Make objects collection a member of egl_display object

Move EGL objects (contexts, surfaces, ...) collection from global
static into EGL display object. Since EGL implementation currently
supports only one display, this doesn't change current logic. This
aims at preparing for next coming changes in eglTerminate() to
support per-display cleanup.

Bug: 4152714
Change-Id: I5e424781b89c3c275f9922f943463d5f6b1f6bc6
This commit is contained in:
Eric Hassold 2011-03-25 11:26:02 -07:00
parent 88b9b5ed4a
commit 11c01568c3
1 changed files with 68 additions and 68 deletions

View File

@ -72,25 +72,78 @@ static char const * const gExtensionString =
// ----------------------------------------------------------------------------
class egl_object_t {
static SortedVector<egl_object_t*> sObjects;
static Mutex sLock;
class egl_object_t;
struct egl_display_t;
static egl_display_t* get_display(EGLDisplay dpy);
struct egl_config_t {
egl_config_t() {}
egl_config_t(int impl, EGLConfig config)
: impl(impl), config(config), configId(0), implConfigId(0) { }
int impl; // the implementation this config is for
EGLConfig config; // the implementation's EGLConfig
EGLint configId; // our CONFIG_ID
EGLint implConfigId; // the implementation's CONFIG_ID
inline bool operator < (const egl_config_t& rhs) const {
if (impl < rhs.impl) return true;
if (impl > rhs.impl) return false;
return config < rhs.config;
}
};
struct egl_display_t {
enum { NOT_INITIALIZED, INITIALIZED, TERMINATED };
struct strings_t {
char const * vendor;
char const * version;
char const * clientApi;
char const * extensions;
};
struct DisplayImpl {
DisplayImpl() : dpy(EGL_NO_DISPLAY), config(0),
state(NOT_INITIALIZED), numConfigs(0) { }
EGLDisplay dpy;
EGLConfig* config;
EGLint state;
EGLint numConfigs;
strings_t queryString;
};
uint32_t magic;
DisplayImpl disp[IMPL_NUM_IMPLEMENTATIONS];
EGLint numTotalConfigs;
egl_config_t* configs;
uint32_t refs;
Mutex lock;
SortedVector<egl_object_t*> objects;
egl_display_t() : magic('_dpy'), numTotalConfigs(0), configs(0) { }
~egl_display_t() { magic = 0; }
inline bool isReady() const { return (refs > 0); }
inline bool isValid() const { return magic == '_dpy'; }
inline bool isAlive() const { return isValid(); }
};
class egl_object_t {
egl_display_t *display;
volatile int32_t terminated;
mutable volatile int32_t count;
public:
egl_object_t() : terminated(0), count(1) {
Mutex::Autolock _l(sLock);
sObjects.add(this);
egl_object_t(EGLDisplay dpy) : display(get_display(dpy)), terminated(0), count(1) {
Mutex::Autolock _l(display->lock);
display->objects.add(this);
}
inline bool isAlive() const { return !terminated; }
private:
bool get() {
Mutex::Autolock _l(sLock);
if (egl_object_t::sObjects.indexOf(this) >= 0) {
Mutex::Autolock _l(display->lock);
if (display->objects.indexOf(this) >= 0) {
android_atomic_inc(&count);
return true;
}
@ -98,9 +151,9 @@ private:
}
bool put() {
Mutex::Autolock _l(sLock);
Mutex::Autolock _l(display->lock);
if (android_atomic_dec(&count) == 1) {
sObjects.remove(this);
display->objects.remove(this);
return true;
}
return false;
@ -147,66 +200,13 @@ public:
};
};
SortedVector<egl_object_t*> egl_object_t::sObjects;
Mutex egl_object_t::sLock;
struct egl_config_t {
egl_config_t() {}
egl_config_t(int impl, EGLConfig config)
: impl(impl), config(config), configId(0), implConfigId(0) { }
int impl; // the implementation this config is for
EGLConfig config; // the implementation's EGLConfig
EGLint configId; // our CONFIG_ID
EGLint implConfigId; // the implementation's CONFIG_ID
inline bool operator < (const egl_config_t& rhs) const {
if (impl < rhs.impl) return true;
if (impl > rhs.impl) return false;
return config < rhs.config;
}
};
struct egl_display_t {
enum { NOT_INITIALIZED, INITIALIZED, TERMINATED };
struct strings_t {
char const * vendor;
char const * version;
char const * clientApi;
char const * extensions;
};
struct DisplayImpl {
DisplayImpl() : dpy(EGL_NO_DISPLAY), config(0),
state(NOT_INITIALIZED), numConfigs(0) { }
EGLDisplay dpy;
EGLConfig* config;
EGLint state;
EGLint numConfigs;
strings_t queryString;
};
uint32_t magic;
DisplayImpl disp[IMPL_NUM_IMPLEMENTATIONS];
EGLint numTotalConfigs;
egl_config_t* configs;
uint32_t refs;
Mutex lock;
egl_display_t() : magic('_dpy'), numTotalConfigs(0), configs(0) { }
~egl_display_t() { magic = 0; }
inline bool isReady() const { return (refs > 0); }
inline bool isValid() const { return magic == '_dpy'; }
inline bool isAlive() const { return isValid(); }
};
struct egl_surface_t : public egl_object_t
{
typedef egl_object_t::LocalRef<egl_surface_t, EGLSurface> Ref;
egl_surface_t(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win,
EGLSurface surface, int impl, egl_connection_t const* cnx)
: dpy(dpy), surface(surface), config(config), win(win), impl(impl), cnx(cnx) {
: egl_object_t(dpy), dpy(dpy), surface(surface), config(config), win(win), impl(impl), cnx(cnx) {
}
~egl_surface_t() {
}
@ -224,8 +224,8 @@ struct egl_context_t : public egl_object_t
egl_context_t(EGLDisplay dpy, EGLContext context, EGLConfig config,
int impl, egl_connection_t const* cnx, int version)
: dpy(dpy), context(context), config(config), read(0), draw(0), impl(impl),
cnx(cnx), version(version), dbg(NULL)
: egl_object_t(dpy), dpy(dpy), context(context), config(config), read(0), draw(0),
impl(impl), cnx(cnx), version(version), dbg(NULL)
{
}
~egl_context_t()
@ -250,7 +250,7 @@ struct egl_image_t : public egl_object_t
typedef egl_object_t::LocalRef<egl_image_t, EGLImageKHR> Ref;
egl_image_t(EGLDisplay dpy, EGLContext context)
: dpy(dpy), context(context)
: egl_object_t(dpy), dpy(dpy), context(context)
{
memset(images, 0, sizeof(images));
}
@ -264,7 +264,7 @@ struct egl_sync_t : public egl_object_t
typedef egl_object_t::LocalRef<egl_sync_t, EGLSyncKHR> Ref;
egl_sync_t(EGLDisplay dpy, EGLContext context, EGLSyncKHR sync)
: dpy(dpy), context(context), sync(sync)
: egl_object_t(dpy), dpy(dpy), context(context), sync(sync)
{
}
EGLDisplay dpy;