Swaps width and height when capturing a screenshot that is rotated by
90 or 270 degrees.
Bug: 8433742
Change-Id: Ibf0b604f541e3cc271e56fe0ad04dc366beb5d79
(cherry picked from commit 3502416204)
Swaps width and height when capturing a screenshot that is rotated by
90 or 270 degrees.
Bug: 8433742
Change-Id: Ibf0b604f541e3cc271e56fe0ad04dc366beb5d79
Apply the display transform to surface damage, but don't intersect it
with the viewport.
Bug: 21486007
Change-Id: I94e697cea52096a960385d5f3b89609fdcf30a02
(cherry picked from commit 17833a1b0d)
Adds a getConsumerName method to IGraphicBufferProducer and Surface.
Currently, the name is cached inside of IGBP and is update on connect
and dequeueBuffer, which should be good enough for most uses.
Bug: 6667401
Change-Id: I22c7881d778e495cf8276de7bbcd769e52429915
(cherry picked from commit c6f30bdee1)
This change allows producers to set a generation number on a
BufferQueue. This number will be embedded in any new GraphicBuffers
created in that BufferQueue, and attempts to attach buffers which have
a different generation number will fail.
It also plumbs the setGenerationNumber method through Surface, with the
additional effect that any buffers attached to the Surface after
setting a new generation number will automatically be updated with the
new number (as opposed to failing, as would happen on through IGBP).
Bug: 20923096
Change-Id: I32bf726b035f99c3e5834beaf76afb9f01adcbc2
(cherry picked from commit 812ed0644f)
Adds a getConsumerName method to IGraphicBufferProducer and Surface.
Currently, the name is cached inside of IGBP and is update on connect
and dequeueBuffer, which should be good enough for most uses.
Bug: 6667401
Change-Id: I22c7881d778e495cf8276de7bbcd769e52429915
Apply the display transform to surface damage, but don't intersect it
with the viewport.
Bug: 21486007
Change-Id: I94e697cea52096a960385d5f3b89609fdcf30a02
This change allows producers to set a generation number on a
BufferQueue. This number will be embedded in any new GraphicBuffers
created in that BufferQueue, and attempts to attach buffers which have
a different generation number will fail.
It also plumbs the setGenerationNumber method through Surface, with the
additional effect that any buffers attached to the Surface after
setting a new generation number will automatically be updated with the
new number (as opposed to failing, as would happen on through IGBP).
Bug: 20923096
Change-Id: I32bf726b035f99c3e5834beaf76afb9f01adcbc2
Reduces the number of resync samples that DispSync will attempt to
collect without an intervening present from 12 to 4. The former value
was causing excessive power draw for some vendors' implementations, and
reducing it doesn't seem to harm anything.
Bug: 20724456
Change-Id: Ifd6e0490be67756ed001d509a38e8a36953b4618
(cherry picked from commit 9c64757f65)
Reduces the number of resync samples that DispSync will attempt to
collect without an intervening present from 12 to 4. The former value
was causing excessive power draw for some vendors' implementations, and
reducing it doesn't seem to harm anything.
Bug: 20724456
Change-Id: Ifd6e0490be67756ed001d509a38e8a36953b4618
Early during the boot, before activity manager is ready to handle
permission checks, the system needs to be able to change the display
state. Added a hardcoded exemption for AID_SYSTEM (which already
has permission to talk to surface flinger anyhow).
Bug: 19029490
Change-Id: I6222edcab8e394e5fb6adf7a982be446e4505a1e
(cherry picked from commit 3bfe51d790)
Fix potential buffer overflow error in getFormat with indices
greater than MAX_HWC_DISPLAYS.
Change-Id: I5e5b69d8d043e900f5e33ca9a62e94ae5f857b68
(cherry picked from commit 4e3e30c2d5)
In cases where SurfaceFlinger is applying a color matrix (usually for
accessibility features), we previously would perform a render-to-
texture for the initial composition, and then apply the matrix during
a copy to the framebuffer. This changes that behavior to just apply the
matrix during composition without a render-to-texture pass.
This may result in a perceived change of the image in cases with alpha
blending, since the blending is performed at a different stage of the
pipeline and the system effectively performs non-linear blends.
However, neither this nor the prior render-to-texture pass is strictly
correct in that regard, and this approach is less error-prone and
likely faster.
Change-Id: I2110ff0374f61d76df7b087dde8a1ed98990440c
(cherry picked from commit f008799d37)
When the primary is connected/disconnected on tv devices HWComposer updates
it's display parameters but doesn't destroy or recreate the display.
Bug: 18698244
Change-Id: I759c8f75d3e3a7462b85eb51973fb5072b71a702
(cherry picked from commit 10613dc3b5)
In cases where SurfaceFlinger is applying a color matrix (usually for
accessibility features), we previously would perform a render-to-
texture for the initial composition, and then apply the matrix during
a copy to the framebuffer. This changes that behavior to just apply the
matrix during composition without a render-to-texture pass.
This may result in a perceived change of the image in cases with alpha
blending, since the blending is performed at a different stage of the
pipeline and the system effectively performs non-linear blends.
However, neither this nor the prior render-to-texture pass is strictly
correct in that regard, and this approach is less error-prone and
likely faster.
Change-Id: I2110ff0374f61d76df7b087dde8a1ed98990440c
When the primary is connected/disconnected on tv devices HWComposer updates
it's display parameters but doesn't destroy or recreate the display.
Bug: 18698244
Change-Id: I759c8f75d3e3a7462b85eb51973fb5072b71a702
* commit '7c000280a57f352c2485dcaea1d5bfe20f7bfe63':
Fix input tests to work with new MotionEvent member
Revert "Revert "Add new MotionEvent actions for button press and release.""
Adds some more safety checking for cases where we get an error while
trying to create the EGLImage. The checking puts the Layer into a
failed state after detecting an error, since the shadow queue may no
longer be synchronized.
Bug: 20957332
Change-Id: I68b4c40eab3e58731b875ed5752f2c7d17f14bcb
(cherry picked from commit 65476f3332)
Adds some more safety checking for cases where we get an error while
trying to create the EGLImage. The checking puts the Layer into a
failed state after detecting an error, since the shadow queue may no
longer be synchronized.
Bug: 20957332
Change-Id: I68b4c40eab3e58731b875ed5752f2c7d17f14bcb
Introduce ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE as actions to
signal a button press or release. If these actions happen
simulanteously with a DOWN or UP event then they're explicitly
ordered to happen after the DOWN or preceding the UP in order to send
them to the most recently targeted view.
Also, introduce new stylus button constants that differ from the
constants we use for mouse buttons.
Bug: 20704355
Change-Id: Ib960a5004db5429ad2fc8db020704773e2978327
This changes the way that SurfaceFlinger's shadow buffer management
works such that instead of tracking the size of the shadow queue in the
BufferQueue, SF tracks the last frame number it has seen, and passes
that into the acquireBuffer call. BufferQueueConsumer then ensures that
it never returns a buffer newer than that frame number, even if that
means that it must return PRESENT_LATER for an otherwise valid buffer.
Change-Id: I3fcb45f683ed660c3f18a8b85ae1f8a962ba6f0e
(cherry picked from commit a4650a50a0)
This changes the way that SurfaceFlinger's shadow buffer management
works such that instead of tracking the size of the shadow queue in the
BufferQueue, SF tracks the last frame number it has seen, and passes
that into the acquireBuffer call. BufferQueueConsumer then ensures that
it never returns a buffer newer than that frame number, even if that
means that it must return PRESENT_LATER for an otherwise valid buffer.
Change-Id: I3fcb45f683ed660c3f18a8b85ae1f8a962ba6f0e
Maintain a per sensor circular buffer of last 10 sensor_events and the wall clock time
at which each event is received.
Change-Id: Ia50c825ab5a7aaf0932ce7dce7ac8b9be7071e77
This completes the plumbing from ConsumerListener::onFrameReplaced into
SurfaceFlinger (and other consumers that may care).
Change-Id: I376e78ace95d6748e8662e6b4d47c0dfa697a300
(cherry picked from commit dc13c5b85b)
Occasionally we'll receive the stylus up signal (pressure = 0) before
we receive the touch screen up signal. Rather than giving pointer a
pressure value of 0 (which is one of the signals of hovering) or
falling back to the touchscreen pressure values (which would make for
an inconsistent stream), use the previous pressure value which should
always be non-zero for a stream of fused data.
Bug: 20449776
Change-Id: I71eb97e7c4ea53e42b0eb54fc1f8ae7f89aad9d1
Even when there isn't movement on the touchscreen we should produce
events for pressure and button state changes generated by external
stylii.
Change-Id: I9fd7ba85902d5d6bfb28d5e5ff5d8f340a94c2bf
This completes the plumbing from ConsumerListener::onFrameReplaced into
SurfaceFlinger (and other consumers that may care).
Change-Id: I376e78ace95d6748e8662e6b4d47c0dfa697a300
When a Layer's sideband stream is set, apply any pending transactions.
Otherwise they would never be applied since sideband streams don't
trigger updates by pushing new buffers.
Bug: 20125898
Change-Id: I0c7a91cdf84e6205801f4ab64eee0b09e4c0b3e0
(cherry picked from commit 3b04e1383eca6cb1d43ebe23a421c427007690c7)
When a Layer's sideband stream is set, apply any pending transactions.
Otherwise they would never be applied since sideband streams don't
trigger updates by pushing new buffers.
Bug: 20125898
Change-Id: I0c7a91cdf84e6205801f4ab64eee0b09e4c0b3e0
(cherry picked from commit 3b04e1383eca6cb1d43ebe23a421c427007690c7)
SurfaceFlinger's (Layer's) shadow copy of the BufferQueue queue was
getting out of sync for a few reasons. This change fixes these by
doing the following:
- Adds a check to re-synchronize the shadow copy every time we
successfully acquire a buffer by first dropping stale buffers before
removing the current buffer.
- Avoids trying to perform updates for buffers which have been rejected
(for incorrect dimensions) by SurfaceFlinger.
- Adds IGraphicBufferConsumer::setShadowQueueSize, which allows the
consumer to notify the BufferQueue that it is maintaining a shadow
copy of the queue and prevents it from dropping so many buffers
during acquireBuffer that it ends up returning a buffer for which the
consumer has not yet received an onFrameAvailable call.
Bug: 20096136
Change-Id: I78d0738428005fc19b3be85cc8f1db498043612f
(cherry picked from commit 2e36f2283f)
SurfaceFlinger's (Layer's) shadow copy of the BufferQueue queue was
getting out of sync for a few reasons. This change fixes these by
doing the following:
- Adds a check to re-synchronize the shadow copy every time we
successfully acquire a buffer by first dropping stale buffers before
removing the current buffer.
- Avoids trying to perform updates for buffers which have been rejected
(for incorrect dimensions) by SurfaceFlinger.
- Adds IGraphicBufferConsumer::setShadowQueueSize, which allows the
consumer to notify the BufferQueue that it is maintaining a shadow
copy of the queue and prevents it from dropping so many buffers
during acquireBuffer that it ends up returning a buffer for which the
consumer has not yet received an onFrameAvailable call.
Bug: 20096136
Change-Id: I78d0738428005fc19b3be85cc8f1db498043612f
Sets a limit of 4k Layers which SurfaceFlinger will allow to be in
existence at any given time. An attempt to create Layers in excess of
this limit will fail with NO_MEMORY.
Bug: 20674586
Change-Id: I2dfaf59643d826f982b2fa44e8a9ed643176d972
(cherry picked from commit e7f8dde3f3)
Performs range checking on the inputs to Mesh::Mesh() before allocating
the storage array.
Bug: 20674682
Change-Id: I4fc918a8c312d967dd6d9f91a098b2e0a7081027
(cherry picked from commit ab79e33ef3)
Sets a limit of 4k Layers which SurfaceFlinger will allow to be in
existence at any given time. An attempt to create Layers in excess of
this limit will fail with NO_MEMORY.
Bug: 20674586
Change-Id: I2dfaf59643d826f982b2fa44e8a9ed643176d972
Performs range checking on the inputs to Mesh::Mesh() before allocating
the storage array.
Bug: 20674682
Change-Id: I4fc918a8c312d967dd6d9f91a098b2e0a7081027
Gamma correction was incorrectly skewing both color inversion and
Daltonization, which resulted in washed-out colors.
Bug: 20346301
Change-Id: I34d879f902c3be115b2d23f09c3ed3902799759e
(cherry picked from commit 3acd9f1d8f)
Gamma correction was incorrectly skewing both color inversion and
Daltonization, which resulted in washed-out colors.
Bug: 20346301
Change-Id: I34d879f902c3be115b2d23f09c3ed3902799759e
Adds a new method IGBP::allowAllocation, which controls whether
dequeueBuffer is permitted to allocate a new buffer. If allocation is
disallowed, dequeueBuffer will block or return an error as it
normally would (as controlled by *ControlledByApp).
If there are free buffers, but they are not of the correct dimensions,
format, or usage, they may be freed if a more suitable buffer is not
found first.
Bug: 19801715
Change-Id: I0d604958b78b2fd775c2547690301423f9a52165
On normal Layers, we defer applying resize transactions until a buffer
of the correct size arrives. This breaks with sideband streams, because
buffers are not seen by SurfaceFlinger. This change applies
transactions immediately for Layers which have a sideband stream
attached to avoid that problem.
Bug: 20428254
Change-Id: I379d8aaef460d467cdf8432764b4a504928fb65a
(cherry picked from commit c300b8b506536e1bf94ffd8a3b75d46e776923e0)
Temporarily increase the stylus timeout while we figure out where the
delay in BT information is coming from.
Change-Id: I27ab5a4db4ad14358c6e6803961612420371fce9
Sometimes stylus data will be delayed by 30 - 40ms. By increasing the
timeout we pretty much always pick up stylus data and the touch
latency feels surprisingly small.
Change-Id: I39f5b9037ce0444b1e957149d3f1c3a3137804cb
This prevents us from dropping any states (namely the pressure
transition from non-zero to zero) if we get the touch up before we
get the stylus data.
Change-Id: Ifc198628d35b7079dc5ec23d81f9681d122757a0
This modifies EventThread such that its phase offsets for both
Choreographer and SurfaceFlinger may be modified at runtime. It also
plumbs this functionality up to the SurfaceFlinger debug interface so
that it is possible to rapidly test different offsets without
restarting the framework.
Change-Id: I426873f8553f931250dfebc9a8a4a78e9f1f4309
Passes the surface damage from the incoming SurfaceFlingerConsumer
BufferQueue down to the hardware composer HAL interface, if the
HWC version number is 1.5 or greater.
Bug: 11239309
Change-Id: Ic4305210593874a8d6deba3319055b2b8c57e926
To avoid nan or infinity when orientation value is used for
calculation without being initialized, check mOrientedRanges.haveOrientation
value before using mOrientedRanges.orientation.min or .max value.
Change-Id: I68ed9ab36819c5faa6422e9f061e1275aeed11e3
Signed-off-by: Baik Han <baik.han@lge.com>
Early during the boot, before activity manager is ready to handle
permission checks, the system needs to be able to change the display
state. Added a hardcoded exemption for AID_SYSTEM (which already
has permission to talk to surface flinger anyhow).
Bug: 19029490
Change-Id: I6222edcab8e394e5fb6adf7a982be446e4505a1e
Add dataSpace to buffer queues; remove old format enums.
(cherry picked from commit 82c6bcc970)
libgui: Prepare for IGBC::BufferItem removal
(cherry picked from commit cf3834db10)
SurfaceFlinger: Stop using IGBC::BufferItem
(cherry picked from commit 11611f9be5)
Change-Id: Ic2e4770b916d2d1477e5ce98c4b49a0072ea03ff
(cherry picked from commit 6c45010175)
In restricted mode, only CTS tests can register for sensors or call flush() on them. The requests
from other applications will be ignored.
Change-Id: Ieb923df3e0cfe3390fe2d052af776da79589744b
Switches all uses of IGraphicBufferConsumer::BufferItem (and
BufferQueue::BufferItem) to the BufferItem in libgui. Depends on
frameworks/native I699ed0a6837076867ca756b28d1ffb2238f7a0d9.
Cherry pick of I187b3a7d05196b6289596afac8fb9a9d4aebff76
Change-Id: I5bc79fb96b6cba6021af64b20890967aa3b7fcbf
- Wire up new dataSpace parameter through buffer queue stack
- Update tests to include the parameter
- Switch eglApi to using dataSpace to indicate sRGB gamma/linear
difference
- Remove RAW_SENSOR in favor of RAW16
- Remove use of sRGB format enums
- Add default dataspace to buffer queue core
- Add query for default dataspace
Cherry pick of I070bd2e7c56506055c419004c29e2e3feac725df
Change-Id: I461952389c18051176c6b75e664f20ad369f5760
Enables -Weverything and -Werror, with just a few exceptions for
warnings we can't (or shouldn't need to) work around.
Cherry pick of I034abec27bf4020d84af60d7acc1939c59986dd6 plus a
couple of minor changes to CpuConsumer.cpp to make it work with a
prior change:
Uncomment CC_LOGV on line 46
Change C-style cast to static_cast on line 71
Change-Id: Iaec610477ea0122317b0578fb74caf2383d4cf08
Switches all uses of IGraphicBufferConsumer::BufferItem (and
BufferQueue::BufferItem) to the BufferItem in libgui. Depends on
frameworks/native I699ed0a6837076867ca756b28d1ffb2238f7a0d9.
Change-Id: I187b3a7d05196b6289596afac8fb9a9d4aebff76
Adds a --static-screen option to dumpsys SurfaceFlinger, which
displays screen-on time broken down by the time between the prior
frame and the current frame. An example dump looks like this:
$ adb shell dumpsys SurfaceFlinger --static-screen
Static screen stats:
< 1 frames: 12.235 s (3.5%)
< 2 frames: 29.898 s (8.7%)
< 3 frames: 15.370 s (4.4%)
< 4 frames: 13.103 s (3.8%)
< 5 frames: 15.780 s (4.6%)
< 6 frames: 2.022 s (0.6%)
< 7 frames: 0.201 s (0.1%)
7+ frames: 256.887 s (74.4%)
The buckets are exclusive, so '< 3 frames' covers the interval
[2, 3) frames
Bug: 19543586
Change-Id: I3253a54c23995d25e96016997acedd0775956b60
- Wire up new dataSpace parameter through buffer queue stack
- Update tests to include the parameter
- Switch eglApi to using dataSpace to indicate sRGB gamma/linear
difference
- Remove RAW_SENSOR in favor of RAW16
- Remove use of sRGB format enums
- Add default dataspace to buffer queue core
- Add query for default dataspace
Change-Id: I070bd2e7c56506055c419004c29e2e3feac725df
Tests always get built with the platform now anyways. Also, remove
the dependency on libandroidfw since it causes issues on PDK builds.
Change-Id: Ib73ec620abac3782d9fdae48778064c06b30aae0
frameworks/native/services/surfaceflinger/tests/vsync/vsync.cpp:55:44: error: 'ALOOPER_EVENT_INPUT' was not declared in this scope
loop->addFd(myDisplayEvent.getFd(), 0, ALOOPER_EVENT_INPUT, receiver,
^
frameworks/native/services/surfaceflinger/tests/vsync/vsync.cpp:64:18: error: 'ALOOPER_POLL_WAKE' was not declared in this scope
case ALOOPER_POLL_WAKE:
^
frameworks/native/services/surfaceflinger/tests/vsync/vsync.cpp:67:18: error: 'ALOOPER_POLL_CALLBACK' was not declared in this scope
case ALOOPER_POLL_CALLBACK:
^
frameworks/native/services/surfaceflinger/tests/vsync/vsync.cpp:70:18: error: 'ALOOPER_POLL_TIMEOUT' was not declared in this scope
case ALOOPER_POLL_TIMEOUT:
^
frameworks/native/services/surfaceflinger/tests/vsync/vsync.cpp:73:18: error: 'ALOOPER_POLL_ERROR' was not declared in this scope
case ALOOPER_POLL_ERROR:
^
it is missing one header file
Change-Id: Ie2fb02523a866b13a99edf837f072d101cacb466
Signed-off-by: Nanik Tolaram <nanikjava@gmail.com>
The waitforvsync.cpp throws error when compiling. Following is the error log
target thumb C++: test-waitforvsync <= frameworks/native/services/surfaceflinger/tests/waitforvsync/waitforvsync.cpp
frameworks/native/services/surfaceflinger/tests/waitforvsync/waitforvsync.cpp: In function 'int main(int, char**)':
frameworks/native/services/surfaceflinger/tests/waitforvsync/waitforvsync.cpp:43:17: error: 'close' was not declared in this scope
close(fd);
^
....
....
make: *** [out/target/product/grouper/obj/EXECUTABLES/test-waitforvsync_intermediates/waitforvsync.o] Error 1
the file is missing #include <unistd.h>
Change-Id: I57728dbde65641cd3138625f9a590f9db8648158
Signed-off-by: Nanik Tolaram <nanikjava@gmail.com>
When the touch firmware or driver sends a key event that is triggered
by a low-level gesture such as a palm slap. For this to work, the
touch device's .kl file must specify the "GESTURE" flag for each
key that is produced by a gesture.
Note that the "VIRTUAL" flag should also be specified for any such
keys for which we would like to generate haptic feedback.
eg. key 142 SLEEP VIRTUAL GESTURE
Bug: 19264992
Change-Id: Ief494ec7e3ca66d2358a1001fdfae4f263ee1cd1
This tracks fds when layers are created and destroyed in an effort to
determine which specific app (if any) is active when fds are leaked
Bug: 19017008
Change-Id: I1f1d5a9cbc1399e3df3a2d350324f80b3a4e3477
Rather than trying to acquire the state lock without waiting three
times at 1 second intervals in SurfaceFlinger::dump(), just try to
acquire the lock once with a 1 second timeout. Avoids spurious mutex
acquire failures that lead to flaky
com.android.cts.jank.opengl.CtsHostJankOpenGl results.
Bug: 18842510
Change-Id: I00ce6109647de2aef8831dd2f8fa98652ba7f4e0
This code doesn't need to run on the Mac, and the BoringSSL transition
will be easier without references to external/openssl.
Change-Id: I14ea11fa2911af0f4e95e69636e6a2c26126cbe0
Use LOCAL_WHOLE_STATIC_LIBRARIES to instruct static linker
to export symbols from the static library.
(cherry picked from commit 4340a14fbf)
Bug: 18701723
Change-Id: I70f6fdb64b0d1adbadf96c8de85870a903ec186a
Enables -Weverything and -Werror, with just a few exceptions for
warnings we can't (or shouldn't need to) work around.
This is a squashed commit based on an initial change with a couple of
fixes to avoid breaking certain targets. The source commits are:
d723bd766900d504c06e429ba89cd2
Change-Id: I034abec27bf4020d84af60d7acc1939c59986dd6
Enables -Weverything and -Werror, with just a few exceptions for
warnings we can't (or shouldn't need to) work around.
Change-Id: I034abec27bf4020d84af60d7acc1939c59986dd6
Enables clang and C++11 for libui/libgui/surfaceflinger, and
eliminates all compile-time warnings.
Change-Id: Ie237fdb5ae44f2bfcddaa884f9c65ec3f08ae50f
(cherry picked from commit f10c46ef85)
"Do less work when using PTS" broke the invalidate path up from HWC
to SurfaceFlinger. When HWC would signal an invalidate, SurfaceFinger
would wake up, see no new buffers, and go back to sleep. This is fine,
except when the invalidate is a result of an HDMI hotplug, in which
case the screen remains blank. This change makes that functionality
work again.
Bug: 18564815
Bug: 18558468
Change-Id: I2e2171d86839945f4e4e6555d66f7e2895bd096a
Count items as they are added and removed rather than iterating over the
entire list to count them.
Increases performance slightly, particularly when tracing is turned on,
which causes count to be queried more often, and when the number of
items in the queues grow large. This can happen due to applications not
responding, for example.
Change-Id: I0f11f7edd46089612af910cdfabfeb3ee685d7d9
clang warns about SensorEventConnection::dump overloading BBinder::dump
in some conditions.
Since the cause isn't fixable without changing the API, tell clang not
to error out on it.
Change-Id: I15659de7c5499d937019599cfefb01305039e6b5
Signed-off-by: Bernhard Rosenkränzer <Bernhard.Rosenkranzer@linaro.org>