this should fix the GL debugger

we were checking against to the wrong variable

Change-Id: Iff3f5ab2d6ba5ac0d3d8161011b38e673ee7e67b
This commit is contained in:
Mathias Agopian 2011-09-01 14:55:00 -07:00
parent a34c2a41f8
commit ccfa5c3364

View File

@ -95,12 +95,12 @@ void initEglTraceLevel() {
if (fgets(cmdline, sizeof(cmdline) - 1, file))
{
if (!strcmp(value, cmdline))
sEGLTraceLevel = 1;
gEGLDebugLevel = 1;
}
fclose(file);
}
if (sEGLTraceLevel > 0)
if (gEGLDebugLevel > 0)
{
property_get("debug.egl.debug_port", value, "5039");
const unsigned short port = (unsigned short)atoi(value);
@ -117,7 +117,7 @@ void setGLHooksThreadSpecific(gl_hooks_t const *value) {
if (sEGLTraceLevel > 0) {
setGlTraceThreadSpecific(value);
setGlThreadSpecific(&gHooksTrace);
} else if (sEGLTraceLevel > 0 && value != &gHooksNoContext) {
} else if (gEGLDebugLevel > 0 && value != &gHooksNoContext) {
setGlTraceThreadSpecific(value);
setGlThreadSpecific(&gHooksDebug);
} else {