replicant-frameworks_native/include
Jeff Brown 247da72a5b Use touch pad gestures to manipulate the pointer. (DO NOT MERGE)
1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
   While dragging, the pointer follows the finger that is moving
   fastest.  This is important if there are additional fingers
   down on the touch pad for the purpose of applying force
   to an integrated button underneath.
4. Two fingers near each other moving in the same direction
   are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
   transformed into touches in the vicinity of the pointer.
   This makes scale/zoom and rotate gestures possible.

Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.

Change-Id: I7b7ddacc724fb1306e1590dbaebb740d3130d7cd
2011-05-23 17:19:38 -07:00
..
binder Binder linkage no longer depends on JNI objrefs as persistent tokens 2011-02-28 11:37:20 -08:00
gui SurfaceTextureClient: Add ISurfaceTexture getter. 2011-03-14 17:47:11 -07:00
pim
private Add support for up to 32 buffers per Surface 2011-03-01 14:09:06 -08:00
surfaceflinger ANativeWindow: add queues-to-window-composer check. 2011-03-08 16:49:51 -08:00
tts
ui Use touch pad gestures to manipulate the pointer. (DO NOT MERGE) 2011-05-23 17:19:38 -07:00
utils Use touch pad gestures to manipulate the pointer. (DO NOT MERGE) 2011-05-23 17:19:38 -07:00