am 09d561db: Merge "Fix PTS handling for buffer replacement" into mnc-dev

* commit '09d561dbee9a28db9632ff3d51f633c18aefe023':
  Fix PTS handling for buffer replacement
This commit is contained in:
Dan Stoza 2015-05-13 17:15:45 +00:00 committed by Android Git Automerger
commit 119a03c5a2
14 changed files with 98 additions and 99 deletions

View File

@ -47,7 +47,7 @@ public:
// returned. The presentation time is in nanoseconds, and the time base
// is CLOCK_MONOTONIC.
virtual status_t acquireBuffer(BufferItem* outBuffer,
nsecs_t expectedPresent);
nsecs_t expectedPresent, uint64_t maxFrameNumber = 0) override;
// See IGraphicBufferConsumer::detachBuffer
virtual status_t detachBuffer(int slot);
@ -148,9 +148,6 @@ public:
// Retrieve the sideband buffer stream, if any.
virtual sp<NativeHandle> getSidebandStream() const;
// See IGraphicBufferConsumer::setShadowQueueSize
virtual void setShadowQueueSize(size_t size);
// dump our state in a String
virtual void dump(String8& result, const char* prefix) const;

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@ -275,12 +275,6 @@ private:
// buffer as the number of frames that have elapsed since it was last queued
uint64_t mBufferAge;
// mConsumerHasShadowQueue determines if acquireBuffer should be more
// cautious about dropping buffers so that it always returns a buffer that
// is represented in the consumer's shadow queue.
bool mConsumerHasShadowQueue;
size_t mConsumerShadowQueueSize;
}; // class BufferQueueCore
} // namespace android

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@ -152,7 +152,8 @@ protected:
// initialization that must take place the first time a buffer is assigned
// to a slot. If it is overridden the derived class's implementation must
// call ConsumerBase::acquireBufferLocked.
virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen);
virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
uint64_t maxFrameNumber = 0);
// releaseBufferLocked relinquishes control over a buffer, returning that
// control to the BufferQueue.

View File

@ -241,7 +241,8 @@ protected:
// acquireBufferLocked overrides the ConsumerBase method to update the
// mEglSlots array in addition to the ConsumerBase behavior.
virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen);
virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
uint64_t maxFrameNumber = 0) override;
// releaseBufferLocked overrides the ConsumerBase method to update the
// mEglSlots array in addition to the ConsumerBase.

View File

@ -69,6 +69,12 @@ public:
// returned. The presentation time is in nanoseconds, and the time base
// is CLOCK_MONOTONIC.
//
// If maxFrameNumber is non-zero, it indicates that acquireBuffer should
// only return a buffer with a frame number less than or equal to
// maxFrameNumber. If no such frame is available (such as when a buffer has
// been replaced but the consumer has not received the onFrameReplaced
// callback), then PRESENT_LATER will be returned.
//
// Return of NO_ERROR means the operation completed as normal.
//
// Return of a positive value means the operation could not be completed
@ -78,7 +84,8 @@ public:
//
// Return of a negative value means an error has occurred:
// * INVALID_OPERATION - too many buffers have been acquired
virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen) = 0;
virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen,
uint64_t maxFrameNumber = 0) = 0;
// detachBuffer attempts to remove all ownership of the buffer in the given
// slot from the buffer queue. If this call succeeds, the slot will be
@ -248,11 +255,6 @@ public:
// Retrieve the sideband buffer stream, if any.
virtual sp<NativeHandle> getSidebandStream() const = 0;
// setShadowQueueSize notifies the BufferQueue that the consumer is
// shadowing its queue and allows it to limit the number of buffers it is
// permitted to drop during acquire so as to not get out of sync.
virtual void setShadowQueueSize(size_t size) = 0;
// dump state into a string
virtual void dump(String8& result, const char* prefix) const = 0;

View File

@ -36,7 +36,7 @@ BufferQueueConsumer::BufferQueueConsumer(const sp<BufferQueueCore>& core) :
BufferQueueConsumer::~BufferQueueConsumer() {}
status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
nsecs_t expectedPresent) {
nsecs_t expectedPresent, uint64_t maxFrameNumber) {
ATRACE_CALL();
Mutex::Autolock lock(mCore->mMutex);
@ -89,17 +89,12 @@ status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
// the timestamps are being auto-generated by Surface. If the app isn't
// generating timestamps explicitly, it probably doesn't want frames to
// be discarded based on them.
//
// If the consumer is shadowing our queue, we also make sure that we
// don't drop so many buffers that the consumer hasn't received the
// onFrameAvailable callback for the buffer it acquires. That is, we
// want the buffer we return to be in the consumer's shadow queue.
size_t droppableBuffers = mCore->mConsumerShadowQueueSize > 1 ?
mCore->mConsumerShadowQueueSize - 1 : 0;
while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) {
if (mCore->mConsumerHasShadowQueue && droppableBuffers == 0) {
BQ_LOGV("acquireBuffer: no droppable buffers in consumer's"
" shadow queue, continuing");
const BufferItem& bufferItem(mCore->mQueue[1]);
// If dropping entry[0] would leave us with a buffer that the
// consumer is not yet ready for, don't drop it.
if (maxFrameNumber && bufferItem.mFrameNumber > maxFrameNumber) {
break;
}
@ -112,7 +107,6 @@ status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
//
// We may want to add an additional criterion: don't drop the
// earlier buffer if entry[1]'s fence hasn't signaled yet.
const BufferItem& bufferItem(mCore->mQueue[1]);
nsecs_t desiredPresent = bufferItem.mTimestamp;
if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
desiredPresent > expectedPresent) {
@ -137,18 +131,22 @@ status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
}
mCore->mQueue.erase(front);
front = mCore->mQueue.begin();
--droppableBuffers;
}
// See if the front buffer is due
// See if the front buffer is ready to be acquired
nsecs_t desiredPresent = front->mTimestamp;
if (desiredPresent > expectedPresent &&
desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) {
bool bufferIsDue = desiredPresent <= expectedPresent ||
desiredPresent > expectedPresent + MAX_REASONABLE_NSEC;
bool consumerIsReady = maxFrameNumber > 0 ?
front->mFrameNumber <= maxFrameNumber : true;
if (!bufferIsDue || !consumerIsReady) {
BQ_LOGV("acquireBuffer: defer desire=%" PRId64 " expect=%" PRId64
" (%" PRId64 ") now=%" PRId64,
" (%" PRId64 ") now=%" PRId64 " frame=%" PRIu64
" consumer=%" PRIu64,
desiredPresent, expectedPresent,
desiredPresent - expectedPresent,
systemTime(CLOCK_MONOTONIC));
systemTime(CLOCK_MONOTONIC),
front->mFrameNumber, maxFrameNumber);
return PRESENT_LATER;
}
@ -553,14 +551,6 @@ sp<NativeHandle> BufferQueueConsumer::getSidebandStream() const {
return mCore->mSidebandStream;
}
void BufferQueueConsumer::setShadowQueueSize(size_t size) {
ATRACE_CALL();
BQ_LOGV("setShadowQueueSize: %zu", size);
Mutex::Autolock lock(mCore->mMutex);
mCore->mConsumerHasShadowQueue = true;
mCore->mConsumerShadowQueueSize = size;
}
void BufferQueueConsumer::dump(String8& result, const char* prefix) const {
mCore->dump(result, prefix);
}

View File

@ -71,9 +71,7 @@ BufferQueueCore::BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) :
mIsAllocating(false),
mIsAllocatingCondition(),
mAllowAllocation(true),
mBufferAge(0),
mConsumerHasShadowQueue(false),
mConsumerShadowQueueSize(0)
mBufferAge(0)
{
if (allocator == NULL) {
sp<ISurfaceComposer> composer(ComposerService::getComposerService());

View File

@ -211,8 +211,8 @@ void ConsumerBase::dumpLocked(String8& result, const char* prefix) const {
}
status_t ConsumerBase::acquireBufferLocked(BufferItem *item,
nsecs_t presentWhen) {
status_t err = mConsumer->acquireBuffer(item, presentWhen);
nsecs_t presentWhen, uint64_t maxFrameNumber) {
status_t err = mConsumer->acquireBuffer(item, presentWhen, maxFrameNumber);
if (err != NO_ERROR) {
return err;
}

View File

@ -344,8 +344,9 @@ sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
}
status_t GLConsumer::acquireBufferLocked(BufferItem *item,
nsecs_t presentWhen) {
status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen);
nsecs_t presentWhen, uint64_t maxFrameNumber) {
status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen,
maxFrameNumber);
if (err != NO_ERROR) {
return err;
}

View File

@ -52,7 +52,6 @@ enum {
SET_CONSUMER_USAGE_BITS,
SET_TRANSFORM_HINT,
GET_SIDEBAND_STREAM,
SET_SHADOW_QUEUE_SIZE,
DUMP,
};
@ -67,10 +66,12 @@ public:
virtual ~BpGraphicBufferConsumer();
virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) {
virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen,
uint64_t maxFrameNumber) {
Parcel data, reply;
data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
data.writeInt64(presentWhen);
data.writeUint64(maxFrameNumber);
status_t result = remote()->transact(ACQUIRE_BUFFER, data, &reply);
if (result != NO_ERROR) {
return result;
@ -270,17 +271,6 @@ public:
return stream;
}
virtual void setShadowQueueSize(size_t size) {
Parcel data, reply;
data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
data.writeInt64(static_cast<int64_t>(size));
status_t result = remote()->transact(SET_SHADOW_QUEUE_SIZE, data, &reply);
if (result != NO_ERROR) {
ALOGE("setShadowQueueSize failed (%d)", result);
return;
}
}
virtual void dump(String8& result, const char* prefix) const {
Parcel data, reply;
data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
@ -307,7 +297,8 @@ status_t BnGraphicBufferConsumer::onTransact(
CHECK_INTERFACE(IGraphicBufferConsumer, data, reply);
BufferItem item;
int64_t presentWhen = data.readInt64();
status_t result = acquireBuffer(&item, presentWhen);
uint64_t maxFrameNumber = data.readUint64();
status_t result = acquireBuffer(&item, presentWhen, maxFrameNumber);
status_t err = reply->write(item);
if (err) return err;
reply->writeInt32(result);
@ -435,12 +426,6 @@ status_t BnGraphicBufferConsumer::onTransact(
}
return NO_ERROR;
}
case SET_SHADOW_QUEUE_SIZE: {
CHECK_INTERFACE(IGraphicBufferConsumer, data, reply);
size_t size = static_cast<size_t>(data.readInt64());
setShadowQueueSize(size);
return NO_ERROR;
}
case DUMP: {
CHECK_INTERFACE(IGraphicBufferConsumer, data, reply);
String8 result = data.readString8();

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@ -80,7 +80,11 @@ Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client,
mProtectedByApp(false),
mHasSurface(false),
mClientRef(client),
mPotentialCursor(false)
mPotentialCursor(false),
mQueueItemLock(),
mQueueItemCondition(),
mQueueItems(),
mLastFrameNumberReceived(0)
{
mCurrentCrop.makeInvalid();
mFlinger->getRenderEngine().genTextures(1, &mTextureName);
@ -127,10 +131,6 @@ void Layer::onFirstRef() {
mSurfaceFlingerConsumer->setContentsChangedListener(this);
mSurfaceFlingerConsumer->setName(mName);
// Set the shadow queue size to 0 to notify the BufferQueue that we are
// shadowing it
mSurfaceFlingerConsumer->setShadowQueueSize(0);
#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
#warning "disabling triple buffering"
mSurfaceFlingerConsumer->setDefaultMaxBufferCount(2);
@ -167,9 +167,28 @@ void Layer::onFrameAvailable(const BufferItem& item) {
// Add this buffer from our internal queue tracker
{ // Autolock scope
Mutex::Autolock lock(mQueueItemLock);
// Reset the frame number tracker when we receive the first buffer after
// a frame number reset
if (item.mFrameNumber == 1) {
mLastFrameNumberReceived = 0;
}
// Ensure that callbacks are handled in order
while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
ms2ns(500));
if (result != NO_ERROR) {
ALOGE("[%s] Timed out waiting on callback", mName.string());
}
}
mQueueItems.push_back(item);
mSurfaceFlingerConsumer->setShadowQueueSize(mQueueItems.size());
android_atomic_inc(&mQueuedFrames);
// Wake up any pending callbacks
mLastFrameNumberReceived = item.mFrameNumber;
mQueueItemCondition.broadcast();
}
mFlinger->signalLayerUpdate();
@ -177,11 +196,25 @@ void Layer::onFrameAvailable(const BufferItem& item) {
void Layer::onFrameReplaced(const BufferItem& item) {
Mutex::Autolock lock(mQueueItemLock);
// Ensure that callbacks are handled in order
while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
ms2ns(500));
if (result != NO_ERROR) {
ALOGE("[%s] Timed out waiting on callback", mName.string());
}
}
if (mQueueItems.empty()) {
ALOGE("Can't replace a frame on an empty queue");
return;
}
mQueueItems.editItemAt(0) = item;
// Wake up any pending callbacks
mLastFrameNumberReceived = item.mFrameNumber;
mQueueItemCondition.broadcast();
}
void Layer::onSidebandStreamChanged() {
@ -1261,8 +1294,14 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
Reject r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
getProducerStickyTransform() != 0);
uint64_t maxFrameNumber = 0;
{
Mutex::Autolock lock(mQueueItemLock);
maxFrameNumber = mLastFrameNumberReceived;
}
status_t updateResult = mSurfaceFlingerConsumer->updateTexImage(&r,
mFlinger->mPrimaryDispSync);
mFlinger->mPrimaryDispSync, maxFrameNumber);
if (updateResult == BufferQueue::PRESENT_LATER) {
// Producer doesn't want buffer to be displayed yet. Signal a
// layer update so we check again at the next opportunity.
@ -1272,12 +1311,7 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
// If the buffer has been rejected, remove it from the shadow queue
// and return early
Mutex::Autolock lock(mQueueItemLock);
// Update the BufferQueue with the new shadow queue size after
// dropping this item
mQueueItems.removeAt(0);
mSurfaceFlingerConsumer->setShadowQueueSize(mQueueItems.size());
android_atomic_dec(&mQueuedFrames);
return outDirtyRegion;
}
@ -1294,10 +1328,7 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
android_atomic_dec(&mQueuedFrames);
}
// Update the BufferQueue with our new shadow queue size, since we
// have removed at least one item
mQueueItems.removeAt(0);
mSurfaceFlingerConsumer->setShadowQueueSize(mQueueItems.size());
}

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@ -416,7 +416,9 @@ private:
// Local copy of the queued contents of the incoming BufferQueue
mutable Mutex mQueueItemLock;
Condition mQueueItemCondition;
Vector<BufferItem> mQueueItems;
uint64_t mLastFrameNumberReceived;
};
// ---------------------------------------------------------------------------

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@ -32,7 +32,7 @@ namespace android {
// ---------------------------------------------------------------------------
status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter,
const DispSync& dispSync)
const DispSync& dispSync, uint64_t maxFrameNumber)
{
ATRACE_CALL();
ALOGV("updateTexImage");
@ -54,7 +54,8 @@ status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter,
// Acquire the next buffer.
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
err = acquireBufferLocked(&item, computeExpectedPresent(dispSync));
err = acquireBufferLocked(&item, computeExpectedPresent(dispSync),
maxFrameNumber);
if (err != NO_ERROR) {
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
err = NO_ERROR;
@ -104,8 +105,9 @@ status_t SurfaceFlingerConsumer::bindTextureImage()
}
status_t SurfaceFlingerConsumer::acquireBufferLocked(BufferItem* item,
nsecs_t presentWhen) {
status_t result = GLConsumer::acquireBufferLocked(item, presentWhen);
nsecs_t presentWhen, uint64_t maxFrameNumber) {
status_t result = GLConsumer::acquireBufferLocked(item, presentWhen,
maxFrameNumber);
if (result == NO_ERROR) {
mTransformToDisplayInverse = item->mTransformToDisplayInverse;
mSurfaceDamage = item->mSurfaceDamage;
@ -125,10 +127,6 @@ sp<NativeHandle> SurfaceFlingerConsumer::getSidebandStream() const {
return mConsumer->getSidebandStream();
}
void SurfaceFlingerConsumer::setShadowQueueSize(size_t size) {
mConsumer->setShadowQueueSize(size);
}
// We need to determine the time when a buffer acquired now will be
// displayed. This can be calculated:
// time when previous buffer's actual-present fence was signaled

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@ -49,13 +49,15 @@ public:
virtual ~BufferRejecter() { }
};
virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen);
virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
uint64_t maxFrameNumber = 0) override;
// This version of updateTexImage() takes a functor that may be used to
// reject the newly acquired buffer. Unlike the GLConsumer version,
// this does not guarantee that the buffer has been bound to the GL
// texture.
status_t updateTexImage(BufferRejecter* rejecter, const DispSync& dispSync);
status_t updateTexImage(BufferRejecter* rejecter, const DispSync& dispSync,
uint64_t maxFrameNumber = 0);
// See GLConsumer::bindTextureImageLocked().
status_t bindTextureImage();
@ -70,9 +72,6 @@ public:
sp<NativeHandle> getSidebandStream() const;
// See IGraphicBufferConsumer::setShadowQueueSize
void setShadowQueueSize(size_t size);
nsecs_t computeExpectedPresent(const DispSync& dispSync);
private: