replicant-frameworks_native/opengl/libs
David Li 7a52015696 GLES2Dbg: use 256KB chunks for lzf compression
Data format is uint32_t totalDecompressedSize, then repeat:
uint32_t chunkDecompressedSize, chunkCompressedSize, chunk data.
If chunkCompressedSize == 0, then chunk is not compressed.

Also start fixing integer sizes on server.
On client, set endianness to match server.

Change-Id: I0d5afa16976ea6019b91c4e21d284605da7e135e
Signed-off-by: David Li <davidxli@google.com>
2011-03-28 10:32:37 -07:00
..
EGL Make objects collection a member of egl_display object 2011-03-25 14:37:19 -07:00
ETC1
GLES2
GLES2_dbg GLES2Dbg: use 256KB chunks for lzf compression 2011-03-28 10:32:37 -07:00
GLES_CM
tools OpenGL tracing. 2010-10-26 15:21:24 -07:00
Android.mk GLES2Dbg: use libLZF for compressing images 2011-03-21 18:23:28 -07:00
debug.in Initial commit of GLESv2 debugger server 2011-03-03 18:28:43 -08:00
egl_impl.h
entries.in
enums.in OpenGL tracing. 2010-10-26 15:21:24 -07:00
glesv2dbg_functions.h GLES2Debugger: Added DbgContext and vertex data capturing. 2011-03-10 16:40:37 -08:00
glesv2dbg.h GLES2Debugger: Make command exchange async to improve performance. 2011-03-11 11:09:09 -08:00
hooks.h OpenGL tracing. 2010-10-26 15:21:24 -07:00
trace.in OpenGL tracing. 2010-10-26 15:21:24 -07:00