Commit Graph

1653 Commits

Author SHA1 Message Date
Andreas Huber
9dbb77d04b Fix androidGetThreadPriority for non-pthread configurations.
related-to-build

Change-Id: Ic865af0865906f96fd615a56a030c8e3adaf13c4
2011-09-16 11:47:13 -07:00
Andreas Huber
1d60b9629c A new API "androidGetThreadPriority"
Change-Id: I6baeead8c70460863343fd557250635fb1e6a170
2011-09-16 09:33:22 -07:00
Jeff Brown
73aaf0d8d2 Velocity Tracker II: The Revenge of Velocity Tracker
Bug: 5265529

Rewrote the velocity tracker to fit a polynomial curve
to pointer movements using least squares linear regression.
The velocity is simply the first derivative of this polynomial.

Clients can also obtain an Estimator that describes the
complete terms of the estimating polynomial including
the coefficient of determination which provides a measure
of the quality of the fit (confidence).

Enhanced PointerLocation to display the movement curve predicted
by the estimator in addition to the velocity vector.

By default, the algorithm computes a 2nd degree (quadratic)
polynomial based on a 100ms recent history horizon.

Change-Id: Id377bef44117fce68fee2c41f90134ce3224d3a1
2011-09-14 19:16:37 -07:00
Jeff Brown
137c3c5495 Tweak VelocityTracker.
Bug: 5265529

Calculate the velocity using the most recent touch sample as the
point of reference instead of the oldest.  This change more heavily
weights recent touch samples and reduces the sample time window
used for calculation.  This significantly improves the accuracy
of fling gesture detection.

Change-Id: Ib1940933e786e5f6a731552a99bcd9400741d55f
2011-09-09 16:04:09 -07:00
Andy McFadden
aefc9cda45 Resurrect verbose binder logging
Updated the command name lists, and masked off the additional bits in
the command word when doing the name lookup.

Made descriptor values easier to grep for and consistent with kernel
output (i.e. decimal rather than hex).  Attempt to show transaction
descriptors as such (they're in a union with a pointer).

Also, the writeLines() function in Static was using a no-op
logging call to write an iovec.  It looks like all callers are using
N=1, so I just added a log for the first string.

Bug 5155269

Change-Id: I417b8d77da3eb6ee1d2069ba94047210f75738bc
2011-09-07 16:45:03 -07:00
Jamie Gennis
7f739ae68c Merge "SurfaceTexture: fix a test deadlock" 2011-09-05 14:51:20 -07:00
Pannag Sanketi
66378c63e6 Error check in queuebuffer in SurfaceTextureClient
In queuebuffer, if the surfacetexture returns an error,
surfacetextureclient should check for that and pass on the error.

Change-Id: Ie6d70e779fac0702f372eb4df5ecb655280875ee
2011-09-02 17:45:50 -07:00
Xia Wang
bc82a96491 Merge "Integreate surfacetexture test into our continuous test framework." 2011-08-31 09:26:34 -07:00
Xia Wang
4c875166c8 Integreate surfacetexture test into our continuous test framework.
Change-Id: Ic481f3a431166851947676d676749543c7afbbf7
2011-08-30 20:07:59 -07:00
Jamie Gennis
e68a52b0a2 SurfaceTexture: fix a test deadlock
This change fixes a test issue that resulted in a deadlock.

Change-Id: I4729e8dd47c8f5fea49bfeff3cea58627ead6d04
Bug: 5174876
2011-08-30 19:06:40 -07:00
Mathias Agopian
41b6aabf35 fix Surface positions are not floats
Added Surface.setPosition(float, float) which allows to set a surface's
position in float.

Bug: 5239859
Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
2011-08-30 18:51:54 -07:00
Glenn Kasten
940673f92e Merge "Add C++ thread API androidGetThreadSchedulingGroup" 2011-08-29 14:38:52 -07:00
Mathias Agopian
70e3f81d0f make sure to re-initialize SurfaceTexture to its default state on disconnect
this caused problems where the NavigationBar would disapear or be
drawn in the wrong orientation.

Change-Id: I083c41338db83a4afd14f427caec2f31c180d734
2011-08-25 17:03:30 -07:00
Mathias Agopian
87a96ea9ea Fix an issue where Surface::lock() would never update the output region
this bug was introduced recently. in some situations Surface::lock()
is not able to preserve the content of the back buffer and needs
to tell the caller to redraw everything.

Bug: 5186460
Change-Id: I14e03939ddfc1b7ad2a8b99ad79435314c60e78e
2011-08-23 21:18:36 -07:00
Jamie Gennis
7f7e85898f Merge "SurfaceTexture: fix queues-to-composer" 2011-08-18 14:31:39 -07:00
Jamie Gennis
582270d69d SurfaceTexture: fix queues-to-composer
This change fixes the NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER query of
Surface and SurfaceTextureClient.  Surface now uses the inherited
SurfaceTextureClient implementation of this query.  SurfaceTextureClient
now queries SurfaceFlinger to determine whether buffers that are queued
to its ISurfaceTexture will be sent to SurfaceFlinger (as opposed to
some other process).

Change-Id: Iff187e72f30d454229f07f896b438198978270a8
2011-08-17 18:19:00 -07:00
Mathias Agopian
29b5762efc don't return the current buffer from dequeueBuffer
we were not reseting mCurrentTexture in some situations
which in turn caused dequeueBuffers() return a
"FREE" buffer that was also current.
Very often it was harmless, but it created a race with
updateTexImage() which could cause the following
queueBuffers() to fail.

Bug: 5156325
Change-Id: If15a31dc869117543d220d6e5562c57116cbabdb
2011-08-17 15:49:13 -07:00
Mathias Agopian
3902be629b fix a small race condition when returning the default width/height of a SurfaceTexture
Change-Id: I581bf609505dfb5d4ec5957b2ef2c77df6cfb15f
2011-08-17 12:45:40 -07:00
Mathias Agopian
f9606df42b revert last change to EGLUtils::selectConfigForPixelFormat
EGLUtils::selectConfigForPixelFormat is only used by
command line tests and it simply selects a config
based on the EGL_NATIVE_VISUAL_ID.
2011-08-15 15:25:39 -07:00
Mathias Agopian
cbe527884a fix a memory leak and memory corruption in RefBase
we would leak a weakref_impl if a RefBase was never incWeak()'ed.
there was also a dangling pointer that would cause memory corruption
and double-delete when a custom destroyer was used to delay the
execution of ~RefBase.

it turns out that the custom destroyer feature caused most of the
problems, so it's now gone. The only client was SurfaceFlinger
who now handles things on its own.

RefBase is essentially back its "gingerbread" state, but the
code was slightly cleaned-up.

Bug: 5151207, 5084978
Change-Id: Id6ef1d707f96d96366f75068f77b30e0ce2722a5
2011-08-11 22:33:02 -07:00
Dave Burke
4925ee11f9 Revert "error out when SurfaceTexture APIs are called while not connected"
This reverts commit a04cda9986366ab480ad8008c4d923271b05d78e.

Conflicts:

	include/gui/SurfaceTexture.h
	libs/gui/SurfaceTexture.cpp

Change-Id: Ib655016462c496ee2a27f7cb33a6e8b18cfe684a
2011-08-11 15:13:19 +01:00
Mathias Agopian
3477588d13 Merge "Read leftover parcel data when a parceled Surface is found in the cache." 2011-08-10 19:45:34 -07:00
Mathias Agopian
8e19c2e97e fix a crasher in SurfaceTexture::updateTexImage()
we now make sure to drain the buffer queue on disconnect.
this happens only when in synchrnous mode. in async mode
we clear all buffers except the head of the queue.

for extra safety we also catch the null pointer
in updateTexImage (which should  never happen) and return
an error.

Bug: 5111008

Change-Id: I5174a6ecbb0de641c6510ef56a611cbb4e9e1f59
2011-08-10 17:35:52 -07:00
Mathias Agopian
2560d14ce8 rework dequeueBuffer()'s main loop.
this simplifies the code a bit and also makes sure
we reevaluate mAbandoned and mConnectedApi each time
we come back from waiting on mDequeueCondition

Change-Id: I1f8538b62ad321b51ed79d953b700036daba796d
2011-08-10 17:35:26 -07:00
Mathias Agopian
ef51b99219 error out when SurfaceTexture APIs are called while not connected
- also log a warning when freeAllBuffers is called with a non empty buffer queue
- rename freeAllBuffers to freeAllBuffersLocked

Change-Id: Idb71fdcf233b9ccae62d5a2a7c3c4bad2501d877
2011-08-10 17:33:46 -07:00
Ted Bonkenburg
e5d6eb81e2 Read leftover parcel data when a parceled Surface is found in the cache.
This fixes an issue where the Surface readFromParcel code was leaving
unread parcel data in the case where the Surface was re-used from the
sCachedSurfaces cache. On a cache miss the code is creating a new
Surface from the remainder of the parcel data. On a hit that data was
being left unread, so anything that parcels a Surface followed by
additional arguments may end up reading the wrong values.

Change-Id: I25365159d945c125bd1fcc9f17e39a4f00aece55
2011-08-09 22:45:38 -07:00
Mathias Agopian
2db6f0a40b fix a crasher in dumpsys
Bug: 5141729
Change-Id: Ib104d49c8660621180966be099198fe29c5bebf5
2011-08-09 15:49:26 -07:00
Mathias Agopian
b0c15c9908 free all buffers when ANativeWindow::disconnect is called
Change-Id: Ie06e73e5b44398cda9e99876f78175b5eef765dc
2011-08-08 20:25:45 -07:00
Mathias Agopian
5bfc24515b return correct value from query after connecting a surface
the first time a surface was connected, the values returned
by query NATIVE_WINDOW_DEFAULT_{WIDTH|HEIGHT} and
NATIVE_WINDOW_TRANSFORM_HINT were wrong until a call
to queueBuffer was performed.

Bug: 5137366, 5121607
Change-Id: I7ac6b5b0daa876638f6bed7c20f286a6e6d984f6
2011-08-08 20:25:44 -07:00
Mathias Agopian
af08d8ab6d Merge "improve dumpsys SurfaceFlinger output" 2011-08-08 20:13:16 -07:00
Mathias Agopian
e47498f8f2 add some logs to track a crash in eglCreateImageKHR
Bug: 5111008

Change-Id: I3e7f5b986151e80cbded39e0dec057770da52fc1
2011-08-08 19:36:22 -07:00
Mathias Agopian
ad795baecc improve dumpsys SurfaceFlinger output
we now output the handle and size of all buffers of each layer.

Change-Id: I8d011ee4ae9199f4198bd07bed770ec3bcf02986
2011-08-08 16:02:13 -07:00
Mathias Agopian
97a9884edc Add a 'release' method to the SurfaceTexture public Java API
Bug: 5063618
Change-Id: I689cb0c01c14e597ccfb4eb0972e64fa570bd4e8
2011-08-03 17:23:44 -07:00
Jeff Brown
ecc0e1014f Merge "Refactor input reader to add stylus support. Bug: 5064702" 2011-08-01 17:48:21 -07:00
Mathias Agopian
d05b34a079 Merge "connect/disconnect is now called from our EGL wrapper" 2011-08-01 16:36:02 -07:00
Mathias Agopian
81a6335052 connect/disconnect is now called from our EGL wrapper
the original connect/disconnect hooks are deprecated
and replace by api_connect/api_disconnect. the original
hooks are no no-ops.
api_connect/api_disconnect is now only called from the
android framework.

Bug: 5057915
Change-Id: I8ca64cd1acd6cabf915bf54689ec2e5f6dfa495a
2011-08-01 14:06:20 -07:00
Jamie Gennis
35770345e4 Merge "SurfaceTexture: allow set_buffer_count(2)" 2011-08-01 13:25:03 -07:00
Jeff Brown
5873ce46ad Refactor input reader to add stylus support.
Bug: 5064702

Introduced the concept of an InputListener to further decouple
the InputReader from the InputDispatcher.  The InputListener
exposes just the minimum interface that the InputReader needs
to communicate with the outside world.  The InputReader
passes arguments to the InputListener by reference, which makes
it easy to queue them up.

Consolidated all of the InputReader locks into one simple global
Mutex.  The reason this wasn't done before was due to potential
re-entrance in outbound calls to the InputDispatcher.  To fix this,
the InputReader now queues up all of the events it wants to send
using a QueuedInputListener, then flushes them outside of the
critical section after all of the event processing is finished.
Removing all of the InputMapper locks greatly simplifies the
implementation.

Added tests for new stylus features such as buttons, tool types,
and hovering.

Added some helpers to BitSet32 to handle common code patterns
like finding the first marked bit and clearing it.

Fixed a bug in VelocityTracker where the wrong pointer trace
could get cleared when handling ACTION_POINTER_DOWN.  Oops.

Changed PointerCoords so it no longer stores useless zero
axis values.  Removed editAxisValue because it is not very
useful when all zero value axes are absent and therefore
cannot be edited in place.

Added dispatch of stylus hover events.

Added support for distance and tool types.

Change-Id: I4cf14d134fcb1db7d10be5f2af7b37deef8f8468
2011-07-31 15:38:09 -07:00
Jamie Gennis
1c121f68fc SurfaceTexture: allow set_buffer_count(2)
This change relaxes an error check in SurfaceTexture::setBufferCount to
allow clients to explicitly set a buffer count of 2.  The clients that
will do this are camera and video decode.  Previously it was thought
that for those clients we would always use async mode, which requires a
minimum of 3 buffers.  However, we now believe that for some devices it
may make sense to use synchronous mode (with 2 buffers) to reduce memory
usage.

Bug: 5088418
Change-Id: I620a0ef75075745be9d6c8219e0246aaf33ba950
2011-07-30 16:00:11 -07:00
Mathias Agopian
a947de88e7 improve GraphicAllocator dump method
GraphicAllocator debugging cannot deal with
custom HAL formats. make this more obvious in the
log.

Change-Id: I202e58a7f213f32e725aa4eac62cdf6e50ca5894
2011-07-29 16:35:41 -07:00
Ying Wang
e993c420d0 Merge "Fix uses of all-subdir-makefiles" 2011-07-27 18:29:26 -07:00
Ying Wang
0a1fdd7d50 Fix uses of all-subdir-makefiles
We should use all-makefiles-under instead.
all-subdir-makefiles can be used only before any "include" statement.
Before this change, both subdirs were actually not included.

Change-Id: I6bf35d07f294a5012c9322096f999ac26e37432f
2011-07-27 16:59:08 -07:00
Kenny Root
b313559b21 Merge "Move extract native libraries to JNI code" 2011-07-27 15:54:51 -07:00
Mathias Agopian
96e108271b Merge "remove dead code and member variables." 2011-07-26 12:08:07 -07:00
Kenny Root
49a65e5526 Move extract native libraries to JNI code
The built-in ZipFile class was quite a long time to find an unpack
libraries. Move everything to using the libutils ZipFileRO class that
goes quite a bit faster. Initial measurements are 6 times faster than
the Java code.

Also, read files off the disk and compare their CRC against the APK's
CRC to see if we need to write the new file to disk. This also cuts down
the bootup time by up to a second per APK that has native files.

Change-Id: Ic464a7969a17368fb6a6b81d026888c4136c7603
2011-07-26 10:14:58 -07:00
Mathias Agopian
3fbce7c560 remove dead code and member variables.
also fix some comments and improve debugging logs.

Change-Id: I83e55309f306332b59e1ec46104c4a7fffbf3c97
2011-07-25 20:03:43 -07:00
Kenny Root
395dcd07f1 am 64ed1059: am e612c881: am 4f3a8db6: am 3cf03987: Merge "Continue idmap generation even if name lookup fails."
* commit '64ed105957098a900d58e7c2598e060cb37755ce':
  Continue idmap generation even if name lookup fails.
2011-07-25 17:24:52 -07:00
Kenny Root
66a2eec564 am e612c881: am 4f3a8db6: am 3cf03987: Merge "Continue idmap generation even if name lookup fails."
* commit 'e612c881ecf74770098aa9c07d4f0611ac982038':
  Continue idmap generation even if name lookup fails.
2011-07-25 12:21:06 -07:00
Jamie Gennis
fa1e002cec Merge "SurfaceTexture: enable RGB external textures" 2011-07-25 11:46:51 -07:00
Ted Bonkenburg
8d14330bd7 Merge "Add support for creating a Surface from a a SurfaceTexture." 2011-07-25 10:24:30 -07:00
Ted Bonkenburg
bd050ab2af Add support for creating a Surface from a a SurfaceTexture.
The Surface is already using SurfaceTexture internally and it is parcelable. This
is intended to replace and phase out ParcelSurfaceTexture in favor of creating a
new Surface.java object from an existing SurfaceTexture.

Change-Id: I8e2dd86614523da6abed6403e1d705a68fa19fdf
2011-07-22 16:36:44 -07:00
Jamie Gennis
1f8e09f40d SurfaceTexture: enable RGB external textures
This change removes support for conditionally using the GL_TEXTURE_2D
target for SurfaceTexture textures with RGB buffers.  It also enables
and fixes the RGB-based SurfaceTexture tests.

Change-Id: I9a251a981cf66af6b048b2e4c3fe7231e4774f4d
2011-07-22 15:45:18 -07:00
Jamie Gennis
7b305fffc3 SurfaceTexture: add the abandon method.
This change adds the 'abandon' method to the SurfaceTexture C++ class.
This method may be used to put the SurfaceTexture in an abandoned state,
causing all ISurfaceTexture methods to fail.

Change-Id: Ibd261f7b73f44e2bec36a8508bf92113cfb7cf95
2011-07-22 14:20:41 -07:00
Jamie Gennis
6e50219aee SurfaceTexture: add a deadlock scenario test
This change adds a test to ensure that a GL driver that's blocking on a
call to dequeueBuffer does not block other GL threads from rendering and
queueing buffers.

Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6
2011-07-22 14:03:31 -07:00
Jamie Gennis
1259e9d6ac Merge changes I799532f7,I5cffa6eb
* changes:
  SurfaceTexture: fix a comment
  SurfaceTexture: remove getAllocator
2011-07-22 13:34:57 -07:00
Mathias Agopian
bb66c9b5a9 Fix a few issues with NATIVE_WINDOW_TRANSFORM_HINT
- fixed uninitialized variable
- set hint to indentity when transform is too complex
- make sure FrameBufferNativeWindow doesn't fail on needed perform commands

Bug: 4487161
Change-Id: I7cb2b0869b72404732eca7cb2d145ff669e2ed9b
2011-07-21 14:50:29 -07:00
Jamie Gennis
976f494d53 SurfaceTexture: remove getAllocator
This change removes the SurfaceTexture::getAllocator method, as it's no
longer needed.  Proper refcounting of the Gralloc buffers is now handled
by the IGraphicBufferAlloc binder marshalling code.

Change-Id: I5cffa6ebfc1bc5828fb7ce0e0a5b2f55cd8479da
2011-07-21 14:32:56 -07:00
Kenny Root
2cc4e531f0 am 3cf03987: Merge "Continue idmap generation even if name lookup fails."
* commit '3cf039876177b5b314b635bb12a1dae1b42f4605':
  Continue idmap generation even if name lookup fails.
2011-07-21 13:09:05 -07:00
Kenny Root
c0e7a06170 Merge "Continue idmap generation even if name lookup fails." 2011-07-21 13:05:03 -07:00
Mathias Agopian
aa5e671921 Merge "clean-up. get rid ofunused code and members in Surface[Control].cpp" 2011-07-20 18:52:51 -07:00
Mathias Agopian
c10d9d90b2 clean-up. get rid ofunused code and members in Surface[Control].cpp
Change-Id: Ia7790ae28af2c2ac99eae01c2c5044ace4a490a4
2011-07-20 16:53:13 -07:00
Jeff Brown
585ef1e14a Remove unimplemented memory pool.
dlmalloc does such a great job that we don't need a pool anyways.

Change-Id: I105b28c4a5c491543959190c7c0a9de75a5b8052
2011-07-20 15:19:50 -07:00
Mathias Agopian
97c602c5af implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
Bug: 4487161
Change-Id: I883f34efe542c2a566d04966f873374f40c50092
2011-07-19 15:24:46 -07:00
Mathias Agopian
933389f758 use SurfaceTexture new scaling mode in SF
SF now obeys SurfaceTexture's scaling mode instead
of inferring it from the buffer's size

Change-Id: I4d50e9851abedd7e64bfcfc8af9eefb9fb668529
2011-07-19 13:05:12 -07:00
Mathias Agopian
7734ebfe47 Add set_scaling_mode() to ANativeWindow.
This allows to specify the scaling mode independently from
the buffer size.

Change-Id: Iaa2baa660445531a97d3fac192e580f4929c5d3b
2011-07-19 13:05:11 -07:00
Jamie Gennis
a2f3b90d98 Merge "SurfaceTexture: add a multi-SurfaceTexture test" 2011-07-18 15:00:54 -07:00
Mathias Agopian
8f9dbf9e13 move lock/unlock implementaion outside of Surface into SurfaceTextureClient
This makes ANativeWindow_lock/ANativeWindow_unlockAndPost work
with ANativeWindows implemented by Surface and SurfaceTextureClient.

Also, Surface now inherits directly from SurfaceTextureClient.

Bug: 5003724
Change-Id: I9f285877c7bae9a262e9a7af91c2bae78804b2ef
2011-07-15 17:47:08 -07:00
Jamie Gennis
0b7c4953a1 Merge "SurfaceTexture: fix SurfaceTextureGLToGLTest" 2011-07-15 12:35:34 -07:00
Jeff Brown
ce071667d0 Merge "Add a call to pthread_attr_destroy to avoid potential memory leaks." 2011-07-14 22:31:27 -07:00
Mathias Agopian
2773004a83 fix a typo in ISurfaceTexture IPC code
Change-Id: Ied1d9ddb0d849b17219d0ea3d333ce12be849419
2011-07-14 20:20:58 -07:00
Le-Chun Wu
3919950de8 Add a call to pthread_attr_destroy to avoid potential memory leaks.
Change-Id: Ib57efc3530e9793298190cc9cab19c9af54e11a7
2011-07-14 20:14:07 -07:00
Jamie Gennis
677517ae3f Merge changes Id9aa1003,I8c154189
* changes:
  SurfaceTexture: make (dis)connect into an IPC
  SurfaceTexture: add support for new connect values
2011-07-14 17:54:27 -07:00
Jamie Gennis
fe0a87b546 SurfaceTexture: make (dis)connect into an IPC
This change makes the ANativeWindow connect and disconnect calls result
in an IPC to the SurfaceTexture object.  This will allow us to prevent
multiple simultaneous connections from different processes.

Change-Id: Id9aa1003b1335b96ca6bd4a1f5a67aa433d42efb
2011-07-14 17:48:32 -07:00
Jamie Gennis
2640bfd168 SurfaceTexture: fix SurfaceTextureGLToGLTest
This change fixes a couple different issues in the
SurfaceTextureGLToGLTest test fixture:
  - incorrect use of conditions
  - move logging after the locks are acquired
  - call the parent class's TearDown method
  - clean up the SurfaceTexture before eglTerminate gets called

Change-Id: I6960e5ab7f144225f01a2089d3f849c99fed0b38
2011-07-14 17:11:47 -07:00
Jamie Gennis
3e646d62e5 SurfaceTexture: add support for new connect values
This change adds support to SurfaceTextureClient for the new enum values
that can be passed to the ANativeWindow connect call.

Change-Id: I8c15418909e43a15673a9b22a5eb40df6923b273
2011-07-14 15:03:33 -07:00
Jeff Brown
c105333997 Minor code cleanups in vector.
Fixed a potential bug where calling replaceAt with a reference to
an existing element in the vector at the same index would cause
the element to be destroyed while being copied to itself.

Refactored the conditions in _grow and _shrink for clarity.
The computations are exactly the same but I think it reads better
this way.  In particular, the ssize_t variable 's' is gone: it didn't
need to be signed anyways because its value could never be negative.

Change-Id: If087841c15e6a87160eee874720c4a77eb0e99a6
2011-07-14 04:11:23 -07:00
Jeff Brown
686f62fcaf Replace Vector _grow/_shrink checks with assert.
On review of the code, _grow and _shrink are checking for conditions
that cannot happen and that don't even really make sense.  For
example, if _shrink is called with where + amount > mCount then
this is really bad, however the check only considered the case
when where >= mCount and then it would arbitrarily choose a new
value for where.  Huh?

As it happens, the callers are correctly validating the
arguments before passing them down to these methods so we can
get rid of this code.

Change-Id: I921852dba8997065bb0e9cac733e82028d14afcd
2011-07-14 04:11:22 -07:00
Jeff Brown
8a1d693e59 Provide more descriptive name for InputChannel ashmem.
Change-Id: I4307de9f717ac4810b1b91ee0c1a3899325acf71
2011-07-13 22:27:37 -07:00
Mike Lockwood
c2be743a9c Remove some #ifdef HAVE_ANDROID_OS that were needed for the simulator build
Change-Id: I13d9f251f86c05ae5405f37adbf6b8e9660935ba
Signed-off-by: Mike Lockwood <lockwood@android.com>
2011-07-13 19:45:44 -04:00
Christopher Tate
a100c02b8d Compress the backup output stream
Zlib compression, with a full flush between each application's
data.  Encryption will be performed on the already-compressed data
once that's implemented.

On restore, the streamed data is similarly uncompressed on the fly.

Change-Id: I19b65c88e759a66527d10913d18fffa9df0bc011
2011-07-13 15:30:41 -07:00
Jeff Brown
7175398247 Merge "Remove the simulator target from all makefiles. Bug: 5010576" 2011-07-12 12:15:07 -07:00
Jeff Brown
baa44b89ec Remove the simulator target from all makefiles.
Bug: 5010576

Change-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8
2011-07-11 22:12:16 -07:00
Jamie Gennis
c8251a06df SurfaceTexture: add a multi-SurfaceTexture test
This change adds a test that does simple, unverified GL rendering to
multiple SurfaceTextures.

Change-Id: I51a41d68ae5a27e01ae93842242897b0d3558ca6
2011-07-11 19:06:39 -07:00
Mathias Agopian
cb8be17537 Merge "Fix typo in an assert's log" 2011-07-11 18:30:29 -07:00
Mathias Agopian
f6f177f2e2 Fix typo in an assert's log
Change-Id: I94883a23a0a92eaf3e4976f942f747a2137499ac
2011-07-11 16:26:18 -07:00
Jamie Gennis
0d0c5a6d6b Merge "EGL: fix the ANativeWindow size/fmt override" 2011-07-11 15:47:20 -07:00
Jamie Gennis
bee205fd58 EGL: fix the ANativeWindow size/fmt override
This change fixes how the Android EGL layer overrides the size and
format of an ANativeWindow in eglCreateWindowSurface.  The new behavior
is to leave the size untouched when overriding the format.  The previous
behavior was to reset the ANativeWindow to use the default size set by
the ANativeWindow implementation.

It also adds two new 'perform' methods to the ANativeWindow interface:
set_buffers_dimensions and set_buffers_format, and redefines the
behavior of set_buffers_geometry to be the combination of these two new
methods.

Additionally, this change adds an error check for the return value of
the new native_window_set_buffers_format call, which required adding a
(stub) handler for to FramebufferNativeWindow.

Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
2011-07-11 12:31:45 -07:00
Jeff Brown
e16986cae2 Eliminate single-process mode.
Bug: 5010576

Change-Id: Id450dc83efed4897d1e4ff451530fed14457aace
2011-07-08 19:54:07 -07:00
Mathias Agopian
6163091a2c Fix EGLUtils::selectConfigForPixelFormat()
- renderscript now calls EGL directly instead of relying on this function
- surfaceflinger also does its own EGLConfig selection
- selectConfigForPixelFormat stays for legacy reason (many tests use it) but
it now only tries to match the alpha channel of the format rather than the
format itself.

this will allow implementations who don't support the exact formats
defined in the HAL to work properly.

Bug: 4998223

Change-Id: Ic664dfc14d5072a514b6f77a115d1521bfc1578f
2011-07-08 14:37:05 -07:00
Glenn Kasten
4fb2427591 Add C++ thread API androidGetThreadSchedulingGroup
This API is intended for applications that need to read a thread's
scheduling group, while using the higher-level (C++) family of thread APIs.

Change-Id: I5e58017f74c3989b20b5b1cc2bc4483c95720520
2011-07-08 10:11:08 -07:00
Jamie Gennis
798ff739a1 Merge "SurfaceTexture: enable newly passing tests." 2011-07-07 14:42:12 -07:00
Jamie Gennis
47dd726460 SurfaceTexture: enable newly passing tests.
This change enables the following four SurfaceTextures tests:
  UpdateTexImageBeforeFrameFinishedWorks
  UpdateTexImageAfterFrameFinishedWorks
  RepeatedUpdateTexImageBeforeFrameFinishedWorks
  RepeatedUpdateTexImageAfterFrameFinishedWorks

Change-Id: I7632630bc97873e50d4a765ffc44a86f16ae62f1
2011-07-06 14:47:47 -07:00
Glenn Kasten
be3c018f8b Merge "Add Thread::join" 2011-07-06 11:37:53 -07:00
Mathias Agopian
429526c326 Merge "fix ScreenshotsOfProtectedBuffersFail" 2011-07-06 11:10:06 -07:00
Mathias Agopian
7946e416b6 Merge "return an error code with gralloc buffer allocation failures" 2011-07-06 11:09:55 -07:00
Glenn Kasten
f44c896b09 Merge "Thread ID zero for androidSetThreadSchedulingGroup" 2011-07-05 15:08:31 -07:00
Mathias Agopian
9303eee7dc fix ScreenshotsOfProtectedBuffersFail
- put the test window at the front most screen position
- use RGBA_8888 which is a mandatory format
- handle devices that don't support the protected usage flags

Bug: 4950464

Change-Id: I0005fb667cfe094e5978816e2924b294c5ef817e
2011-07-01 15:41:32 -07:00
Mathias Agopian
d9e8c64c3d return an error code with gralloc buffer allocation failures
Change-Id: I471e5d37ea7a42fc8a0f93446ee3b4229da37807
2011-07-01 14:53:49 -07:00
Pannag Sanketi
19e0a8bfe9 Merge "Minor fix in SurfaceTexture" 2011-06-30 18:38:18 -07:00
Pannag Sanketi
292a31a4c2 Minor fix in SurfaceTexture
Change-Id: Ic859715becf3e6d5107bd8beb8c577034d00ec52
2011-06-30 15:41:19 -07:00
Mathias Agopian
e6786c92d7 Merge "SF transactions are now O(1) wrt IPC instead of O(N)." 2011-06-29 16:15:56 -07:00
Mathias Agopian
698c0873cf SF transactions are now O(1) wrt IPC instead of O(N).
Change-Id: I57669852cbf6aabae244ea86940a08a5a27ffc43
2011-06-29 15:05:41 -07:00
Jason Simmons
acfc4829e4 Merge "Add a linear transform library to libutils" 2011-06-29 13:48:39 -07:00
Jeff Brown
771e5828e8 Merge "Improve input event consistency invariants." 2011-06-28 20:17:59 -07:00
Jeff Brown
7832080b5a Improve input event consistency invariants.
Fixed some issues where inconsistent streams of events could
be generated by the dispatcher, particularly when switching from
hovering with one device to hovering with another.

Fixed a bug where the touch pad would fail to generate a new
HOVER_MOVE following a tap event.  As a result, the hover event
stream would not resume until the user touched the touch pad
again.

Change-Id: I444dce84641fb12e56a0af84c931520771d6c493
2011-06-28 20:10:40 -07:00
Jason Simmons
c18d4da5e4 Add a linear transform library to libutils
Change-Id: Icdec5a6bebd9d8f24b3f335f8ec8b09a5810a774
2011-06-28 17:43:30 -07:00
Jamie Gennis
dfcff4b4ef SurfaceTexture: add a CPU -> GL sync test.
This change adds a test to verify that proper synchronization is done
when using SurfaceTexture to use CPU generated images as OpenGL ES
textures in 'synchronous mode'.  Synchronous mode is particularly tricky
because SurfaceTexture will allow the buffer that's currently bound to
the GL texture to be dequeued.  We rely on Gralloc's lock function to
block until this buffer is no longer being used by the OpenGL ES.

Change-Id: I1c4e37f3e9d60ab9a0905a90a1f5060fda8e485c
2011-06-28 13:18:07 -07:00
Jamie Gennis
67b4cff399 Merge changes I9fb59763,I8b2c6e00
* changes:
  SurfaceTexture: consume buffers after err checks
  SurfaceTexture: change onFrameAvailable behavior
2011-06-28 12:55:03 -07:00
Andy McFadden
bae6579eb2 Remove native EventRecurrence parser
Switch over to the new parser.

Bug 4575374

Change-Id: If78d8042fb266182900398f7fc464a048c779966
2011-06-28 07:43:27 -07:00
Mathias Agopian
99b49840d3 PermissionCache caches permission checks
This is intended to absorb the cost of the IPC
to the permission controller.
Cached permission checks cost about 3us, while
full blown ones are two orders of magnitude slower.

CAVEAT: PermissionCache can only handle system
permissions safely for now, because the cache is
not purged upon global permission changes.

Change-Id: I8b8a5e71e191e3c01e8f792f253c379190eee62e
2011-06-27 17:42:15 -07:00
Jamie Gennis
50c4efc2a4 SurfaceTexture: consume buffers after err checks
This change moves the point at which queued buffers get consumed to
after any error checks that could cause updateTexImage to fail.  This
way, if updateTexImage returns an error the buffer remains queued.
2011-06-27 15:45:40 -07:00
Jamie Gennis
3d8063b02e SurfaceTexture: change onFrameAvailable behavior
This change alters the conditions under which the onFrameAvailable
callback gets called by the C++ SurfaceTexture class.  The new behavior
is to call the callback whenever a frame gets queued that will be
visible to the buffer consumer.  This means that buffers queued in
synchronous mode always trigger the callback, as those buffers will
remain pending until they are consumed.  Buffers queued in asynchronous
mode will only trigger the callback if there was not previously an
unconsumed buffer pending.

The new behavior means that a consumer should perform a draw operation
exactly once for every onFrameAvailable call that it recieves.  This
change also modifies SurfaceFlinger and the SurfaceTexture JNI to
support of the new behavior.

Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40
2011-06-27 15:45:39 -07:00
Anu Sundararajan
5728a92e29 MemoryHeapBase: Save and binderize the offset
The offset that is used in the creation of the MemoryHeapBase must be saved, so
that it can be used to recreate the Heap when an IMemory object is passed
across process boundary through the binder.

Change-Id: Ie618fb5c0718e6711f55ed9235616fd801e648dc
Signed-off-by: Anu Sundararajan <sanuradha@ti.com>
Signed-off-by: Iliyan Malchev <malchev@google.com>
2011-06-27 13:48:51 -07:00
Christopher Tate
8408da0556 Merge "Fix settings restore" 2011-06-24 15:15:51 -07:00
Christopher Tate
cd604a1a6e Fix settings restore
Also correct the debug-mode logging of error locations in backup data.
Bug 4914182

Change-Id: Ie7dda0192afa819e42490b7ffd2d3db6f11968f6
2011-06-24 15:06:48 -07:00
Grace Kloba
14a0e58074 Add allowSynchronousMode to SurfaceTexture constructor.
Change-Id: I54f30a3c16bbe6b813f3bcd1d389da5627531304
2011-06-23 21:21:47 -07:00
Glenn Kasten
58e012d1e3 Add Thread::join
This new API will be used by applications that previously used the
lower-level pthread APIs (including pthread_join).  Centralizing on the
Thread class instead of pthread will permit additional functionality to
be added later in only one location.

Change-Id: I8460169ac9c61ac9f85752405ed54c94651058d7
2011-06-23 12:55:29 -07:00
Glenn Kasten
ce63396eff Thread ID zero for androidSetThreadSchedulingGroup
Already implemented by androidSetThreadPriority but not documented

Change-Id: I85302b17092952065f3f3a4214d8d8abdd465dbd
2011-06-22 17:45:30 -07:00
tedbo
1e7fa9e945 Add method to create a ParcelSurfaceTexture from android.view.Surface.
Change-Id: I05e343ab7e327478f60322af9373574b70c148f5
2011-06-22 16:18:09 -07:00
Jamie Gennis
c8c5152b19 SurfaceTexture: make tests use a large framebuffer.
This change makes the SurfaceTexture GL tests use a large (512x512)
framebuffer.  The tests now use glViewport to render to a region of the
framebuffer with a size matching that of the texture being drawn.  The
Npot test pixel checks must be changed because now the rendered region
is the same size as the texture.

Change-Id: Icc41803189c25e33ba1da7d2470720f0a11f3e4b
2011-06-20 15:42:57 -07:00
Jamie Gennis
b36bb97ae3 Merge "SurfaceTexture: fix a NULL ptr dereference." 2011-06-20 15:34:00 -07:00
Jamie Gennis
1c4414091c SurfaceTexture: fix a NULL ptr dereference.
This change adds a NULL check when searching the slot list in
SurfaceTextureClient for the slot corresponding to a buffer being
queued or canceled.

Bug: 4645023
Change-Id: I806cbc1e34da118ea33a83c4f25ce8193ba1c3ad
2011-06-20 14:16:49 -07:00
Jean-Baptiste Queru
75e3e4936b am e3b05d09: Merge "Tweaks for forward-compatibility"
* commit 'e3b05d09163257b888c86f2a560e10c48f4cf029':
  Tweaks for forward-compatibility
2011-06-20 09:05:07 -07:00
Jean-Baptiste Queru
3f3f5af40e Tweaks for forward-compatibility
Change-Id: Iec525edc186e78d5d865f82dd5b1f56263c22e86
2011-06-18 09:42:04 -07:00
Jamie Gennis
28bca1a772 Merge "SurfaceTexture: enable a test that now passes." 2011-06-17 10:45:15 -07:00
Jamie Gennis
4661a50121 Merge "SurfaceTexture: enable a test that is now passing." 2011-06-17 10:45:01 -07:00
Mathias Agopian
e397ce2880 am 0887b8c2: am 8e18668d: revert surfaceflinger leak fix as it uncovered a crasher on xoom (DO NOT MERGE)
* commit '0887b8c2e583e682cd2c1bc909cb3fdbec704004':
  revert surfaceflinger leak fix as it uncovered a crasher on xoom (DO NOT MERGE)
2011-06-15 22:42:52 -07:00
Mathias Agopian
dbe60ddd85 am d5244e0a: am 52a43990: Revert "revert surfaceflinger leak fix as it uncovered a crasher on xoom"
* commit 'd5244e0a88ed2f843651aa5ffdc71a45c968e0f3':
  Revert "revert surfaceflinger leak fix as it uncovered a crasher on xoom"
2011-06-15 22:12:32 -07:00
Kenny Root
111280a8de Use rand() for MinGW
The version of MinGW we use doesn't have nrand48() which is really lame,
but we need to use libutils in the Windows SDK.

Change-Id: If854c03dbf02bc29e79f49e4539f08c2bf057517
2011-06-15 20:55:49 -07:00
Mathias Agopian
1b2c2a9ea0 revert surfaceflinger leak fix as it uncovered a crasher on xoom (DO NOT MERGE)
This reverts commit 52a43990880b27808bcf562afcc4209d34728e6e.

Change-Id: I1856a48f863b051395b8091ddfd1e01292fa1b1e
2011-06-15 20:45:32 -07:00
Mathias Agopian
63ad28fb53 Revert "revert surfaceflinger leak fix as it uncovered a crasher on xoom"
This reverts commit af6edba59e250adbdfa5b3c3be134f70d8c38a16.

Change-Id: I7793d3ca8a4d20a2b188364f47854328ab5f586d
2011-06-15 20:42:25 -07:00
Mathias Agopian
e776586a08 am 7ecdeb6e: am d20d72d1: Merge "revert surfaceflinger leak fix as it uncovered a crasher on xoom" into honeycomb-mr2
* commit '7ecdeb6e548ff71d4f70b343e30136e89eaa3e33':
  revert surfaceflinger leak fix as it uncovered a crasher on xoom
2011-06-15 20:21:31 -07:00
Mathias Agopian
3790e7997a revert surfaceflinger leak fix as it uncovered a crasher on xoom
Bug: 4600244
Change-Id: Ia68ebf0f243a051ff6a21b3863e3e5d259bbf7ac
2011-06-15 19:31:04 -07:00
Mathias Agopian
35cc0fcd51 am afffa8fa: fix RefBase so it retains binary-compatibility with gingerbread (DO NOT MERGE)
* commit 'afffa8fa9f82a7343e1158bf921931fd3e3df615':
  fix RefBase so it retains binary-compatibility with gingerbread (DO NOT MERGE)
2011-06-15 14:13:04 -07:00
Jamie Gennis
07ed1a94bc SurfaceTexture: enable a test that now passes.
This change enables the QueryFormatAfterSettingWorks.

Change-Id: Ic868011a36a6c86c8646880246cd5b6960a13364
2011-06-15 12:44:01 -07:00
Jamie Gennis
d05bb2ed4c SurfaceTexture: enable a test that is now passing.
This change enables the TexturingFromCpuFilledYV12BufferPow2 test.

Change-Id: Ib356ee3d2f8979f34f849fd4090f598295e2e92e
2011-06-15 12:44:01 -07:00
Glenn Kasten
982a69f827 Merge "Bug 4608375" 2011-06-14 17:54:25 -07:00
Jamie Gennis
5dd0c4fd7e SurfaceTexture: increase the test's Surface layer.
This change increases the Surface layer used for displaying the test
results so that the tests will be visible over other windows in the
system.

Change-Id: I47f147f8743ff2a39d57d551811668371202bd31
2011-06-14 13:45:53 -07:00
Jamie Gennis
1876d13e45 SurfaceTexture: add some RGBA_8888 tests.
Change-Id: Id09915c98a00eca1209b7dab32039a06d260908e
2011-06-14 13:45:53 -07:00
Jamie Gennis
8b69defa2f SurfaceTextureClient: minor test refactoring.
Change-Id: Iabc6d27ca35d30d896c6aef65c4f1b5a1eed47b8
2011-06-14 13:45:52 -07:00
Jamie Gennis
135abde4c2 Merge "SurfaceTexture: add a format querying test." 2011-06-14 13:39:05 -07:00
Glenn Kasten
f0c412513f Bug 4608375
Update priority and policy together for audio threads

Change-Id: Ib3b07b32586c222c4aacbf23414ae8b05db502be
2011-06-14 10:41:50 -07:00
Mathias Agopian
ddc31c3e2b fix RefBase so it retains binary-compatibility with gingerbread
Bug: 4595257
Change-Id: I0d5e10f497e3f39868bff58f6ded510c38b44b12
2011-06-13 18:39:45 -07:00
Mathias Agopian
80728d87c9 Merge changes I9b8e1962,I7bb843ca
* changes:
  Temporarily don't return the current buffer in synchronous mode
  unify SurfaceTexture and Surface
2011-06-13 17:20:53 -07:00
Mathias Agopian
e122079be6 Temporarily don't return the current buffer in synchronous mode
activate synchronous mode by default.
2011-06-13 15:51:35 -07:00
Mathias Agopian
a67932fe68 unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
2011-06-13 15:51:35 -07:00
Jamie Gennis
a6f35dd36e SurfaceTexture: add a format querying test.
This change adds a test to verify that querying the format of a
SurfaceTextureClient immediately after setting it returns the correct
result.  The test is currently disabled because it does not pass.

Change-Id: I5bddb39c5bf96d6104624094383d410ed913e9f3
2011-06-13 15:01:05 -07:00
Jamie Gennis
9fbf761e44 Merge changes Ic9186db2,Id5a7cdff
* changes:
  SurfaceTexture: disable a deadlocking test.
  SurfaceTexture: add a pixel tolerance to the tests.
2011-06-13 14:48:11 -07:00
Mathias Agopian
7794b30589 am 77079399: am a9c9a4ba: fix RefBase so it retains binary-compatibility with gingerbread (DO NOT MERGE)
* commit '77079399fca3e9c71e2ac06f3da26934e1c278b9':
  fix RefBase so it retains binary-compatibility with gingerbread (DO NOT MERGE)
2011-06-13 14:15:00 -07:00
Mathias Agopian
76feee7a58 fix RefBase so it retains binary-compatibility with gingerbread (DO NOT MERGE)
Bug: 4595257
Change-Id: I4773cf4fe59b2509db0ed733739eb6961d473b25
2011-06-13 13:58:34 -07:00