Use /(vendor|system)/lib64/egl for 64-bit EGL libraries

Change-Id: Ie64806bfe4ba60a3167b84685cf983d4ada1042d
This commit is contained in:
Dan Willemsen 2014-02-16 10:23:54 -08:00
parent 7d86b45472
commit 8edb8f5f2d
1 changed files with 14 additions and 0 deletions

View File

@ -187,8 +187,13 @@ void* Loader::open(egl_connection_t* cnx)
LOG_ALWAYS_FATAL_IF(!hnd, "couldn't find an OpenGL ES implementation");
#if defined(__LP64__)
cnx->libGles2 = load_wrapper("/system/lib64/libGLESv2.so");
cnx->libGles1 = load_wrapper("/system/lib64/libGLESv1_CM.so");
#else
cnx->libGles2 = load_wrapper("/system/lib/libGLESv2.so");
cnx->libGles1 = load_wrapper("/system/lib/libGLESv1_CM.so");
#endif
LOG_ALWAYS_FATAL_IF(!cnx->libGles2 || !cnx->libGles1,
"couldn't load system OpenGL ES wrapper libraries");
@ -268,8 +273,13 @@ void *Loader::load_driver(const char* kind,
String8 pattern;
pattern.appendFormat("lib%s", kind);
const char* const searchPaths[] = {
#if defined(__LP64__)
"/vendor/lib64/egl",
"/system/lib64/egl"
#else
"/vendor/lib/egl",
"/system/lib/egl"
#endif
};
// first, we search for the exact name of the GLES userspace
@ -310,7 +320,11 @@ void *Loader::load_driver(const char* kind,
if (checkGlesEmulationStatus() == 0) {
ALOGD("Emulator without GPU support detected. "
"Fallback to software renderer.");
#if defined(__LP64__)
result.setTo("/system/lib64/egl/libGLES_android.so");
#else
result.setTo("/system/lib/egl/libGLES_android.so");
#endif
return true;
}