SurfaceTexture: disallow unsupported uses.

This change makes the ANativeWindow_lock NDK function error out if it is
passed an ANativeWindow with a concrete type that is not Surface.  It
also makes eglCreateWindowSurface fail if it is passed a
SurfaceTextureClient as its 'window' argument.

Bug: 4087277
Change-Id: Ie68c50c52d88f72d8a387f6c094908044c83a88c
This commit is contained in:
Jamie Gennis 2011-03-14 15:34:04 -07:00
parent f9a20d77fa
commit 5c0c93a8c4
2 changed files with 54 additions and 1 deletions

View File

@ -14,8 +14,9 @@
* limitations under the License.
*/
#include <gui/SurfaceTextureClient.h>
#include <EGL/egl.h>
#include <gtest/gtest.h>
#include <gui/SurfaceTextureClient.h>
namespace android {
@ -57,4 +58,46 @@ TEST_F(SurfaceTextureClientTest, ConcreteTypeIsSurfaceTextureClient) {
EXPECT_EQ(NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT, result);
}
TEST_F(SurfaceTextureClientTest, ANativeWindowLockFails) {
sp<ANativeWindow> anw(mSTC);
ANativeWindow_Buffer buf;
ASSERT_EQ(BAD_VALUE, ANativeWindow_lock(anw.get(), &buf, NULL));
}
TEST_F(SurfaceTextureClientTest, EglCreateWindowSurfaceFails) {
sp<ANativeWindow> anw(mSTC);
EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_DISPLAY, dpy);
EGLint majorVersion;
EGLint minorVersion;
EXPECT_TRUE(eglInitialize(dpy, &majorVersion, &minorVersion));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EGLConfig myConfig = {0};
EGLint numConfigs = 0;
EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_STENCIL_SIZE, 8,
EGL_NONE };
EXPECT_TRUE(eglChooseConfig(dpy, configAttribs, &myConfig, 1,
&numConfigs));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EGLSurface eglSurface = eglCreateWindowSurface(dpy, myConfig, anw.get(),
NULL);
ASSERT_EQ(EGL_NO_SURFACE, eglSurface);
ASSERT_EQ(EGL_BAD_NATIVE_WINDOW, eglGetError());
eglTerminate(dpy);
}
}

View File

@ -1094,6 +1094,16 @@ EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
EGLConfig iConfig = dp->configs[intptr_t(config)].config;
EGLint format;
// for now fail if the window is not a Surface.
int type = -1;
ANativeWindow* anw = reinterpret_cast<ANativeWindow*>(window);
if ((anw->query(window, NATIVE_WINDOW_CONCRETE_TYPE, &type) != 0) ||
(type == NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT)) {
LOGE("native window is a SurfaceTextureClient (currently "
"unsupported)");
return setError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
}
// set the native window's buffers format to match this config
if (cnx->egl.eglGetConfigAttrib(iDpy,
iConfig, EGL_NATIVE_VISUAL_ID, &format)) {