am d5fe844b
: Merge "Use /(vendor|system)/lib64/egl for 64-bit EGL libraries"
* commit 'd5fe844b41778bf87101fc0a0e4e37e779678c50': Use /(vendor|system)/lib64/egl for 64-bit EGL libraries
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commit
8a9a2e24db
@ -187,8 +187,13 @@ void* Loader::open(egl_connection_t* cnx)
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LOG_ALWAYS_FATAL_IF(!hnd, "couldn't find an OpenGL ES implementation");
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#if defined(__LP64__)
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cnx->libGles2 = load_wrapper("/system/lib64/libGLESv2.so");
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cnx->libGles1 = load_wrapper("/system/lib64/libGLESv1_CM.so");
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#else
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cnx->libGles2 = load_wrapper("/system/lib/libGLESv2.so");
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cnx->libGles1 = load_wrapper("/system/lib/libGLESv1_CM.so");
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#endif
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LOG_ALWAYS_FATAL_IF(!cnx->libGles2 || !cnx->libGles1,
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"couldn't load system OpenGL ES wrapper libraries");
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@ -268,8 +273,13 @@ void *Loader::load_driver(const char* kind,
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String8 pattern;
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pattern.appendFormat("lib%s", kind);
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const char* const searchPaths[] = {
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#if defined(__LP64__)
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"/vendor/lib64/egl",
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"/system/lib64/egl"
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#else
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"/vendor/lib/egl",
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"/system/lib/egl"
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#endif
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};
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// first, we search for the exact name of the GLES userspace
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@ -310,7 +320,11 @@ void *Loader::load_driver(const char* kind,
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if (checkGlesEmulationStatus() == 0) {
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ALOGD("Emulator without GPU support detected. "
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"Fallback to software renderer.");
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#if defined(__LP64__)
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result.setTo("/system/lib64/egl/libGLES_android.so");
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#else
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result.setTo("/system/lib/egl/libGLES_android.so");
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#endif
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return true;
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}
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