make sure to re-initialize SurfaceTexture to its default state on disconnect
this caused problems where the NavigationBar would disapear or be drawn in the wrong orientation. Change-Id: I083c41338db83a4afd14f427caec2f31c180d734
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@ -608,6 +608,9 @@ status_t SurfaceTexture::disconnect(int api) {
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if (mConnectedApi == api) {
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drainQueueAndFreeBuffersLocked();
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mConnectedApi = NO_CONNECTED_API;
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mNextCrop.makeInvalid();
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mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
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mNextTransform = 0;
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mDequeueCondition.signal();
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} else {
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LOGE("disconnect: connected to another api (cur=%d, req=%d)",
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@ -1022,7 +1025,7 @@ void SurfaceTexture::dump(String8& result, const char* prefix,
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mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
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mCurrentTransform, mCurrentTexture,
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prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, mNextCrop.bottom,
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mCurrentTransform, fifoSize, fifo.string()
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mNextTransform, fifoSize, fifo.string()
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);
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result.append(buffer);
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@ -407,8 +407,15 @@ int SurfaceTextureClient::disconnect(int api) {
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LOGV("SurfaceTextureClient::disconnect");
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Mutex::Autolock lock(mMutex);
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int err = mSurfaceTexture->disconnect(api);
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if (!err && api == NATIVE_WINDOW_API_CPU) {
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mConnectedToCpu = false;
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if (!err) {
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freeAllBuffers();
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mReqFormat = 0;
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mReqWidth = 0;
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mReqHeight = 0;
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mReqUsage = 0;
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if (api == NATIVE_WINDOW_API_CPU) {
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mConnectedToCpu = false;
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}
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}
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return err;
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}
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