changes to SurfaceTexture needed for unification with SF
- implement connect/disconnect - implement missing query - handle texture_2d in addition to texture_external_oes Change-Id: I971a70821f00f22b01f5337de4a7d451177fec4d
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626d865d41
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@ -127,11 +127,28 @@ public:
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// be called from the client.
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status_t setDefaultBufferSize(uint32_t w, uint32_t h);
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private:
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// getCurrentBuffer returns the buffer associated with the current image.
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sp<GraphicBuffer> getCurrentBuffer() const;
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// getCurrentTextureTarget returns the texture target of the current
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// texture as returned by updateTexImage().
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GLenum getCurrentTextureTarget() const;
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// getCurrentCrop returns the cropping rectangle of the current buffer
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Rect getCurrentCrop() const;
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// getCurrentTransform returns the transform of the current buffer
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uint32_t getCurrentTransform() const;
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protected:
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// freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
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// all slots.
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void freeAllBuffers();
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static bool isExternalFormat(uint32_t format);
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static GLenum getTextureTarget(uint32_t format);
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private:
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// createImage creates a new EGLImage from a GraphicBuffer.
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EGLImageKHR createImage(EGLDisplay dpy,
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@ -194,6 +211,10 @@ private:
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// reset mCurrentTexture to INVALID_BUFFER_SLOT.
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int mCurrentTexture;
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// mCurrentTextureTarget is the GLES texture target to be used with the
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// current texture.
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GLenum mCurrentTextureTarget;
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// mCurrentTextureBuf is the graphic buffer of the current texture. It's
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// possible that this buffer is not associated with any buffer slot, so we
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// must track it separately in order to properly use
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@ -262,7 +283,7 @@ private:
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of SurfaceTexture objects. It must be locked whenever the
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// member variables are accessed.
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Mutex mMutex;
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mutable Mutex mMutex;
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};
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// ----------------------------------------------------------------------------
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@ -27,6 +27,8 @@
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namespace android {
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class Surface;
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class SurfaceTextureClient
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: public EGLNativeBase<ANativeWindow, SurfaceTextureClient, RefBase>
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{
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@ -36,6 +38,7 @@ public:
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sp<ISurfaceTexture> getISurfaceTexture() const;
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private:
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friend class Surface;
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// can't be copied
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SurfaceTextureClient& operator = (const SurfaceTextureClient& rhs);
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@ -78,6 +81,8 @@ private:
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void freeAllBuffers();
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int getConnectedApi() const;
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enum { MIN_UNDEQUEUED_BUFFERS = SurfaceTexture::MIN_UNDEQUEUED_BUFFERS };
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enum { MIN_BUFFER_SLOTS = SurfaceTexture::MIN_BUFFER_SLOTS };
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enum { NUM_BUFFER_SLOTS = SurfaceTexture::NUM_BUFFER_SLOTS };
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@ -121,10 +126,25 @@ private:
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// a timestamp is auto-generated when queueBuffer is called.
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int64_t mTimestamp;
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// mConnectedApi holds the currently connected API to this surface
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int mConnectedApi;
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// mQueryWidth is the width returned by query(). It is set to width
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// of the last dequeued buffer or to mReqWidth if no buffer was dequeued.
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uint32_t mQueryWidth;
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// mQueryHeight is the height returned by query(). It is set to height
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// of the last dequeued buffer or to mReqHeight if no buffer was dequeued.
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uint32_t mQueryHeight;
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// mQueryFormat is the format returned by query(). It is set to the last
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// dequeued format or to mReqFormat if no buffer was dequeued.
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uint32_t mQueryFormat;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of SurfaceTexture objects. It must be locked whenever the
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// member variables are accessed.
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Mutex mMutex;
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mutable Mutex mMutex;
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};
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}; // namespace android
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@ -27,6 +27,8 @@
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#include <gui/SurfaceTexture.h>
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#include <hardware/hardware.h>
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#include <surfaceflinger/ISurfaceComposer.h>
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#include <surfaceflinger/SurfaceComposerClient.h>
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#include <surfaceflinger/IGraphicBufferAlloc.h>
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@ -82,6 +84,7 @@ SurfaceTexture::SurfaceTexture(GLuint tex) :
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mUseDefaultSize(true),
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mBufferCount(MIN_BUFFER_SLOTS),
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mCurrentTexture(INVALID_BUFFER_SLOT),
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mCurrentTextureTarget(GL_TEXTURE_EXTERNAL_OES),
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mCurrentTransform(0),
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mCurrentTimestamp(0),
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mLastQueued(INVALID_BUFFER_SLOT),
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@ -198,6 +201,7 @@ status_t SurfaceTexture::dequeueBuffer(int *buf) {
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if (buffer == NULL) {
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return ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
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}
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if ((mUseDefaultSize) &&
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((uint32_t(buffer->width) != mDefaultWidth) ||
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(uint32_t(buffer->height) != mDefaultHeight))) {
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@ -264,9 +268,6 @@ status_t SurfaceTexture::updateTexImage() {
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LOGV("SurfaceTexture::updateTexImage");
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Mutex::Autolock lock(mMutex);
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// We always bind the texture even if we don't update its contents.
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
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// Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT,
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// so this check will fail until a buffer gets queued.
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if (mCurrentTexture != mLastQueued) {
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@ -284,7 +285,15 @@ status_t SurfaceTexture::updateTexImage() {
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while ((error = glGetError()) != GL_NO_ERROR) {
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LOGE("GL error cleared before updating SurfaceTexture: %#04x", error);
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}
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glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
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GLenum target = getTextureTarget(
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mSlots[mLastQueued].mGraphicBuffer->format);
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if (target != mCurrentTextureTarget) {
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glDeleteTextures(1, &mTexName);
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}
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glBindTexture(target, mTexName);
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glEGLImageTargetTexture2DOES(target, (GLeglImageOES)image);
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bool failed = false;
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while ((error = glGetError()) != GL_NO_ERROR) {
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LOGE("error binding external texture image %p (slot %d): %#04x",
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@ -297,14 +306,53 @@ status_t SurfaceTexture::updateTexImage() {
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// Update the SurfaceTexture state.
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mCurrentTexture = mLastQueued;
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mCurrentTextureTarget = target;
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mCurrentTextureBuf = mSlots[mCurrentTexture].mGraphicBuffer;
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mCurrentCrop = mLastQueuedCrop;
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mCurrentTransform = mLastQueuedTransform;
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mCurrentTimestamp = mLastQueuedTimestamp;
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} else {
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// We always bind the texture even if we don't update its contents.
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glBindTexture(mCurrentTextureTarget, mTexName);
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}
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return OK;
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}
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bool SurfaceTexture::isExternalFormat(uint32_t format)
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{
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switch (format) {
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// supported YUV formats
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case HAL_PIXEL_FORMAT_YV12:
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// Legacy/deprecated YUV formats
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case HAL_PIXEL_FORMAT_YCbCr_422_SP:
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case HAL_PIXEL_FORMAT_YCrCb_420_SP:
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case HAL_PIXEL_FORMAT_YCbCr_422_I:
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return true;
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}
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// Any OEM format needs to be considered
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if (format>=0x100 && format<=0x1FF)
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return true;
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return false;
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}
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GLenum SurfaceTexture::getTextureTarget(uint32_t format)
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{
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GLenum target = GL_TEXTURE_2D;
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#if defined(GL_OES_EGL_image_external)
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if (isExternalFormat(format)) {
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target = GL_TEXTURE_EXTERNAL_OES;
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}
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#endif
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return target;
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}
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GLenum SurfaceTexture::getCurrentTextureTarget() const {
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Mutex::Autolock lock(mMutex);
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return mCurrentTextureTarget;
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}
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void SurfaceTexture::getTransformMatrix(float mtx[16]) {
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LOGV("SurfaceTexture::getTransformMatrix");
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Mutex::Autolock lock(mMutex);
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@ -459,6 +507,22 @@ EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
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return image;
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}
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sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
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Mutex::Autolock lock(mMutex);
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return mCurrentTextureBuf;
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}
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Rect SurfaceTexture::getCurrentCrop() const {
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Mutex::Autolock lock(mMutex);
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return mCurrentCrop;
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}
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uint32_t SurfaceTexture::getCurrentTransform() const {
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Mutex::Autolock lock(mMutex);
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return mCurrentTransform;
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}
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static void mtxMul(float out[16], const float a[16], const float b[16]) {
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out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
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out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
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@ -26,8 +26,10 @@ namespace android {
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SurfaceTextureClient::SurfaceTextureClient(
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const sp<ISurfaceTexture>& surfaceTexture):
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mSurfaceTexture(surfaceTexture), mAllocator(0), mReqWidth(0),
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mReqHeight(0), mReqFormat(DEFAULT_FORMAT), mReqUsage(0),
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mTimestamp(NATIVE_WINDOW_TIMESTAMP_AUTO), mMutex() {
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mReqHeight(0), mReqFormat(0), mReqUsage(0),
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mTimestamp(NATIVE_WINDOW_TIMESTAMP_AUTO), mConnectedApi(0),
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mQueryWidth(0), mQueryHeight(0), mQueryFormat(0),
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mMutex() {
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// Initialize the ANativeWindow function pointers.
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ANativeWindow::setSwapInterval = setSwapInterval;
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ANativeWindow::dequeueBuffer = dequeueBuffer;
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@ -101,9 +103,10 @@ int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) {
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}
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sp<GraphicBuffer>& gbuf(mSlots[buf]);
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if (err == ISurfaceTexture::BUFFER_NEEDS_REALLOCATION ||
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gbuf == 0 || gbuf->getWidth() != mReqWidth ||
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gbuf->getHeight() != mReqHeight ||
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uint32_t(gbuf->getPixelFormat()) != mReqFormat ||
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gbuf == 0 ||
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(mReqWidth && gbuf->getWidth() != mReqWidth) ||
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(mReqHeight && gbuf->getHeight() != mReqHeight) ||
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(mReqFormat && uint32_t(gbuf->getPixelFormat()) != mReqFormat) ||
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(gbuf->getUsage() & mReqUsage) != mReqUsage) {
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gbuf = mSurfaceTexture->requestBuffer(buf, mReqWidth, mReqHeight,
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mReqFormat, mReqUsage);
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@ -111,6 +114,9 @@ int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) {
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LOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed");
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return NO_MEMORY;
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}
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mQueryWidth = gbuf->width;
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mQueryHeight = gbuf->height;
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mQueryFormat = gbuf->format;
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}
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*buffer = gbuf.get();
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return OK;
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@ -159,13 +165,13 @@ int SurfaceTextureClient::query(int what, int* value) {
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Mutex::Autolock lock(mMutex);
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switch (what) {
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case NATIVE_WINDOW_WIDTH:
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*value = mQueryWidth ? mQueryWidth : mReqWidth;
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return NO_ERROR;
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case NATIVE_WINDOW_HEIGHT:
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// XXX: How should SurfaceTexture behave if setBuffersGeometry didn't
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// override the size?
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*value = 0;
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*value = mQueryHeight ? mQueryHeight : mReqHeight;
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return NO_ERROR;
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case NATIVE_WINDOW_FORMAT:
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*value = DEFAULT_FORMAT;
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*value = mQueryFormat ? mQueryFormat : mReqFormat;
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return NO_ERROR;
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case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
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*value = MIN_UNDEQUEUED_BUFFERS;
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@ -260,16 +266,49 @@ int SurfaceTextureClient::dispatchSetBuffersTimestamp(va_list args) {
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int SurfaceTextureClient::connect(int api) {
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LOGV("SurfaceTextureClient::connect");
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// XXX: Implement this!
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return INVALID_OPERATION;
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Mutex::Autolock lock(mMutex);
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int err = NO_ERROR;
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switch (api) {
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case NATIVE_WINDOW_API_EGL:
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if (mConnectedApi) {
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err = -EINVAL;
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} else {
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mConnectedApi = api;
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}
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break;
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default:
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err = -EINVAL;
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break;
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}
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return err;
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}
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int SurfaceTextureClient::disconnect(int api) {
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LOGV("SurfaceTextureClient::disconnect");
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// XXX: Implement this!
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return INVALID_OPERATION;
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Mutex::Autolock lock(mMutex);
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int err = NO_ERROR;
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switch (api) {
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case NATIVE_WINDOW_API_EGL:
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if (mConnectedApi == api) {
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mConnectedApi = 0;
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} else {
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err = -EINVAL;
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}
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break;
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default:
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err = -EINVAL;
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break;
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}
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return err;
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}
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int SurfaceTextureClient::getConnectedApi() const
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{
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Mutex::Autolock lock(mMutex);
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return mConnectedApi;
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}
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int SurfaceTextureClient::setUsage(uint32_t reqUsage)
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{
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LOGV("SurfaceTextureClient::setUsage");
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