surfaceflinger: use Mutex timedLock instead of tryLock loop

Rather than trying to acquire the state lock without waiting three
times at 1 second intervals in SurfaceFlinger::dump(), just try to
acquire the lock once with a 1 second timeout. Avoids spurious mutex
acquire failures that lead to flaky
com.android.cts.jank.opengl.CtsHostJankOpenGl results.

Bug: 18842510
Change-Id: I00ce6109647de2aef8831dd2f8fa98652ba7f4e0
This commit is contained in:
Jesse Hall 2014-12-23 13:57:23 -08:00
parent 033f7e8e35
commit fcd15b478c
1 changed files with 6 additions and 9 deletions

View File

@ -2359,18 +2359,15 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
result.appendFormat("Permission Denial: "
"can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid);
} else {
// Try to get the main lock, but don't insist if we can't
// Try to get the main lock, but give up after one second
// (this would indicate SF is stuck, but we want to be able to
// print something in dumpsys).
int retry = 3;
while (mStateLock.tryLock()<0 && --retry>=0) {
usleep(1000000);
}
const bool locked(retry >= 0);
status_t err = mStateLock.timedLock(s2ns(1));
bool locked = (err == NO_ERROR);
if (!locked) {
result.append(
"SurfaceFlinger appears to be unresponsive, "
"dumping anyways (no locks held)\n");
result.appendFormat(
"SurfaceFlinger appears to be unresponsive (%s [%d]), "
"dumping anyways (no locks held)\n", strerror(-err), err);
}
bool dumpAll = true;