GLES_trace passes some pointers back to the host. Encode them
using int64's rather than int32's
This fix requires an update to the host tool to look at pointers
as 64 bit, and if not found, then fall back to 32 bit integers.
Change-Id: I11ff2ca51290f05913c1b9143cecee1caf015543
Fix size of vertex_t on 64-bit architectures
Fix __get_tls casts, the TLS area is a void**
Cast through uintptr_t to store integers in a pointer
Use %zu to print size_t
Change-Id: I91079ec76025237e6d2081784c5348518b0ce122
The previous message indicated that the fault was due to an already-
connected window, which was misleading at times.
Bug 12439318
Change-Id: I1e0a042673dd245d1b0d237af963c52946803eb6
This change makes GLConsumer use the EGL_ANDROID_image_crop extension when
available on a device. The crop rectangle is passed to the EGL driver when
creating EGLImages, allowing the crop to be performed by the driver rather than
using the texture transform matrix.
Bug: 10897141
Change-Id: I63e9a5d5c85067376abc420e3639154468346311
EGL now picks the buffer format out of a small set
of formats compatible with CPU consumers instead of
using the EGL_NATIVE_VISUAL_ID.
Bug: 10194508
Change-Id: If423cd29601b7a3ace8670f4c73004132cfc4b31
If the implementation eglCreateContext failed, we called
eglGetError(), so we could check that it set the EGL error properly.
But since we'd already called this, when the app called eglGetError()
it would get EGL_SUCCESS!
Bug: 10181333
Change-Id: Ic45d3a8fcb8c4421e04844c6d2f52761790b5948
We've had the extended behavior since Android 4.3, but the extension
hadn't been ratified by Khronos yet so we couldn't add it to the
extension string.
Bug: 9681677
Change-Id: I78842316a3ab7a3f66a0ac1a4742d837de664c4c
this means they only have access to the consumer end of
the interface. we had a lot of code that assumed consumers
where holding a BufferQueue (i.e.: both ends), so most of
this change is untangling in fix that
Bug: 9265647
Change-Id: Ic2e2596ee14c7535f51bf26d9a897a0fc036d22c
While currently untested, this should allow to move the
BuffereQueue in the consumer process and have everything
work as usual.
Bug: 9265647
Change-Id: I9ca8f099f7c65b9a27b7e7a3643b46d1b58eacfc
If there are two or more buffers pending that are ready for
immediate presentation, drop all but the last one.
Any code that didn't explicitly specify timestamps for buffers
was using the default value (auto-generated "now"). As a result,
surfaceflinger would drop frames whenever more than one buffer
was queued. We now use zero as the auto-generated timestamp,
and we don't set the timestamp in eglBeginFrame().
Change-Id: I187f42d33de227cd3411ff0dcd3b9ce1961457eb
Fallout from the Flattenable change, update all its uses.
Additionnaly, fix/tighten size checks when (un)flatten()ing
things.
Removed the assumption by some flattenables (e.g.: Fence)
that the size passed to them would be exact (it can
and will be larger in some cases)
The code in Parcel is a bit complicated so that we don't
have to expose the full implementation (and also to
keep the code smallish).
Change-Id: I0bf1c8aca2a3128491b4f45510bc46667e566dde
this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:
- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
those flags are used to put the BufferQueue in a mode where it
will never block if both flags are set. This is achieved by:
- returning an error from dequeueBuffer() if it would block
- making sure a buffer is always available by replacing
the previous buffer with the new one in queueBuffer()
(note: this is similar to what asynchrnous mode used to be)
Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.
Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
The EGL 1.4 spec section 3.5.1 states that EGL_BAD_ALLOC should be set
if the supplied window already has an associated EGLSurface, not
EGL_BAD_NATIVE_WINDOW as is currently set.
Change-Id: If1598617f4e31904f2045560ae1cdf49d8a697dc
This allows apps to find OpenGL ES 3.0 functions using
eglGetProcAddress() instead of dlopen/dlsym.
Bug: 9681677
Change-Id: I7ce6e1636bc47d6b0bf20a4e46bd67235714d129
in the common case this saves one instructions per jump
(which will help with the i-cache).
this change also gets rid of the "use slow tls" option,
which was useless. So at least now architectures that don't have
assembly bindings will perform much better.
Change-Id: I31be6c06ad2136b50ef3a1ac14682d7812ad40d2
Make it faster and correcter.
Also, fixed the "gen" script to update the static/egl/*.java files
as part of doing an update. Altered the "git" lines to change
directories before invoking git -- necessary because we're now
split between frameworks/base and frameworks/native.
Bug 9204146
Change-Id: Ie60504b1932349e6f2c9d3868dee6a645ef2b36e
destroyed but current-to-a-thread resources are only destroyed
when they're made not-current; however, we were not destroying
those when the thread itself terminated, causing these resources
to be leaked forever.
we now install a tls-key destructor that takes care of this
by calling eglReleaseThread upon thread termination.
Bug: 9209776
Change-Id: I88298a34e3a27488eb81eab76717715569c7d57c
Initially populated with EGL_ANDROID_presentation_time (moved from the
EGL14 class) and the ES-relevant parts of EGL_KHR_create_context.
Bug: 8678160
Change-Id: Ifed2ee3da264ca701ae1f4b309a0758f7fcc3acc
We were recommending SystemClock#uptimeMillis() from Java code, but
millisecond resolution is a little coarse. We don't have an
appropriate call in SystemClock, so use System.nanoTime() instead.
Bug 8733179
Change-Id: Ifb85a03eabf7ff168966adcb5ed5914bbf3884b2
for single library:
/vendor/lib/egl/GLES.so
for multiple libraries:
/vendor/lib/egl/EGL.so
/vendor/lib/egl/GLESv1_CM.so
/vendor/lib/egl/GLESv2.so
EGL_BOARD_CONFIG as well as egl.cfg are not needed anymore.
To facilitate the transition, the loader will also look
for the older naming scheme.
Bug: 8631636
Change-Id: Id4b113468df29bae72b323f76598229914e1c7a1
The getarray() function checks to see if there's enough room in
the buffer, but it's using a byte count for the available size
and a possibly non-byte count for the space required. Dividing
down by the unit size corrects the problem.
Bug 8713753
Change-Id: Id42c0df65c3233dcc5f76d05e229f7d40d4c1f99
the code intended to filter out the software-renderer, but the
test as written was essentially a no-op.
the problem didn't happen most of the time because we had
updated egl.cfg to not even list the software renderer.
the test as written didn't generate a compile-time error
because String8 has a const char* cast operator; but the
end result was to compare pointers instead of the string
itself.
http://code.google.com/p/android/issues/detail?id=54606
Change-Id: I739dd1c838fbc24c5643a631fae19713a8ef1717
eglCreateSyncKHR requires a call to glFlush which we were not doing.
fixed by moving the code above eglSwapBuffers(), which both
fixes the problem and gives us a slightly better idea of when
the GPU is done drawing.
Change-Id: Ic826ef1fe25a6247742c3d49d0cb69f4031e3593
Updating the generator to handle GLvoid*/java.nio.Buffer return values
probably wouldn't be too hard, but this is the only function that
needs it currently.
Bug: 8566953
Change-Id: I359a951136ab479ab576ce2e5a2881b937b7e8c9
Just a search-and-replace on the glGetActiveAttrib special-case, since
they have the same signature and parameter handling.
Bug: 8566953
Change-Id: I40834d6f32bf9ecb39718df29036aa2d1bbfa07a
Some of these are new ES3 functions, some are existing ES2 functions
that can now use the new pixel pack/unpack buffer bindings.
glDrawElementsInstanced needs a special case since the pointer/offset
arg isn't the last one like the generator assumes.
Bug: 8566953
Change-Id: I638a36b0a31aefcb5bfee6f4d049348223045103
Return values are declared with the C return type, but the JNI
function returns the JNI return type. In the case of GLsync/jlong as
in glFenceSync(), this causes a compile error. So the generator now
explicitly casts the return value to the JNI return type.
Bug: 8566953
Change-Id: I814befe2e4cce745434cbc4e1c8639fc3ce8aeae
This change adds ES3 functions to GLES30.spec, disabling any that
require non-trivial changes for the generator to handle.
Steps taken to add these:
- Copy ES3 function declarations from gl3.h
- Remove GL_APICALL, GL_APIENTRY, and semicolon from each declaration
- Add whitespace around parens and *s as required by the parser
- Comment out functions that the generator doesn't understand or that
it generates bad Java interfaces for (by inspection).
Bug: 8566953
Change-Id: Iaaef7d53e24f9a576759dbba72cd206bae1c1276
With the addition of float framebuffer support in ES3, some parameters
to ES2 functions are now GLfloat instead of GLclampf. Both are
typedefs for 'float', so this is a source and binary compatible change.
Bug: 8566953
Change-Id: I0b5acc78da7799a04053fdb568205f793792cad9
We now detect at runtime which sync features to use, which
allows us to remove a lot of the compile-time configuration
options. There is still one option though, to disable
KHR_fence_sync on some devices (which are more efficient
without it).
- added a backdoor to get the vendor's EGL strings
the new logic is:
- use always ANDROID_native_fence_sync if available
- fallback to KHR_fence_sync if available and not disabled
by the compile-time option
- use KHR_wait_sync if available and either of the above is
enabled
Change-Id: I9c4b49d9ff1151faf902cc93bd53ea5f205aaabf