Enables -Weverything and -Werror, with just a few exceptions for
warnings we can't (or shouldn't need to) work around.
Change-Id: I034abec27bf4020d84af60d7acc1939c59986dd6
Enables clang and C++11 for libui/libgui/surfaceflinger, and
eliminates all compile-time warnings.
Change-Id: Ie237fdb5ae44f2bfcddaa884f9c65ec3f08ae50f
(cherry picked from commit f10c46ef85)
Enables clang and C++11 for libui/libgui/surfaceflinger, and
eliminates all compile-time warnings.
Change-Id: Ie237fdb5ae44f2bfcddaa884f9c65ec3f08ae50f
Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents. Also
adds an onFrameReplaced callback, which is necessary if the consumer
wants to do anything more than simple queue length tracking.
Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
warning: struct 'HWComposer' was previously declared as a class
[-Wmismatched-tags]
warning: class 'DisplayInfo' was previously declared as a struct
[-Wmismatched-tags]
Change-Id: I13db9f8aab3a957ce8ff8d64598dae1807d6fe7e
(cherry picked from commit 646f541050)
Throttling was previously controlled by a combination of the
driver and the number of buffers in the queue. This patch makes
a more consistent trade-off, which allows two GPU frames pending
but not three. More buffering could improve throughput in the
case of varying frame times, but this also increases latency.
Bug: 17502897
Change-Id: I4ee68019ca94c635294c5959931a555a6c4ef2df
i) Call removeFd() only if the fd in the BitTube has been
previously added to the Looper. Use a flag to determine whether the fd
has been previously added or not.
ii) Increment mPendingFlushEventsToSend after holding a connectionLock.
iii) Store the number of acks that are pending in SensorEventQueue
and send them all at once.
Bug: 17472228
Change-Id: I1ec834fea1112a9cfbd9cddd2198438793698502
This is used by media service to schedule video frames at the
proper time, based on precise vsync timings.
Bug: 14659809
Change-Id: I1a90603f3dc09dca9aa4f90a3aa845fab56e0a5e
i) Significant Motion multiple clients fix. Make a copy of
mActiveConnections vector before cleaning up SensorEventConnections
when one-shot sensors trigger.
ii) Maintain a mapping between flush_complete_events and
SensorEventConnections to accurately map flush() API calls and
corresponding flush_complete_events
iii) Remove all references to 1_1 and 1_2 HALs.
iv) Dynamically allocate sensor_event buffers in SensorService main
threadLoop.
Bug: 17412359
Change-Id: If3c3986197660cafef2d2e0b4dc7582e229cf1c4
In C++11 mode, "foo"MACRO_THAT_EXPANDS_TO_STRING gets lexed as a user
defined literal. Add space around the macro.
Had missed these when resolving merge conflicts last night.
Change-Id: I1a381a06c3909b76a3b44ce79c37aa6f244d3736
+ This is needed so that activity manager does not
have to do cpu side rotations when capturing recents
thumbnails.
Change-Id: If998008e675ad01305db8399fd643cf4608b7025
i) Fix a possible race condition when adding a pending flush connection
to mActiveSensors data structure.
ii) Invalidate flush_complete_events as soon as they are consumed by a
connection so that they are not used by other connections which are
registered for the same sensor.
Change-Id: I1491bea8c2081c4aab1feacc60add13b7aa26bb7
If a display is terminated and then initialized, we can't detect
this using the display itself (it has the same value), but all
EglImages still become invalid for the display. This patch detects
this during image binding and forces creation of a new EglImage.
Bug: 10430249
Change-Id: I75101c50962f21263dca3ec6e241a2e5a3c23dad
1) Flush should only be received by the app calling flush(). Maintain
a queue of all flush() calls and send flush_complete events in that
order.
2) Log warnings for older HALs. Remove batch() calls with DRY_RUN flag.
3) Reallocate event cache when more sensors register and the desired
maxCacheSize increases. Clear NEEDS_ACK flag in the buffer whenever
there is a write() failure.
4) More dump information. Add wake-up flag, maxDelay and timestamps for
sensor events.
Bug: 16874778
Change-Id: I195646191059fd31f75f2f07886c0f98bf9b509a
If available, surfaceflinger will use the hwc setCursorPositionAsync()
api to change the position of supported cursor layers outside of
the usual prepare/set loop.
Change-Id: Ib3fc5c0c390b3489ddbba202379840a1d2748917
i) Send ack for wake_up sensors on the socket connection instead of using Binder RPC.
ii) Cache events per connection in case there are write failures. Compute cache size
from FIFO counts of sensors.
iii) Send FlushCompleteEvent only for apps that explicitly called flush().
Change-Id: I018969736b7794b1b930529586f2294a03ee8667
BufferQueueProducer::allocateBuffers used to keep the BufferQueueCore
mutex while doing the buffer allocation, which would cause the consumer
(which also needs the mutex) to block if the allocation takes a long
time.
Instead, release the mutex while doing the allocation, and grab it again
before filling the slots. Keep a bool state and a condvar to prevent
other producers from trying to allocate the slots while the mutex is
released.
Bug: 11792166
Change-Id: I4ab1319995ef892be2beba892f1fdbf50ce0416d
(cherry picked from commit ea96044470)
In most cases, EGLImages can be created one-to-one with graphic
buffers in slots, but that was difficult due to some special
cases:
- ReleaseTexImage binds a custom 'unslotted' debug image.
- When all slots are freed, we still need to hang on to one.
These cases were handled by keeping an additional reference to
the 'current' buffer (mCurrentTextureBuf), but we would create
new images since we can't reference count them in the same way.
This patch uses the same semantics, except that it reference
counts the image (an EglImage wrapper class) rather than just
buffer. The wrapper class also detects the cases when we need
a new EGLImage, and only creates them in those rare cases.
Change-Id: I2915761dbe49d2a9bda1f59e60f857543634636b
Bug: 15116722
- Adds a sticky transform field that can be set from a
SurfaceFlinger client Surface. This transform is
added to any transform applied to the Surface.
Change-Id: Idaa4311dfd027b2d2b8ea5e2c6cba2da5779d753
Adds a constructor that doesn't require a GLES texture name and sets
up the GLConsumer in detached mode.
Bug: 15616428
Change-Id: Idc9ea2e59baa24bbd959da9fffe0fb71c0aa9818
Removes the dependency on default constructor parameters for
GLConsumer so that a different constructor prototype can safely be
added.
Change-Id: I0da924bbd4c141edbf305598c1be8bc575654680
This adds an allocateBuffers method to BufferQueue, which instructs
it to allocate up to the maximum number of buffers allowed by the
current configuration. The goal is that this method can be called
ahead of render time, which will prevent dequeueBuffers from blocking
in allocation and inducing jank.
This interface is also plumbed up to the native Surface (and, in
another change, up to the Java Surface and ThreadedRenderer).
Bug: 11792166
Change-Id: I4aa96b4351ea1c95ed5db228ca3ef98303229c74
We replace the blank/unblank calls in surfaceFlinger with a more generic
setPowerMode() routine.
Some displays support different power modes (for example, with reduced
color palettes). Depending on the use case we should be able to toggle
these modes, so as to achieve incremental power savings.
Initially, three power modes will be supported:
- HWC_POWER_MODE_OFF
- HWC_POWER_MODE_DOZE
- HWC_POWER_MODE_NORMAL
HWC_POWER_MODE_OFF will correspond to blanking the display, while
HWC_POWER_MODE_NORMAL will correspond to unblanking. HWC_POWER_MODE_DOZE
will put the display into a low power setting, if it is supported in
hardware.
If such a low power mode is not supported, it should be treated as a
call to set the mode to HWC_POWER_MODE_NORMAL.
As a consequence of adding the mPowerMode field, the mScreenAcquired is
no longer required, and thus references to it are removed and replaced
equivalent references to mPowerMode.
We also add the glue code to connect the services invocation of setting
a power mode and the HAL implementation in HWComposer.
Bug: 13472578
Change-Id: I431595ecf16d2f2c94259272db3dd42f29636204
Signed-off-by: Prashant Malani <pmalani@google.com>
Adds a sourceCrop Rect parameter to screenshot commands, which allows
clients to capture only a portion of the screen instead of the whole
screen.
Bug: 15137922
Change-Id: I629447573cd34ffb96334cde7ba02490b9ea06d8
This allows querying and switching display device configurations
through the ISurfaceComposer/SurfaceComposerClient interface.
Bug: 14320401
Change-Id: I8c22165698950e5da32204c1c4da92122f91a715
SensorService should hold a wakelock till the app reads events from a wakeup sensor. Currently drivers hold a wakelock with a
timeout while delivering events from a wake up sensor like Significant Motion. This hack can be removed now.
Bug: 9774884
Change-Id: If3b5acb99c9cf0cd29012fcfa9d6b04c74133d01
Finally remove the BufferQueue constructor itself. From now on, all
BufferQueues must be created through the createBufferQueue method.
Bug: 13415624
Change-Id: I192bf9430265bab761dcd59db1f02c9d0ac4feed
Increases NUM_BUFFER_SLOTS from 32 to 64 and changes the mask
returned by IGBC::getReleasedBuffers from 32 to 64 bits.
Bug: 13174352
Change-Id: Ie8ef0853916cfb91f83881c7241886bb1950f01a
Adds a StreamSplitter class, that takes one IGraphicBufferConsumer
interface and multiple IGraphicBufferProducer interfaces and
implements a one-to-many broadcast of GraphicBuffers (while managing
fences correctly).
Change-Id: I38ecdf3e311ac521bc781c30dde0cc382a4376a3
Adds a new method, IGBP::detachNextBuffer, that effectively does
dequeue + request + detach in a single call, but does not need to
know anything about the dequeued buffer, and will not block on
dequeue. This is mostly for the upcoming StreamSplitter to use in
its onBufferReleased callback.
Change-Id: Ie88a69de109003acebaa486a5b44c8a455726550
* commit 'ef89f7638c43ce5f73e32d487bf65c3375995e3b':
Add stringType and requiredPermission to sensors, effectively adding permission checking for sensors
* commit 'cf818ebbf07c6a20ef48d71bf82f8d4bdf3a398c':
Add stringType and requiredPermission to sensors, effectively adding permission checking for sensors
It turns out that there's no reason to have both I* and Bn* versions
of the createBufferQueue method, so I removed the Bn* version.
Change-Id: I66aeb09e10458ae540ddf1f38d2d0154ea8f315b
* commit '00f4dde1aa88576811bca79bc8242e1fc1edb333':
Add stringType and requiredPermission to sensors, effectively adding permission checking for sensors
* commit 'c57a019e117117c5a76c772970b26cd0f5db8c6a':
Add stringType and requiredPermission to sensors, effectively adding permission checking for sensors
Add a callback to the producer side, onBufferReleased, which will be
called every time the consumer releases a buffer back to the
BufferQueue. This will enable a buffer stream splitter to work
autonomously without having to block on dequeueBuffer.
The binder object used for the callback replaces the generic IBinder
token that was passed into IGraphicBufferProducer::connect to detect
the death of the producer. If a producer does not wish to listen for
buffer release events, it can pass in an instance of the
DummyProducerListener class defined in IProducerListener.h, if it even
cares about death events (BufferQueue doesn't enforce the token being
non-NULL, though perhaps we should).
Change-Id: I23935760673524abeafea2b58dccc3583b368710
To make struct Event have consistent memory layout between x86
and x86_64, force nsecs_t timestamp align to 64bit because it's
not true for x86.
Change-Id: I49eaddd89e10d595cf6a5130f9762b5388c96625
Signed-off-by: Fengwei Yin <fengwei.yin@intel.com>
This adds a second createBufferQueue method that returns
sp<IGraphicBuffer*> interfaces instead of sp<BnGraphicBuffer*>, since
most clients don't actually need the Binderized versions (but some
might).
Change-Id: Iaf4f719c96ddb6f704afc75cf52be22588173e32
Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.
Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
Adds detachBuffer and attachBuffer calls to both the producer and
consumer sides of BufferQueue. Buffers may be detached while dequeued
by the producer or acquired by the consumer, and when attached, enter
the dequeued and acquired states, respectively.
Bug: 13173343
Change-Id: Ic152692b0a94d99e0135b9bfa62747dab2a54220
Now that BufferQueue has been split into core + producer + consumer,
rewrite BufferQueue to be a thin layer over a producer and consumer
interface. Eventually, this layer will be deprecated in favor of
only using either the producer or consumer interface, as applicable.
Change-Id: I340ae5f5b633b244fb594615ff52ba50b9e2f7e4
Add the ability to ignore layers' transformation matrices during
screenshot capture, which will allow the window manager to capture
unrotated images for recents during the device rotation animation.
Bug: 11805195
Change-Id: I854d87bc84ca06ef9a054a454af1c080ee66fbb8
* Basic tests only. Needs more complicated queue/dequeue tests.
* Also needs consumer-side tests to really be thorough.
Change-Id: I1099dd56d65b6e9dfa15377726d6054ce657c0ca
This change makes GLConsumer use the EGL_ANDROID_image_crop extension when
available on a device. The crop rectangle is passed to the EGL driver when
creating EGLImages, allowing the crop to be performed by the driver rather than
using the texture transform matrix.
Bug: 10897141
Change-Id: I63e9a5d5c85067376abc420e3639154468346311
we add a flag to ANativeWindow::setBufferTransform that means
"apply the inverse rotation of the display this buffer is displayed
onto to".
Bug: 10804238
Change-Id: Id2447676271950463e8dbcef1b95935c5c3f32b2
BitTube used to send objects one at a time and didn't
handle errors properly.
We now send all the objects in one call, which means they
have to be read as a single batch as well. This changes the
BitTube API.
Update SensorService to the new API.
Also added an API to set the size of the send buffer.
Bug: 10641596
Change-Id: I77c70d35e351fdba0416fae4b7ca3b1d56272251
This change adds an entire field to note whether the timestamp was
auto-generated by Surface or supplied by the application.
The value is used when deciding whether or not to drop frames based
on buffer presentation timestamps. If a desired presentation time
was set explicitly, BufferQueue will use that value to decide if a
frame should be dropped. If the timestamp was generated by Surface
at the time the buffer was queued, the timestamp is ignored.
Bug 10151804
Change-Id: Ibd571a7578351063b813cbdad2ddbeed70655ba5