merge various SF fixes from gingerbread to honeycomb-mr2 (DO NOT MERGE)
Fix a race that could cause GL commands to be executed from the wrong thread. RefBase subclasses can now decide how they want to be destroyed. Fix a race in SurfaceFlinger that could cause layers to be leaked forever. Fix a race-condtion in SurfaceFlinger that could lead to a crash. initial cherry-pick: resolved conflicts for merge of b9783b49 to honeycomb-plus-aosp Change-Id: I2a335e03fff219e35c18a7b0089b3a11d636576f
This commit is contained in:
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2768505342
commit
f3d939c5e5
@ -120,7 +120,14 @@ public:
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protected:
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RefBase();
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virtual ~RefBase();
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// called when the last reference goes away. this is responsible for
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// calling the destructor. The default implementation just does
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// "delete this;".
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// Make sure to never acquire a strong reference from this function. The
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// same restrictions than for destructors apply.
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virtual void destroy() const;
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//! Flags for extendObjectLifetime()
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enum {
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OBJECT_LIFETIME_WEAK = 0x0001,
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@ -345,6 +345,10 @@ void RefBase::incStrong(const void* id) const
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const_cast<RefBase*>(this)->onFirstRef();
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}
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void RefBase::destroy() const {
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delete this;
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}
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void RefBase::decStrong(const void* id) const
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{
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weakref_impl* const refs = mRefs;
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@ -357,7 +361,7 @@ void RefBase::decStrong(const void* id) const
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if (c == 1) {
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const_cast<RefBase*>(this)->onLastStrongRef(id);
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if ((refs->mFlags&OBJECT_LIFETIME_WEAK) != OBJECT_LIFETIME_WEAK) {
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delete this;
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destroy();
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}
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}
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refs->decWeak(id);
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@ -415,7 +419,8 @@ void RefBase::weakref_type::decWeak(const void* id)
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if ((impl->mFlags&OBJECT_LIFETIME_WEAK) != OBJECT_LIFETIME_WEAK) {
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if (impl->mStrong == INITIAL_STRONG_VALUE)
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delete impl->mBase;
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if (impl->mBase)
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impl->mBase->destroy();
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else {
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// LOGV("Freeing refs %p of old RefBase %p\n", this, impl->mBase);
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delete impl;
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@ -423,7 +428,8 @@ void RefBase::weakref_type::decWeak(const void* id)
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} else {
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impl->mBase->onLastWeakRef(id);
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if ((impl->mFlags&OBJECT_LIFETIME_FOREVER) != OBJECT_LIFETIME_FOREVER) {
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delete impl->mBase;
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if (impl->mBase)
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impl->mBase->destroy();
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}
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}
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}
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@ -77,6 +77,10 @@ Layer::~Layer()
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}
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}
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void Layer::destroy() const {
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mFlinger->destroyLayer(this);
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}
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status_t Layer::setToken(const sp<UserClient>& userClient,
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SharedClient* sharedClient, int32_t token)
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{
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@ -145,18 +149,6 @@ sp<LayerBaseClient::Surface> Layer::createSurface() const
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return sur;
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}
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status_t Layer::ditch()
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{
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// NOTE: Called from the main UI thread
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// the layer is not on screen anymore. free as much resources as possible
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mFreezeLock.clear();
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Mutex::Autolock _l(mLock);
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mWidth = mHeight = 0;
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return NO_ERROR;
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}
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status_t Layer::setBuffers( uint32_t w, uint32_t h,
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PixelFormat format, uint32_t flags)
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{
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@ -82,7 +82,6 @@ public:
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virtual bool isSecure() const { return mSecure; }
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virtual bool isProtected() const;
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virtual sp<Surface> createSurface() const;
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virtual status_t ditch();
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virtual void onRemoved();
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// only for debugging
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@ -93,6 +92,7 @@ public:
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return mFreezeLock; }
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protected:
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virtual void destroy() const;
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virtual void dump(String8& result, char* scratch, size_t size) const;
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private:
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@ -616,10 +616,7 @@ LayerBaseClient::Surface::~Surface()
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*/
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// destroy client resources
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sp<LayerBaseClient> layer = getOwner();
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if (layer != 0) {
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mFlinger->destroySurface(layer);
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}
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mFlinger->destroySurface(mOwner);
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}
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sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const {
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@ -202,10 +202,6 @@ public:
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*/
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virtual bool isProtected() const { return false; }
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/** Called from the main thread, when the surface is removed from the
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* draw list */
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virtual status_t ditch() { return NO_ERROR; }
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/** called with the state lock when the surface is removed from the
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* current list */
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virtual void onRemoved() { };
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@ -271,7 +267,8 @@ protected:
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volatile int32_t mInvalidate;
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protected:
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public:
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// called from class SurfaceFlinger
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virtual ~LayerBase();
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private:
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@ -387,6 +387,9 @@ bool SurfaceFlinger::threadLoop()
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{
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waitForEvent();
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// call Layer's destructor
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handleDestroyLayers();
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// check for transactions
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if (UNLIKELY(mConsoleSignals)) {
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handleConsoleEvents();
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@ -395,7 +398,7 @@ bool SurfaceFlinger::threadLoop()
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if (LIKELY(mTransactionCount == 0)) {
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// if we're in a global transaction, don't do anything.
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const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
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uint32_t transactionFlags = getTransactionFlags(mask);
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uint32_t transactionFlags = peekTransactionFlags(mask);
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if (LIKELY(transactionFlags)) {
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handleTransaction(transactionFlags);
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}
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@ -480,39 +483,26 @@ void SurfaceFlinger::handleConsoleEvents()
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void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
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{
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Vector< sp<LayerBase> > ditchedLayers;
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Mutex::Autolock _l(mStateLock);
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const nsecs_t now = systemTime();
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mDebugInTransaction = now;
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/*
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* Perform and commit the transaction
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*/
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// Here we're guaranteed that some transaction flags are set
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// so we can call handleTransactionLocked() unconditionally.
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// We call getTransactionFlags(), which will also clear the flags,
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// with mStateLock held to guarantee that mCurrentState won't change
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// until the transaction is committed.
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{ // scope for the lock
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Mutex::Autolock _l(mStateLock);
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const nsecs_t now = systemTime();
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mDebugInTransaction = now;
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handleTransactionLocked(transactionFlags, ditchedLayers);
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mLastTransactionTime = systemTime() - now;
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mDebugInTransaction = 0;
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invalidateHwcGeometry();
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// here the transaction has been committed
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}
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const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
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transactionFlags = getTransactionFlags(mask);
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handleTransactionLocked(transactionFlags);
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/*
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* Clean-up all layers that went away
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* (do this without the lock held)
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*/
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const size_t count = ditchedLayers.size();
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for (size_t i=0 ; i<count ; i++) {
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if (ditchedLayers[i] != 0) {
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//LOGD("ditching layer %p", ditchedLayers[i].get());
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ditchedLayers[i]->ditch();
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}
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}
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mLastTransactionTime = systemTime() - now;
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mDebugInTransaction = 0;
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// here the transaction has been committed
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}
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void SurfaceFlinger::handleTransactionLocked(
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uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
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void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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{
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const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
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const size_t count = currentLayers.size();
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@ -584,7 +574,6 @@ void SurfaceFlinger::handleTransactionLocked(
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const sp<LayerBase>& layer(previousLayers[i]);
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if (currentLayers.indexOf( layer ) < 0) {
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// this layer is not visible anymore
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ditchedLayers.add(layer);
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mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
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}
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}
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@ -594,6 +583,31 @@ void SurfaceFlinger::handleTransactionLocked(
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commitTransaction();
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}
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void SurfaceFlinger::destroyLayer(LayerBase const* layer)
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{
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Mutex::Autolock _l(mDestroyedLayerLock);
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mDestroyedLayers.add(layer);
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signalEvent();
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}
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void SurfaceFlinger::handleDestroyLayers()
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{
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Vector<LayerBase const *> destroyedLayers;
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{ // scope for the lock
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Mutex::Autolock _l(mDestroyedLayerLock);
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destroyedLayers = mDestroyedLayers;
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mDestroyedLayers.clear();
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}
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// call destructors without a lock held
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const size_t count = destroyedLayers.size();
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for (size_t i=0 ; i<count ; i++) {
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//LOGD("destroying %s", destroyedLayers[i]->getName().string());
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delete destroyedLayers[i];
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}
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}
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sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
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{
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return new FreezeLock(const_cast<SurfaceFlinger *>(this));
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@ -1096,15 +1110,15 @@ status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
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ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
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const sp<LayerBaseClient>& lbc)
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{
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Mutex::Autolock _l(mStateLock);
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// attach this layer to the client
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ssize_t name = client->attachLayer(lbc);
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size_t name = client->attachLayer(lbc);
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Mutex::Autolock _l(mStateLock);
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// add this layer to the current state list
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addLayer_l(lbc);
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return name;
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return ssize_t(name);
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}
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status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
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@ -1155,6 +1169,11 @@ status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
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return NO_ERROR;
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}
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uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
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{
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return android_atomic_release_load(&mTransactionFlags);
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}
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uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
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{
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return android_atomic_and(~flags, &mTransactionFlags) & flags;
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@ -1362,51 +1381,18 @@ status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
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return err;
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}
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status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
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status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
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{
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// called by ~ISurface() when all references are gone
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class MessageDestroySurface : public MessageBase {
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SurfaceFlinger* flinger;
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sp<LayerBaseClient> layer;
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public:
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MessageDestroySurface(
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SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
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: flinger(flinger), layer(layer) { }
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virtual bool handler() {
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sp<LayerBaseClient> l(layer);
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layer.clear(); // clear it outside of the lock;
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Mutex::Autolock _l(flinger->mStateLock);
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/*
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* remove the layer from the current list -- chances are that it's
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* not in the list anyway, because it should have been removed
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* already upon request of the client (eg: window manager).
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* However, a buggy client could have not done that.
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* Since we know we don't have any more clients, we don't need
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* to use the purgatory.
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*/
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status_t err = flinger->removeLayer_l(l);
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if (err == NAME_NOT_FOUND) {
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// The surface wasn't in the current list, which means it was
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// removed already, which means it is in the purgatory,
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// and need to be removed from there.
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// This needs to happen from the main thread since its dtor
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// must run from there (b/c of OpenGL ES). Additionally, we
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// can't really acquire our internal lock from
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// destroySurface() -- see postMessage() below.
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ssize_t idx = flinger->mLayerPurgatory.remove(l);
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LOGE_IF(idx < 0,
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"layer=%p is not in the purgatory list", l.get());
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}
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LOGE_IF(err<0 && err != NAME_NOT_FOUND,
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"error removing layer=%p (%s)", l.get(), strerror(-err));
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return true;
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}
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};
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postMessageAsync( new MessageDestroySurface(this, layer) );
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return NO_ERROR;
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status_t err = NO_ERROR;
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sp<LayerBaseClient> l(layer.promote());
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if (l != NULL) {
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Mutex::Autolock _l(mStateLock);
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err = removeLayer_l(l);
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LOGE_IF(err<0 && err != NAME_NOT_FOUND,
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"error removing layer=%p (%s)", l.get(), strerror(-err));
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}
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return err;
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}
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status_t SurfaceFlinger::setClientState(
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@ -2381,15 +2367,17 @@ status_t Client::initCheck() const {
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return NO_ERROR;
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}
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ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer)
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size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
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{
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int32_t name = android_atomic_inc(&mNameGenerator);
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Mutex::Autolock _l(mLock);
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size_t name = mNameGenerator++;
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mLayers.add(name, layer);
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return name;
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}
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void Client::detachLayer(const LayerBaseClient* layer)
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{
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Mutex::Autolock _l(mLock);
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// we do a linear search here, because this doesn't happen often
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const size_t count = mLayers.size();
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for (size_t i=0 ; i<count ; i++) {
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@ -2399,9 +2387,11 @@ void Client::detachLayer(const LayerBaseClient* layer)
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}
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}
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}
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sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
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sp<LayerBaseClient> Client::getLayerUser(int32_t i) const
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{
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Mutex::Autolock _l(mLock);
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sp<LayerBaseClient> lbc;
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const wp<LayerBaseClient>& layer(mLayers.valueFor(i));
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wp<LayerBaseClient> layer(mLayers.valueFor(i));
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if (layer != 0) {
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lbc = layer.promote();
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LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
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@ -65,7 +65,7 @@ public:
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status_t initCheck() const;
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// protected by SurfaceFlinger::mStateLock
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ssize_t attachLayer(const sp<LayerBaseClient>& layer);
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size_t attachLayer(const sp<LayerBaseClient>& layer);
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void detachLayer(const LayerBaseClient* layer);
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sp<LayerBaseClient> getLayerUser(int32_t i) const;
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@ -81,9 +81,15 @@ private:
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virtual status_t destroySurface(SurfaceID surfaceId);
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virtual status_t setState(int32_t count, const layer_state_t* states);
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DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
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// constant
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sp<SurfaceFlinger> mFlinger;
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int32_t mNameGenerator;
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// protected by mLock
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DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
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size_t mNameGenerator;
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// thread-safe
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mutable Mutex mLock;
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};
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class UserClient : public BnSurfaceComposerClient
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@ -227,6 +233,7 @@ public:
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status_t addLayer(const sp<LayerBase>& layer);
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status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
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void invalidateHwcGeometry();
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void destroyLayer(LayerBase const* layer);
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sp<Layer> getLayer(const sp<ISurface>& sur) const;
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@ -254,7 +261,7 @@ private:
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uint32_t w, uint32_t h, uint32_t flags);
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status_t removeSurface(const sp<Client>& client, SurfaceID sid);
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status_t destroySurface(const sp<LayerBaseClient>& layer);
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status_t destroySurface(const wp<LayerBaseClient>& layer);
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status_t setClientState(const sp<Client>& client,
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int32_t count, const layer_state_t* states);
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@ -299,9 +306,8 @@ public: // hack to work around gcc 4.0.3 bug
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private:
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void handleConsoleEvents();
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void handleTransaction(uint32_t transactionFlags);
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void handleTransactionLocked(
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uint32_t transactionFlags,
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Vector< sp<LayerBase> >& ditchedLayers);
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void handleTransactionLocked(uint32_t transactionFlags);
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void handleDestroyLayers();
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void computeVisibleRegions(
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LayerVector& currentLayers,
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@ -324,6 +330,7 @@ private:
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status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
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uint32_t getTransactionFlags(uint32_t flags);
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uint32_t peekTransactionFlags(uint32_t flags);
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uint32_t setTransactionFlags(uint32_t flags);
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void commitTransaction();
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@ -422,6 +429,11 @@ private:
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// these are thread safe
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mutable Barrier mReadyToRunBarrier;
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// protected by mDestroyedLayerLock;
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mutable Mutex mDestroyedLayerLock;
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Vector<LayerBase const *> mDestroyedLayers;
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// atomic variables
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enum {
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eConsoleReleased = 1,
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