this should fix the GL debugger
we were checking against to the wrong variable Change-Id: Iff3f5ab2d6ba5ac0d3d8161011b38e673ee7e67b
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a34c2a41f8
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@ -95,12 +95,12 @@ void initEglTraceLevel() {
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if (fgets(cmdline, sizeof(cmdline) - 1, file))
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{
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if (!strcmp(value, cmdline))
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sEGLTraceLevel = 1;
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gEGLDebugLevel = 1;
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}
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fclose(file);
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}
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if (sEGLTraceLevel > 0)
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if (gEGLDebugLevel > 0)
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{
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property_get("debug.egl.debug_port", value, "5039");
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const unsigned short port = (unsigned short)atoi(value);
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@ -117,7 +117,7 @@ void setGLHooksThreadSpecific(gl_hooks_t const *value) {
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if (sEGLTraceLevel > 0) {
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setGlTraceThreadSpecific(value);
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setGlThreadSpecific(&gHooksTrace);
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} else if (sEGLTraceLevel > 0 && value != &gHooksNoContext) {
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} else if (gEGLDebugLevel > 0 && value != &gHooksNoContext) {
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setGlTraceThreadSpecific(value);
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setGlThreadSpecific(&gHooksDebug);
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} else {
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