.

  When trying to run on an older version of the emulator,
  the kernel parameter will not be defined at all.

- if GPU emulation is supported, use egl.cfg as usual.
  It will contain a line like "0 0 emulation" that will
  load libEGL_android.so appropriately.

- nothing is changed if we don't run inside the emulator.

NOTE: Ideally, we would modify libEGL_emulation.so to
      redirect all calls to libEGL_android.so in this case.

      However, this turns out to be extremely tedious to implement
      (too many functions with different signatures).

      As such,  it is much simpler to make the check before
      loading the library.

Change-Id: I9930bc168d9013cc8700feedc57b979384467c37
2011-09-02 15:41:13 +02:00
Mathias Agopian
a45c547910 fix another bug that prevented the gl debugger to work
we didn't set the debug tls properly

Change-Id: Iad9cc5b5d230a8eb7f680c4b70925c5e43e73051
2011-09-01 17:50:52 -07:00
Mathias Agopian
ccfa5c3364 this should fix the GL debugger
we were checking against to the wrong variable

Change-Id: Iff3f5ab2d6ba5ac0d3d8161011b38e673ee7e67b
2011-09-01 14:55:00 -07:00
Mathias Agopian
5fecea776a fix logging of eglMakeCurrent() errors
Change-Id: Ie22cabff822a8fb3186f082491234b9503b431c3
2011-08-25 18:38:24 -07:00
Jamie Gennis
9f24fd020e EGL: move disconnect to surface dtor
This change moves the call to native_window_api_disconnect from
eglDestroySurface to the egl_surface_t destructor.  The egl_surface_t
can outlive the external EGLSurface if eglDestroySurface is called while
the surface is made current on a thread.

Change-Id: I0df6117a5633c2a19935fe356579abdd76fc471f
2011-08-24 15:00:23 -07:00
Mathias Agopian
81a6335052 connect/disconnect is now called from our EGL wrapper
the original connect/disconnect hooks are deprecated
and replace by api_connect/api_disconnect. the original
hooks are no no-ops.
api_connect/api_disconnect is now only called from the
android framework.

Bug: 5057915
Change-Id: I8ca64cd1acd6cabf915bf54689ec2e5f6dfa495a
2011-08-01 14:06:20 -07:00
Jeff Brown
7175398247 Merge "Remove the simulator target from all makefiles. Bug: 5010576" 2011-07-12 12:15:07 -07:00
Jeff Brown
baa44b89ec Remove the simulator target from all makefiles.
Bug: 5010576

Change-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8
2011-07-11 22:12:16 -07:00
Jamie Gennis
0d0c5a6d6b Merge "EGL: fix the ANativeWindow size/fmt override" 2011-07-11 15:47:20 -07:00
Romain Guy
e03de93794 Always make GL calls with a valid EGL context.
Bug #5010760

Change-Id: If7500ef69683948e727df1406f458f18b11259d1
2011-07-11 15:33:51 -07:00
Jamie Gennis
bee205fd58 EGL: fix the ANativeWindow size/fmt override
This change fixes how the Android EGL layer overrides the size and
format of an ANativeWindow in eglCreateWindowSurface.  The new behavior
is to leave the size untouched when overriding the format.  The previous
behavior was to reset the ANativeWindow to use the default size set by
the ANativeWindow implementation.

It also adds two new 'perform' methods to the ANativeWindow interface:
set_buffers_dimensions and set_buffers_format, and redefines the
behavior of set_buffers_geometry to be the combination of these two new
methods.

Additionally, this change adds an error check for the return value of
the new native_window_set_buffers_format call, which required adding a
(stub) handler for to FramebufferNativeWindow.

Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
2011-07-11 12:31:45 -07:00
Mathias Agopian
1cadb25da1 fix x86 build
Change-Id: I03cfbfeaeb8b13842248856b14b4a23711036e10
2011-05-23 17:48:36 -07:00
Mathias Agopian
5b287a6ea8 eglTerminate() now actually frees up all active egl objects
as specified by the EGL specification, terminated objects's
handles become invalid, the objects themselves are destroyed
when they're not current to some thread.

Change-Id: Id3a4a5736a5bbc3926a9ae8385d43772edb88eeb
2011-05-16 19:03:33 -07:00
Mathias Agopian
518ec112f4 refactor EGL source code
no changes is functionality. split various objects into their own files.
make egl_display objec's lock internal.
2011-05-16 19:02:45 -07:00
Mathias Agopian
0ad71a97c6 fix (Again) adding OES postfix when looking for gl functions
Change-Id: Ib14723ed5355fdc423226ec20a32e26fe7dd68fe
2011-05-11 20:37:47 -07:00
Jeff Boody
e647f3c76c add OES postfix without truncating function
Change-Id: Id47304cf38914190cec58d703801f456ab916f63
2011-05-11 18:05:49 -07:00
Jamie Gennis
1b528fb9d8 EGL: Allow creating a SurfaceTexture EGLSurface.
This change removes the check that disallowed the creation of an
EGLSurface that would send frames to a SurfaceTexture.

Change-Id: I44c6d5df503cc676a88144d72d39b414692ce4c9
2011-04-25 16:41:11 -07:00
David Li
133cf52ac9 GLES2Dbg: noop - format & comment
Change-Id: Ibb36508181d4322e236b6595b28d253f282c36d7
Signed-off-by: David Li <davidxli@google.com>
2011-04-21 14:15:10 -07:00
David Li
620676eec7 GLES2Dbg: send some GL implementation constants to client
Change-Id: Ic6c51c09b1c3d2e1e1a28c6ed552714c3243827c
Signed-off-by: David Li <davidxli@google.com>
2011-04-19 14:44:51 -07:00
David Li
7b271eba88 GLES2Dbg: initial tests
Change-Id: Ibf07eff68d39267fd5c9bec2870f59a5ae2f51e3
2011-04-19 14:42:14 -07:00
David Li
c2ca836b17 GLES2Dbg: added CaptureDraw and CaptureSwap options
CaptureDraw specifies how many glDrawArrays/Elements to glReadPixel
CaptureSwap similarly applies to eglSwapBuffers

Change-Id: Ie7a7e3392b4ecdc0659dcee04f4bab97c35267dc
Signed-off-by: David Li <davidxli@google.com>
2011-04-12 15:56:10 -07:00
David Li
499c6f02e6 GLES2Dbg: use dump.gles2dbg file when fails to create socket
setprop debug.egl.debug_forceUseFile 1: always use file
setprop debug.egl.debug_maxFileSize <int MB>: exit when reached
setprop debug.egl.debug_filePath <path>: may need to make the file
 writable first.
setprop debug.egl.debug_port <unsigned short>
setprop debug.egl.debug_proc <proc cmdline>: to match debuggee process

Change-Id: I34ca1f3092f3abf17e2ded9d1689d0cdef6e07e8
Signed-off-by: David Li <davidxli@google.com>
2011-04-12 15:56:10 -07:00
David Li
904f18f792 GLES2Dbg: add EXTEND_AFTER_CALL_Debug_* macro and improve protocol
To allow auto generate of Debug_glReadPixels function.
Also added AfterGeneratedCall messag type, and client override
 of expectResponse for improving protocol.
Also implemented callers for client to get shader/program iv & infolog

Change-Id: I8426de0be4b7ffcb8b2b4f063ad85d19a9d2d72e
Signed-off-by: David Li <davidxli@google.com>
2011-04-12 15:56:10 -07:00
David Li
864f839e96 GLES2Dbg: change GLES2_dbg to shared library
Change-Id: I493e9bff431bd939f4e80e1e9c614dd557307fa2
Signed-off-by: David Li <davidxli@google.com>
2011-04-12 15:56:10 -07:00
Eric Hassold
7fecf8c1ff Initialize reference counter for egl_display_t
Add missing member initialization for reference counter, used to determine
if a context is ready.

Change-Id: I45f81177ac2851129681f827afe015b60b3cd73c
2011-03-31 16:52:02 -07:00
David Li
7a52015696 GLES2Dbg: use 256KB chunks for lzf compression
Data format is uint32_t totalDecompressedSize, then repeat:
uint32_t chunkDecompressedSize, chunkCompressedSize, chunk data.
If chunkCompressedSize == 0, then chunk is not compressed.

Also start fixing integer sizes on server.
On client, set endianness to match server.

Change-Id: I0d5afa16976ea6019b91c4e21d284605da7e135e
Signed-off-by: David Li <davidxli@google.com>
2011-03-28 10:32:37 -07:00
Eric Hassold
11c01568c3 Make objects collection a member of egl_display object
Move EGL objects (contexts, surfaces, ...) collection from global
static into EGL display object. Since EGL implementation currently
supports only one display, this doesn't change current logic. This
aims at preparing for next coming changes in eglTerminate() to
support per-display cleanup.

Bug: 4152714
Change-Id: I5e424781b89c3c275f9922f943463d5f6b1f6bc6
2011-03-25 14:37:19 -07:00
David Li
922ddd6dad Merge "GLESv2Dbg: ability to create GL calls from client" 2011-03-24 16:43:02 -07:00
David Li
fef0451f7f Merge "GLES2Dbg: added SETPROP expectResponse" 2011-03-24 16:42:58 -07:00
David Li
3f9c90c1ec Merge "GLES2Dbg: added reference frame for glReadPixels" 2011-03-24 16:42:53 -07:00
David Li
e315b16e8f Merge "GLES2Dbg: use libLZF for compressing images" 2011-03-24 16:42:44 -07:00
Eric Hassold
3ede7c133a Check for initialized EGLDisplay when required by specification
Check for initialized display, and set EGL error to EGL_NOT_INITIALIZED
whenever it isn't, for all EGL functions taking an EGLDisplay as argument
and requiring it to have been initialized.

Bug: 3366011
Change-Id: Ib1d8a3a207257995518f4430fe97f8c406c7fc13
2011-03-23 15:59:00 -07:00
David Li
49633ca2ed GLESv2Dbg: ability to create GL calls from client
caller.cpp Is generated by generate_caller_cpp.py
Hand written functions are in caller.h

Change-Id: I27ed9792df52569159a2d1b8a78207c7a7518537
Signed-off-by: David Li <davidxli@google.com>
2011-03-22 18:42:22 -07:00
David Li
ebcfe2d632 GLES2Dbg: added SETPROP expectResponse
to allow "stepping" in functions.
Also fix bug in reference frame.

Change-Id: Ia33620eaf2c5f4e615f7aad2df277b6afc617060
Signed-off-by: David Li <davidxli@google.com>
2011-03-22 18:42:22 -07:00
David Li
8b27d3592d GLES2Dbg: added reference frame for glReadPixels
Change-Id: I37398d8d835e54a1764dfabd617fdc2c640864c2
2011-03-22 18:42:03 -07:00
David Li
c615816679 GLES2Dbg: use libLZF for compressing images
liblzf is in external/liblzf, it's BSD-type licence (optionally GPL2)

Change-Id: Idc7883fe2155f366cda384e64796a1493335ae4f
Signed-off-by: David Li <davidxli@google.com>
2011-03-21 18:23:28 -07:00
David Li
5a0d29009c Merge "GLES2Debugger: Make command exchange async to improve performance." 2011-03-17 14:38:37 -07:00
Mathias Agopian
7d7723d330 am 9405d987: am a05a8ac5: am af831a7b: Merge "fix [4107131] nvidia driver call takes a very long time" into honeycomb-mr1
* commit '9405d98705db1c8102b77ef960f344ac416d165c':
  fix [4107131] nvidia driver call takes a very long time
2011-03-16 16:03:24 -07:00
Mathias Agopian
36bdf14a75 fix [4107131] nvidia driver call takes a very long time
We were leaking all EGLSyncKHR objects, over time the list
would grow and become very slow to operate on.

Bug: 4107131
Change-Id: I6c82daf49fe3189d04550781d64d57c30c95f552
2011-03-16 14:19:03 -07:00
Jamie Gennis
9db01a7c1c am 0ea44ac0: am 00f47af8: Merge "SurfaceTexture: disallow unsupported uses." into honeycomb-mr1
* commit '0ea44ac0deb5cc95d60dd512c3a8f6a1bb69f5d1':
  SurfaceTexture: disallow unsupported uses.
2011-03-15 13:01:27 -07:00
Jamie Gennis
5c0c93a8c4 SurfaceTexture: disallow unsupported uses.
This change makes the ANativeWindow_lock NDK function error out if it is
passed an ANativeWindow with a concrete type that is not Surface.  It
also makes eglCreateWindowSurface fail if it is passed a
SurfaceTextureClient as its 'window' argument.

Bug: 4087277
Change-Id: Ie68c50c52d88f72d8a387f6c094908044c83a88c
2011-03-15 10:37:37 -07:00
David Li
85f33a7168 GLES2Debugger: Make command exchange async to improve performance.
In message loop, use select to check for available commands from client,
 rather than always expecting commands in eglSwapBuffers.

Change-Id: Ifc34dd77c2528c8b9c71f594e3eda4f93400cd2b
Signed-off-by: David Li <davidxli@google.com>
2011-03-11 11:09:09 -08:00
David Li
65948aa046 GLES2Debugger: Added DbgContext and vertex data capturing.
Send VBO related commands to client, which tracks the state.
Maintain index buffer content and vertex attrib pointer/buffer state on server.
During glDrawArrays/Elements, send user memory data to client.

Change-Id: Ia920e90479329b301ae4b5735e833eeb20293c94
Signed-off-by: David Li <davidxli@google.com>
2011-03-10 16:40:37 -08:00
David Li
b33d5cff62 Added screenshot after glDraw* option to GLES2 Debugger
Also added timing mode option using utils/Timers.h.
Factored out common code to reduce size.
Improved Protobuf message.
Uploads data from glBufferData and glBufferSubData.

Change-Id: Iaae5e706235d942df81c7eada7223fb0b0583911
Signed-off-by: David Li <davidxli@google.com>
2011-03-04 17:50:48 -08:00
David Li
2f5a6557ef Initial commit of GLESv2 debugger server
Use debug.egl.debug_proc property to match process cmdline.
Binds to TCP:5039 and waits for client connection.
Sends function call parameters, textures and shaders using Protobuf.
Java Eclipse client plug-in is next.

Change-Id: I183b755263663f87e86dde1ad12f527d0445fd57
Signed-off-by: David Li <davidxli@google.com>
2011-03-03 18:28:43 -08:00
Kenny Root
af1cf07134 Clean up use of HAVE_ANDROID_OS
HAVE_ANDROID_OS was defined as "1" for targets, but never defined as "0"
for non-targets. Changing them to #ifdef should be safe and matches
all the other uses of HAVE_ANDROID_OS throughout the system.

Change-Id: I82257325a8ae5e4e4371ddfc4dbf51cea8ea0abb
2011-02-16 10:56:32 -08:00
Jamie Gennis
f1cde8e0ed Clear all EGL errors when entering EGL funcs.
This changes the clearError function in the EGL wrapper layer to simply
call eglGetError().  That should clear any pending errors from all the
underlying EGL implementations, which is needed to correctly report the
error for the most recently called EGL function.

Change-Id: Iad19c69f0c5305e873f3c2f96d353280d31f7b61
2011-01-31 14:08:23 -08:00
Michael I. Gold
4aea6bff14 egl: clear error on function entry
Clear the current thread error state on entry to API functions as
mandated by the EGL 1.4 specification, section 3.1.  glGetError
returns additional information about the "most recent EGL function".

Change-Id: Ic24c64b39294ffc1a4e43fa72663e076b9d7decf
2011-01-25 15:36:21 -08:00
Michael I. Gold
609bb4dbf0 egl: fix GetProcAddress for EGLimage extensions
Return wrappers from GetProcAddress for glEGLImageTargetTexture2DOES
and glEGLImageTargetRenderbufferStorageOES which unwrap the EGLimage
handle before calling through to the implementation.

Change-Id: I2f5b180ab3ccdb28a4f510a2bd8c2eee941a84df
2011-01-16 18:12:04 -08:00
Michael I. Gold
ca41e36266 egl: expose EGLimage extensions
Add EGL_KHR_gl_texture_cubemap_image and EGL_KHR_gl_renderbuffer_image
to the static EGL extension string since these require no new APIs
beyond what is already required.

Change-Id: I2d1fde86b19bb9eee46b3b977f51784a17cfcc3c
2011-01-16 18:02:52 -08:00
Michael I. Gold
0c3ce2a365 egl: fixes for object refcounts
eglMakeCurrent() would only deref the previous surfaces if the old and
new contexts were the same.  eglTerminate() should not touch TLS.
eglReleaseThread() needs to unbind the current context.

Change-Id: I213b8be77b1a23b5a8a6afaac60643662c8aa010
2010-12-23 16:12:19 -08:00
Mathias Agopian
2fa3af5b43 am 054ae782: am e1752f41: Merge "fix [3258603] \'Quadrant\' benchmark crashes inside eglQueryContext on GB/Crespo" into gingerbread
* commit '054ae78245fe9b4c14bbc372ae77cd0a977ded73':
  fix [3258603] 'Quadrant' benchmark crashes inside eglQueryContext on GB/Crespo
2010-12-08 17:20:39 -08:00
Mathias Agopian
c3ce880972 fix [3258603] 'Quadrant' benchmark crashes inside eglQueryContext on GB/Crespo
eglQueryContext(..., EGL_CONFIG_ID, ...) is dereferencing an uninitialized pointer
due to a typo.

Change-Id: I100addf3150f19cb6dfbce9987fb5239dd240878
2010-12-08 15:34:02 -08:00
Mathias Agopian
b0c48b8993 am 0484a673: am daef0a04: Merge "[3229973, 3247470, ...] set EGLNativeWindowSurface\'s format in EGL" into gingerbread
* commit '0484a673c5839d2be9e615e52c6a45febdf1127b':
  [3229973, 3247470, ...] set EGLNativeWindowSurface's format in EGL
2010-12-06 18:25:58 -08:00
Mathias Agopian
644bb2a29e [3229973, 3247470, ...] set EGLNativeWindowSurface's format in EGL
(there are multiple bugs this should fix)

we now use the EGL_NATIVE_VISUAL_ID of a config to set
the ANativeWindow's format from eglCreateWindowSurface(),
this guarantees that the surface's format will match
whatever EGLConfig the user chose.

this should fix all current and future config/surface format
mismatch and allow users to easily select 32-bits surfaces.

Change-Id: I3835d0eb70c75eeecded3c3509a0a8207554c98b
2010-12-03 14:15:40 -08:00
Mathias Agopian
744026fed6 DO NOT MERGE. workaround [3177481] eglGetProcAddress() returns the wrong pointer for some GL extensions
We just make sure eglGetProcAddress() will return NULL for
 glEGLImageTargetTexture2DOES
 glEGLImageTargetRenderbufferStorageOES

which is better than returning the address of the wrong implementation.

the correct fix is more involved.

Change-Id: I585a1f40e564f862e5dd382224609ccd069cd3b5
2010-11-09 14:41:13 -08:00
Jack Palevich
6132b3703d Trace glUniformXXv and glUniformMatrixXfv calls.
Change-Id: I653021d2174fa1a7343d10b0fd2c29b3e5147be6
2010-10-27 15:37:01 -07:00
Jack Palevich
a2dd6cf599 OpenGL tracing.
Enable with:

adb shell setprop debug.egl.trace 1

Change-Id: Icfbc795f5260141510975228e72234e9aab56a85
2010-10-26 15:21:24 -07:00
Mathias Agopian
30faafb7d3 am 4eb1ad5e: am 524a6d8e: Merge "better fix for [3028370] GL get error should return a valid error if no context is bound." into gingerbread
Merge commit '4eb1ad5e98c7b36f7ac4ec8c3270f9763afd107e'

* commit '4eb1ad5e98c7b36f7ac4ec8c3270f9763afd107e':
  better fix for [3028370] GL get error should return a valid error if no context is bound.
2010-09-23 21:41:30 -07:00
Mathias Agopian
6f0871222f better fix for [3028370] GL get error should return a valid error if no context is bound.
it turns out that we cannot return INVALID_OPERATION from glGetError() because the
GL spec says that it must be called in a loop until it returns GL_NO_ERROR.

now, we always return 0 from GL functions called from a thread with no
context bound. This means that glGetError() will return NO_ERROR in this case,
which is better than returning a random value (which could trap the app in a loop).

if this happens in the main thread of a process, we LOG an error message once.

Change-Id: Id59620e675a890286ef62a257c02b06e0fdcaf69
2010-09-23 16:44:48 -07:00
Mathias Agopian
aa22d20554 am 9c4d7d67: am 5c6c5c7a: fix [3028370] GL get error should return a valid error if no context is bound.
Merge commit '9c4d7d677097981a349c718902e29050dad3d59f'

* commit '9c4d7d677097981a349c718902e29050dad3d59f':
  fix [3028370] GL get error should return a valid error if no context is bound.
2010-09-23 13:28:47 -07:00
Mathias Agopian
05c53113e0 fix [3028370] GL get error should return a valid error if no context is bound.
glGetError() will now always return GL_INVALID_OPERATION if called from a thread
with no GL context bound.

Change-Id: I28ba458871db051bb4f5a26668a1fa123526869c
2010-09-23 13:19:02 -07:00
Mathias Agopian
cd2c51cf45 am d01ce192: am 9d5fac51: Merge "fix small bug in EGL error management" into gingerbread
Merge commit 'd01ce1924a51539c4d47ef1f55913bdf1a018124'

* commit 'd01ce1924a51539c4d47ef1f55913bdf1a018124':
  fix small bug in EGL error management
2010-09-22 14:41:45 -07:00
Mathias Agopian
f3c24f8703 Merge "fix typo EGL_NO_IMAGE_KHR -> EGL_NO_SYNC_KHR" 2010-09-22 14:15:15 -07:00
Mathias Agopian
a93b957e8e fix typo EGL_NO_IMAGE_KHR -> EGL_NO_SYNC_KHR
Change-Id: I38c87803e32030918f2deb06381eabce0faa870c
2010-09-21 16:22:10 -07:00
Mathias Agopian
02dafb5068 fix small bug in EGL error management
make sure to clear our EGL implementation's error when returning
an error from an underlying implementation

Change-Id: Ibce4726cef1f900e4c7f16002345d7a07f8cdf41
2010-09-21 15:43:59 -07:00
Brian Swetland
04b9ff8e26 am 5c746522: am 181e5ea8: Merge "support loading EGL libraries from /vendor/lib/egl as well as /system/lib/egl" into gingerbread
Merge commit '5c7465220d52c64c87fe4566fe109c649ec5c4f7'

* commit '5c7465220d52c64c87fe4566fe109c649ec5c4f7':
  support loading EGL libraries from /vendor/lib/egl as well as /system/lib/egl
2010-09-20 19:32:01 -07:00
Brian Swetland
2b9e4f6a24 support loading EGL libraries from /vendor/lib/egl as well as /system/lib/egl
Change-Id: Idd9ca85ce3ba6c92234375071b53e5365e689062
2010-09-20 12:58:15 -07:00
Mathias Agopian
c291f58585 Add support for KHR_fence_sync
Change-Id: Ie2771b5869c9c8dcf5ecf9318e2ee6d4d1cd5cc9
2010-09-10 14:01:45 -07:00
Mathias Agopian
acd8fd0493 am a9ff29b5: am 6808e6a8: Merge "Fix a few typos in EGL wrapper" into gingerbread
Merge commit 'a9ff29b59cf33e552285a0bff3caf7a44f93f1c0'

* commit 'a9ff29b59cf33e552285a0bff3caf7a44f93f1c0':
  Fix a few typos in EGL wrapper
2010-09-09 14:21:55 -07:00
Mathias Agopian
77fbf8ddd9 Fix a few typos in EGL wrapper
Change-Id: I3b815ca6ec334ca12088f9721eece33df42b2e46
2010-09-09 11:12:54 -07:00
Mathias Agopian
8e4b5a3e6a Add KHR_gl_texture_2D_image extension string. 2010-08-27 16:08:03 -07:00
Mathias Agopian
27e2fac337 cleanup EGL a bit. remove unused extension.
Change-Id: I7758bc7d6dc2e70fc3590fe939ebf71fbcde7059
2010-08-27 15:30:16 -07:00
Mathias Agopian
10cab190ba cleanup EGL a bit. remove unused extension.
Change-Id: Ia87120b076ab1bf7b28f06087878d8161fb46c88
2010-08-27 13:17:32 -07:00
Romain Guy
62d59ed785 am a4ed1c67: am 1e4aa48c: Merge "fix [2912927] Can\'t get NV_draw_path extension to work" into gingerbread
Merge commit 'a4ed1c6788ead0324106d76f497233ee42a1f1ac'

* commit 'a4ed1c6788ead0324106d76f497233ee42a1f1ac':
  fix [2912927] Can't get NV_draw_path extension to work
2010-08-16 07:49:24 -07:00
Mathias Agopian
4a88b52235 fix [2912927] Can't get NV_draw_path extension to work
there was a problem with eglGetProcAddress() which would only work with
GLES 1.x contexts.

Change-Id: I4747671cbf7ed469bb471a377f1d6f36550d24df
2010-08-13 14:17:58 -07:00
Mathias Agopian
5d708a5916 am 553a333d: am 603a34ee: Merge "improve a bit the implementation of eglGetProcAddress" into gingerbread
Merge commit '553a333d4446bb34330da92f02daa515dc597939'

* commit '553a333d4446bb34330da92f02daa515dc597939':
  improve a bit the implementation of eglGetProcAddress
2010-08-10 13:55:34 -07:00
Romain Guy
761eaed2ff Fix tons of bugs and add new text rendering support.
Change-Id: I326c66b10784006f6df2f12d38e120cef94cd0d7
2010-08-10 12:22:01 -07:00
Mathias Agopian
7f781d1552 improve a bit the implementation of eglGetProcAddress
Change-Id: Ie07f33ae2162830df1e4f3d3b5e00fcfb8c350d6
2010-08-09 18:35:43 -07:00
Mathias Agopian
24035338ed fix [2421247] implement eglGetProcAddress(), needed in the ndk
Change-Id: I5027a27b43c0dd449a404024087853ca05bb8e4e
2010-08-02 18:23:36 -07:00
Mathias Agopian
cee79391c8 fix [2870926] Issue 9802: EGL wrapper has not been implemented correctly for eglQuerySurface().
rework how our EGL wrapper manages EGLConfig:

- we now store the EGLConfig with the EGLSurface and EGLContext
  so that we can have easy access to it from eglQueryContext
  and eglQuerySurface.

- EGLConfig now are an index into a sorted table of egl_config_t,
  we use a binary search to retrieve our EGLConfig (the index) from
  the implementation's EGLConfig.

- egl_config_t keeps track of the implementation's index,
  EGLConfig and CONFIG_ID as well as our CONFIG_ID.

In many ways, this implementation is simpler and more robust, as it doesn't
assume anything about the number of implementations nor what EGLConfig is
made of (the previous code assumed EGLConfig didn't usem more than 24-bits).

Change-Id: Id5abe923aacb6e1fd2b63bd8c15d7b04ae824922
2010-07-26 21:14:59 -07:00
Jamie Gennis
4c39f8f9e2 Fix a bug that prevented the creation of EGL shared contexts.
Change-Id: I6b0ec5ef86abdd4e9083067ba297107cfb094df3
2010-07-02 12:05:07 -07:00
Mathias Agopian
11cca925b2 update GL ES stub libraries with the new GL ES headers
Change-Id: I83be94049ddfe3fd7f5bee71a21172ade1498dd5
2010-06-09 18:20:21 -07:00
Mathias Agopian
04aed2149d fix a crasher in our EGL wrapper when attrib_list is NULL in eglChooseConfig
the EGL specification states that this should be treated as though it was
an empty list terminated with EGL_NONE.

Change-Id: I294104370a86b5e5c34c7bcf15c5459eab464631
2010-05-17 14:45:43 -07:00
Mathias Agopian
bf41b11ef8 small cleanup. gEGLImpl should have been static
also added a ctor to initialized it in case we use it ont he stack
one day.

Change-Id: I2736b9bce3d8ba3b74fd029de4c18cca2cdbbf60
2010-04-09 14:26:07 -07:00