replicant-frameworks_native/opengl/libs
Mathias Agopian 5b287a6ea8 eglTerminate() now actually frees up all active egl objects
as specified by the EGL specification, terminated objects's
handles become invalid, the objects themselves are destroyed
when they're not current to some thread.

Change-Id: Id3a4a5736a5bbc3926a9ae8385d43772edb88eeb
2011-05-16 19:03:33 -07:00
..
EGL eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
ETC1
GLES2
GLES2_dbg refactor EGL source code 2011-05-16 19:02:45 -07:00
GLES_CM
tools
Android.mk refactor EGL source code 2011-05-16 19:02:45 -07:00
debug.in Initial commit of GLESv2 debugger server 2011-03-03 18:28:43 -08:00
egl_impl.h refactor EGL source code 2011-05-16 19:02:45 -07:00
entries.in
enums.in
glesv2dbg_functions.h GLES2Debugger: Added DbgContext and vertex data capturing. 2011-03-10 16:40:37 -08:00
glesv2dbg.h refactor EGL source code 2011-05-16 19:02:45 -07:00
hooks.h
trace.in