Always update external stylus state.
This prevents us from dropping any states (namely the pressure transition from non-zero to zero) if we get the touch up before we get the stylus data. Change-Id: Ifc198628d35b7079dc5ec23d81f9681d122757a0
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@ -4127,13 +4127,13 @@ void TouchInputMapper::timeoutExpired(nsecs_t when) {
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}
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void TouchInputMapper::updateExternalStylusState(const StylusState& state) {
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mExternalStylusState.copyFrom(state);
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if (mExternalStylusId != -1 || mExternalStylusDataTimeout != LLONG_MAX) {
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// We're either in the middle of a fused stream of data or we're waiting on data before
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// dispatching the initial down, so go ahead and dispatch now that we have fresh stylus
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// data.
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mExternalStylusDataTimeout = LLONG_MAX;
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mExternalStylusDataPending = true;
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mExternalStylusState.copyFrom(state);
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processRawTouches(false /*timeout*/);
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}
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}
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