This change makes the ANativeWindow connect and disconnect calls result
in an IPC to the SurfaceTexture object. This will allow us to prevent
multiple simultaneous connections from different processes.
Change-Id: Id9aa1003b1335b96ca6bd4a1f5a67aa433d42efb
This change fixes how the Android EGL layer overrides the size and
format of an ANativeWindow in eglCreateWindowSurface. The new behavior
is to leave the size untouched when overriding the format. The previous
behavior was to reset the ANativeWindow to use the default size set by
the ANativeWindow implementation.
It also adds two new 'perform' methods to the ANativeWindow interface:
set_buffers_dimensions and set_buffers_format, and redefines the
behavior of set_buffers_geometry to be the combination of these two new
methods.
Additionally, this change adds an error check for the return value of
the new native_window_set_buffers_format call, which required adding a
(stub) handler for to FramebufferNativeWindow.
Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
This API is intended for applications that need to read a thread's
scheduling group, while using the higher-level (C++) family of thread APIs.
Change-Id: I5e58017f74c3989b20b5b1cc2bc4483c95720520
Modified the touch input mapper to assign pointer ids sequentially
starting from 0 instead of using the tracking id or slot index
supplied by the driver. Applications should not depend on this
ordering but some do. (sigh)
Bug: 4980884
Change-Id: I0dfeb3ac27c57a7102a13c960c760e2a02eb7669
This is intended to absorb the cost of the IPC
to the permission controller.
Cached permission checks cost about 3us, while
full blown ones are two orders of magnitude slower.
CAVEAT: PermissionCache can only handle system
permissions safely for now, because the cache is
not purged upon global permission changes.
Change-Id: I8b8a5e71e191e3c01e8f792f253c379190eee62e
This change alters the conditions under which the onFrameAvailable
callback gets called by the C++ SurfaceTexture class. The new behavior
is to call the callback whenever a frame gets queued that will be
visible to the buffer consumer. This means that buffers queued in
synchronous mode always trigger the callback, as those buffers will
remain pending until they are consumed. Buffers queued in asynchronous
mode will only trigger the callback if there was not previously an
unconsumed buffer pending.
The new behavior means that a consumer should perform a draw operation
exactly once for every onFrameAvailable call that it recieves. This
change also modifies SurfaceFlinger and the SurfaceTexture JNI to
support of the new behavior.
Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40
The offset that is used in the creation of the MemoryHeapBase must be saved, so
that it can be used to recreate the Heap when an IMemory object is passed
across process boundary through the binder.
Change-Id: Ie618fb5c0718e6711f55ed9235616fd801e648dc
Signed-off-by: Anu Sundararajan <sanuradha@ti.com>
Signed-off-by: Iliyan Malchev <malchev@google.com>
This new API will be used by applications that previously used the
lower-level pthread APIs (including pthread_join). Centralizing on the
Thread class instead of pthread will permit additional functionality to
be added later in only one location.
Change-Id: I8460169ac9c61ac9f85752405ed54c94651058d7
This change adds a NULL check when searching the slot list in
SurfaceTextureClient for the slot corresponding to a buffer being
queued or canceled.
Bug: 4645023
Change-Id: I806cbc1e34da118ea33a83c4f25ce8193ba1c3ad
Also revert all dependent changes:
This reverts commit 8e18668d14adf601cbe5973030c310ec23d88461.
This reverts commit 69b4587bfbb3e98f793959d9123340360fa233a2.
This reverts commit a9c9a4baf24700e8817d47d8ea8da1742caea0b5.
This reverts commit 2c0042b666a969091c931614f2fc0dce2f1cfac8.
This reverts commit f6c8206735e7e078461e5f2aef6e1a1446fdd075.
This reverts commit 24855c09173a6caaec7dcedd0c2d7ce15121d39b.
Change-Id: I33e699640f3f59e42fa03c99a9a1b7af0d27d4d8
The version of MinGW we use doesn't have nrand48() which is really lame,
but we need to use libutils in the Windows SDK.
Change-Id: If854c03dbf02bc29e79f49e4539f08c2bf057517
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
This change moves the computation of the transform matrix out of
getTransformMatrix and instead performs the computation when
updateTexImage gets called. This is needed in order for
getTransformMatrix to succeed even if the buffers have been freed (e.g.
by changing the buffer count) because the computation depends upon the
properties of the current GraphicBuffer.
Change-Id: Ied541ab8747b7ad604f862717135f9a16a816be9
Bug: 4490420
pthread_create already includes the necessary memory barriers:
- parent at pthread_create : pthread_mutex_unlock(start_mutex)
- child at __thread_entry : pthread_mutex_lock(start_mutex)
Add lock around uses of mThread.
Added comments:
- uses of mThread require lock
- androidCreateRawThreadEtc returned ID is not safe for direct use from non-parent threads.
Change-Id: I18cb296b41ddaf64cf127b57aab31154319b5970
Bug: 4364920
Velocity damping proved to be a bad idea because it would
cause a significant ramp in velocity at the beginning of
a gesture, instead of the desired smooth behavior. Oh well.
Change-Id: Ie631946f47ef2492bd71fbed1ab44bbb39a875a8
Fix a race that could cause GL commands to be executed from the wrong thread.
RefBase subclasses can now decide how they want to be destroyed.
Fix a race in SurfaceFlinger that could cause layers to be leaked forever.
Fix a race-condtion in SurfaceFlinger that could lead to a crash.
initial cherry-pick:
resolved conflicts for merge of b9783b49 to honeycomb-plus-aosp
Change-Id: I2a335e03fff219e35c18a7b0089b3a11d636576f
Add support for 9-axis gravity and linear-acceleration sensors
virtual orientation sensor using 9-axis fusion
Change-Id: I6717539373fce781c10e97b6fa59f68a831a592f
Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: Ib647dbd7a57a7f30dd9c6e2c260df51d7bbdd18e
This change fixes up some stale comments, member variable names, log
messages and disables a failing test.
Change-Id: Ic1d3344b18066cf710e4a42838b2417c6b1f2f6c
* commit 'c9cd2387b6938a6fbefc731d2177902266f2a130':
Fix a race that could cause GL commands to be executed from the wrong thread.
RefBase subclasses can now decide how they want to be destroyed.
Fix a race in SurfaceFlinger that could cause layers to be leaked forever.
Fix a race-condtion in SurfaceFlinger that could lead to a crash.
Added a timeout mechanism to EventHub and InputReader so that
InputMappers can request timeouts to perform delayed processing of
input when needed.
Change-Id: I89c1171c9326c6e413042e3ee13aa9f7f1fc0454
Replaced VelocityTracker with a faster and more accurate
native implementation. This avoids the duplicate maintenance
overhead of having two implementations.
The new algorithm requires that the sample duration be at least
10ms in order to contribute to the velocity calculation. This
ensures that the velocity is not severely overestimated when
samples arrive in bursts.
The new algorithm computes the exponentially weighted moving
average using weights based on the relative duration of successive
sample periods.
The new algorithm is also more careful about how it handles
individual pointers going down or up and their effects on the
collected movement traces. The intent is to preserve the last
known velocity of pointers as they go up while also ensuring
that other motion samples do not count twice in that case.
Bug: 4086785
Change-Id: I95054102397c4b6a9076dc6a0fc841b4beec7920
1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
While dragging, the pointer follows the finger that is moving
fastest. This is important if there are additional fingers
down on the touch pad for the purpose of applying force
to an integrated button underneath.
4. Two fingers near each other moving in the same direction
are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
transformed into touches in the vicinity of the pointer.
This makes scale/zoom and rotate gestures possible.
Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.
Change-Id: I7b7ddacc724fb1306e1590dbaebb740d3130d7cd
This adds a destroy() virtual on RefBase which
sublasses can implement. destroy() is called
in lieu of the destructor whenthe last strong
ref goes away.
Bug: 4483050
Change-Id: I8cbf6044a6fd3f01043a45592b5a60fa1e5fade2
This adds a destroy() virtual on RefBase which
sublasses can implement. destroy() is called
in lieu of the destructor whenthe last strong
ref goes away.
This change adds an implementation of a cache that stores key/value
pairs of unstructured binary blobs.
Change-Id: Idd01fdabedfa3aed6d359a6efb0592967af52651
Added the concept of pointer properties in a MotionEvent.
This is currently used to track the pointer tool type to enable
applications to distinguish finger touches from a stylus.
Button states are also reported to application as part of touch events.
There are no new actions for detecting changes in button states.
The application should instead query the button state from the
MotionEvent and take appropriate action as needed.
A good time to check the button state is on ACTION_DOWN.
As a side-effect, applications that do not support multiple buttons
will treat primary, secondary and tertiary buttons identically
for all touch events.
The back button on the mouse is mapped to KEYCODE_BACK
and the forward button is mapped to KEYCODE_FORWARD.
Added basic plumbing for the secondary mouse button to invoke
the context menu, particularly in lists.
Added clamp and split methods on MotionEvent to take care of
common filtering operations so we don't have them scattered
in multiple places across the framework.
Bug: 4260011
Change-Id: Ie992b4d4e00c8f2e76b961da0a902145b27f6d83
You can now specify resource configuration variants "wNNNdp"
and "hNNNdp". These are the minimum screen width/height in "dp"
units. This allows you to do things like have your app adjust
its layout based only on the about of horizontal space available.
This introduces a new configuration change flag for screen size.
Note that this configuration change happens each time the orientation
changes. Applications often say they handle the orientation change
to avoid being restarted at a screen rotation, and this will now
cause them to be restarted. To address this, we assume the app can
handle this new config change if its target SDK version is < ICS.
Change-Id: I4acb73d82677b74092c1da9e4046a4951921f9f4
This change the binder protocol between SurfaceTextureClient
and SurfaceTexture. dequeueBuffer() now takes the requested
parameters for the buffer. SurfaceTexture decides if the
buffer needs to be reallocated and does the allocation
if needed. In that case it returns BUFFER_NEEDS_REALLOCATION
to tell SurfaceTextureClient that it needs to call
requestBuffer (which all parameters have been removed) to
acquire a pointer to the buffer.
dequeueBuffer and requestBuffer could be folded into a single
IPC call, but we chose to optimize the case where buffers are
not created and avoid some complexity in the marshalling code.
Change-Id: I097a7f6f40a3491e10f3f3742eab33999286c304
This is the basic infrastructure for pulling a full(*) backup of the
device's data over an adb(**) connection to the local device. The
basic process consists of these interacting pieces:
1. The framework's BackupManagerService, which coordinates the
collection of app data and routing to the destination.
2. A new framework-provided BackupAgent implementation called
FullBackupAgent, which is instantiated in the target applications'
processes in turn, and knows how to emit a datastream that contains
all of the app's saved data files.
3. A new shell-level program called "bu" that is used to bridge from
adb to the framework's Backup Manager.
4. adb itself, which now knows how to use 'bu' to kick off a backup
operation and pull the resulting data stream to the desktop host.
5. A system-provided application that verifies with the user that
an attempted backup/restore operation is in fact expected and to
be allowed.
The full agent implementation is not used during normal operation of
the delta-based app-customized remote backup process. Instead it's
used during user-confirmed *full* backup of applications and all their
data to a local destination, e.g. via the adb connection.
The output format is 'tar'. This makes it very easy for the end
user to examine the resulting dataset, e.g. for purpose of extracting
files for debug purposes; as well as making it easy to contemplate
adding things like a direct gzip stage to the data pipeline during
backup/restore. It also makes it convenient to construct and maintain
synthetic backup datasets for testing purposes.
Within the tar format, certain artificial conventions are used.
All files are stored within top-level directories according to
their semantic origin:
apps/pkgname/a/ : Application .apk file itself
apps/pkgname/obb/: The application's associated .obb containers
apps/pkgname/f/ : The subtree rooted at the getFilesDir() location
apps/pkgname/db/ : The subtree rooted at the getDatabasePath() parent
apps/pkgname/sp/ : The subtree rooted at the getSharedPrefsFile() parent
apps/pkgname/r/ : Files stored relative to the root of the app's file tree
apps/pkgname/c/ : Reserved for the app's getCacheDir() tree; not stored.
For each package, the first entry in the tar stream is a file called
"_manifest", nominally rooted at apps/pkgname. This file contains some
metadata about the package whose data is stored in the archive.
The contents of shared storage can optionally be included in the tar
stream. It is placed in the synthetic location:
shared/...
uid/gid are ignored; app uids are assigned at install time, and the
app's data is handled from within its own execution environment, so
will automatically have the app's correct uid.
Forward-locked .apk files are never backed up. System-partition
.apk files are not backed up unless they have been overridden by a
post-factory upgrade, in which case the current .apk *is* backed up --
i.e. the .apk that matches the on-disk data. The manifest preceding
each application's portion of the tar stream provides version numbers
and signature blocks for version checking, as well as an indication
of whether the restore logic should expect to install the .apk before
extracting the data.
System packages can designate their own full backup agents. This is
to manage things like the settings provider which (a) cannot be shut
down on the fly in order to do a clean snapshot of their file trees,
and (b) manage data that is not only irrelevant but actively hostile
to non-identical devices -- CDMA telephony settings would seriously
mess up a GSM device if emplaced there blind, for example.
When a full backup or restore is initiated from adb, the system will
present a confirmation UI that the user must explicitly respond to
within a short [~ 30 seconds] timeout. This is to avoid the
possibility of malicious desktop-side software secretly grabbing a copy
of all the user's data for nefarious purposes.
(*) The backup is not strictly a full mirror. In particular, the
settings database is not cloned; it is handled the same way that
it is in cloud backup/restore. This is because some settings
are actively destructive if cloned onto a different (or
especially a different-model) device: telephony settings and
AndroidID are good examples of this.
(**) On the framework side it doesn't care that it's adb; it just
sends the tar stream to a file descriptor. This can easily be
retargeted around whatever transport we might decide to use
in the future.
KNOWN ISSUES:
* the security UI is desperately ugly; no proper designs have yet
been done for it
* restore is not yet implemented
* shared storage backup is not yet implemented
* symlinks aren't yet handled, though some infrastructure for
dealing with them has been put in place.
Change-Id: Ia8347611e23b398af36ea22c36dff0a276b1ce91
First step of improving app screen size compatibility mode. When
running in compat mode, an application's windows are scaled up on
the screen rather than being small with 1:1 pixels.
Currently we scale the application to fill the entire screen, so
don't use an even pixel scaling. Though this may have some
negative impact on the appearance (it looks okay to me), it has a
big benefit of allowing us to now treat these apps as normal
full-screens apps and do the normal transition animations as you
move in and out and around in them.
This introduces fun stuff in the input system to take care of
modifying pointer coordinates to account for the app window
surface scaling. The input dispatcher is told about the scale
that is being applied to each window and, when there is one,
adjusts pointer events appropriately as they are being sent
to the transport.
Also modified is CompatibilityInfo, which has been greatly
simplified to not be so insane and incomprehendible. It is
now simple -- when constructed it determines if the given app
is compatible with the current screen size and density, and
that is that.
There are new APIs on ActivityManagerService to put applications
that we would traditionally consider compatible with larger screens
in compatibility mode. This is the start of a facility to have
a UI affordance for a user to switch apps in and out of
compatibility.
To test switching of modes, there is a new variation of the "am"
command to do this: am screen-compat [on|off] [package]
This mode switching has the fundamentals of restarting activities
when it is changed, though the state still needs to be persisted
and the overall mode switch cleaned up.
For the few small apps I have tested, things mostly seem to be
working well. I know of one problem with the text selection
handles being drawn at the wrong position because at some point
the window offset is being scaled incorrectly. There are
probably other similar issues around the interaction between
two windows because the different window coordinate spaces are
done in a hacky way instead of being formally integrated into
the window manager layout process.
Change-Id: Ie038e3746b448135117bd860859d74e360938557
These definitions have been moved to system/core.
Change-Id: I021b6b5f2fd72d538b5ccdcb33860ebd3004d9ad
Signed-off-by: Iliyan Malchev <malchev@google.com>
query() does not modify the object's data, so it needs to be a const method
Change-Id: I67c40a3c865461e6f1cc2193fd2d74286ff6ac8f
Signed-off-by: Iliyan Malchev <malchev@google.com>
Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: I5126b1e69d95252fda7f2a684c9287e239a57163
This removes the old non-public C++ API for TTS
engines and replaces it with a Java API.
The new API is still @hidden, until it has been approved.
Bug: 4148636
Change-Id: I7614ff788e11f897e87052f684f1b4938d539fb7
This leak was intentional, it was there to deal with the fact that
some gralloc implementations don't track buffer handles with
file-descriptors so buffers needed to stay alive until there were
registered, which is not guaranteed by binder transactions.
In this new implementation, we use a small BBinder holding a
reference to the buffer, which with tuck into the parcel. This forces
the reference to stay alive until the parcel is destroyed, which
is guaranteed (by construction) to happen after the buffer is
registered.
this allows the public facing API to not expose the previous hack.
Change-Id: I1dd6cd83679a2b7457ad628169e2851acc027143
You can now specify resource configuration variants "wNNNdp"
and "hNNNdp". These are the minimum screen width/height in "dp"
units. This allows you to do things like have your app adjust
its layout based only on the about of horizontal space available.
This introduces a new configuration change flag for screen size.
Note that this configuration change happens each time the orientation
changes. Applications often say they handle the orientation change
to avoid being restarted at a screen rotation, and this will now
cause them to be restarted. To address this, we assume the app can
handle this new config change if its target SDK version is < ICS.
Change-Id: I22f8afa136b4f274423978c570fa7c9855040496
SurfaceTexture now has the concept of default size a new method,
setDefaultBufferSize() to set it. When the default size is
changed, dequeueBuffer() will return a value telling the
client that it must ask for a new buffer.
The above only applies if the client has not
overriden the buffer size with setGeometry.
Change-Id: I520dc40363054b7e37fdb67d6a2e7bce70326e81
Runtime resource overlay allows unmodified applications to appear
as if they had been compiled with additional resources defined. See
libs/utils/README for more information.
This commit is the first iteration of runtime resource overlay. It
provides the actual overlay modifications and loading of trusted overlay
packages (ie residing in /vendor) targeting framework-res.apk.
This commit loads exactly one overlay package. The overlay,
if present, must target framework-res.apk and be located at
/vendor/overlay/framework/framework-res.apk.
Change-Id: If26ee7754813004a96c043dba37fbe99fa3919db
The idea is to assist with debugging by identifying cases in which
the input event stream is corrupted.
Change-Id: I0a00e52bbe2716be1b3dfc7c02a754492d8e7f1f
This patch adds a mechanism for capturing, filtering, transforming
and injecting input events at a very low level before the input
dispatcher attempts to deliver them to applications. At this time,
the mechanism is only intended to be used by the accessibility
system to implement built-in system-level accessibility affordances.
The accessibility input filter is currently just a stub.
It logs the input events receives and reinjects them unchanged,
except that it transforms KEYCODE_Q into KEYCODE_Z.
Currently, the accessibility input filter is installed whenever
accessibility is enabled. We'll probably want to change that
so it only enables the input filter when a screen reader is
installed and we want touch exploration.
Change-Id: I35764fdf75522b69d09ebd78c9766eb7593c1afe
this type is still used by partner's source trees.
we will get rid of it in next release's timeframe.
This reverts commit 7b49b976277cb3538242151e7dbd24681ddec73e.
Added a timeout mechanism to EventHub and InputReader so that
InputMappers can request timeouts to perform delayed processing of
input when needed.
Change-Id: Iec2045baaf4e67690b15eef3c09a58d5cac76897
API addition: The timestamps are represented as nanoseconds from some
arbitrary time point. Like the SurfaceTexture transform matrix, the
timestamp retrieved by getTimestamp is for the last frame sent to the
GL texture using updateTexImage().
Camera HAL change: Expect vendors to set these timestamps using
native_window_set_buffers_timestamp(). For now, they are
autogenerated by SurfaceTextureClient if set_buffers_timestamp() is
never called, but such timing is likely not accurate enough to pass a
CTS test.
bug:3300707
Change-Id: Ife131a0c2a826ac27342e11b8a6c42ff49e1bea7
a memory corruption happned when the buffer pool was resized
(like when playing a video or using camera) and there was
no current active buffer. In this case, the faulty code
would index into an array at position -1 which corrupted
24 bytes of data.
also improved region validation code (ifdef'ed out by default)
Bug: 4093196
Change-Id: I915c581d131148959d720e00e3892e9186ab733d