Add a little input event consistency verifier.
The idea is to assist with debugging by identifying cases in which the input event stream is corrupted. Change-Id: I0a00e52bbe2716be1b3dfc7c02a754492d8e7f1f
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@ -37,10 +37,16 @@ class SkMatrix;
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* Additional private constants not defined in ndk/ui/input.h.
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*/
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enum {
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/*
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* Private control to determine when an app is tracking a key sequence.
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*/
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AKEY_EVENT_FLAG_START_TRACKING = 0x40000000
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/* Private control to determine when an app is tracking a key sequence. */
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AKEY_EVENT_FLAG_START_TRACKING = 0x40000000,
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/* Key event is inconsistent with previously sent key events. */
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AKEY_EVENT_FLAG_TAINTED = 0x80000000,
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};
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enum {
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/* Motion event is inconsistent with previously sent motion events. */
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AMOTION_EVENT_FLAG_TAINTED = 0x80000000,
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};
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enum {
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@ -328,6 +334,8 @@ public:
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inline int32_t getFlags() const { return mFlags; }
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inline void setFlags(int32_t flags) { mFlags = flags; }
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inline int32_t getEdgeFlags() const { return mEdgeFlags; }
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inline void setEdgeFlags(int32_t edgeFlags) { mEdgeFlags = edgeFlags; }
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