Read leftover parcel data when a parceled Surface is found in the cache.

This fixes an issue where the Surface readFromParcel code was leaving
unread parcel data in the case where the Surface was re-used from the
sCachedSurfaces cache. On a cache miss the code is creating a new
Surface from the remainder of the parcel data. On a hit that data was
being left unread, so anything that parcels a Surface followed by
additional arguments may end up reading the wrong values.

Change-Id: I25365159d945c125bd1fcc9f17e39a4f00aece55
This commit is contained in:
Ted Bonkenburg 2011-08-09 22:38:41 -07:00
parent eb64d41bb4
commit e5d6eb81e2
1 changed files with 5 additions and 0 deletions

View File

@ -277,6 +277,11 @@ sp<Surface> Surface::readFromParcel(const Parcel& data) {
if (surface == 0) {
surface = new Surface(data, binder);
sCachedSurfaces.add(binder, surface);
} else {
// The Surface was found in the cache, but we still should clear any
// remaining data from the parcel.
data.readStrongBinder(); // ISurfaceTexture
data.readInt32(); // identity
}
if (surface->mSurface == NULL && surface->getISurfaceTexture() == NULL) {
surface = 0;