The new disconnectDisplay function doesn't handle virtual displays,
but it may be called for them. Return without doing anything.
Bug 7281786
Change-Id: I62607f2ae6073fa66b393f55932604aeb8e03566
when enabling/disabling vsync we now make sure to
not call into the HAL if the state wouldn't change.
Bug: 7274951
Change-Id: Ie24a6d68888a51b577acf9c2a973d85437cbacaf
The display was being removed from SurfaceFlinger's list before we
had a chance to reset HWComposer's layer list, so we were passing
stale data into the hardware composer (which has its own per-display
data). This resulted in "invalid gralloc handle" complaints.
We now clear the layer list immediately after removing the display.
The display was being removed while its EGLSurface was still
"current", resulting in "cancelBuffer: BufferQueue has been
abandoned" complaints. We now call makeCurrent on the primary
display before removing the external display.
Bug 7274254
Change-Id: Ia59e3a61d7ec46488b96bf93ec5e4ed3488b70e4
This change makes SurfaceFlinger reset the acquire fence fd to -1 after each
call to HWComposer::commit. The HWComposer implementation is resonsible for
closing the fd, so SurfaceFlinger should make sure not to pass it to HWC
multiple times.
Change-Id: I79554d9f6d6ef2b77d632d40251516c1f5b16ddb
Bug: 7258954
This allows us to blank and unblank displays other than the built-in
display (e.g. HDMI).
Bug: 7240511
Change-Id: I89ea13f9e497be74c3e1231d0c62fb558e93e0f8
getDisplayInfo() now returns proper information for
HWC managed displays.
hotplug is sitll not supported; so this is not fully correct
as the information returned will be bogus if the HDMI screen
is not plugged in.
Bug: 7191563
Change-Id: If55d8e829fae0443571548155007f486cdf9bc9f
- decouple GL and main display initialization
- ensure that each "supported" display has its own FramebufferSurface
- onScreenAcquired/Released now takes a display
Change-Id: If34a05f3dea40f6c79db77f4dde283a2580daac4
This adds a trivial workaround for a one-shot boot time crash, plus
an explicit check and abort for a failure condition that currently
presents as a less obvious failure.
Bug: 7145521, 7147557
Change-Id: I548f6a9caa9f0bd5710aaecea0e1c6c7c8f2f281
FramebufferSurface no longer speaks directly to the FB HAL. Now
everything goes through HWComposer (which may or may not be
connected to a hardware composer).
Added display index arg to some query methods.
Change-Id: Id3e157d2d4e3555d33afbb703e518b6e92e2d6d5
This change moves some common fence handling code into the base class for
BufferQueue consumer classes. It also makes the ConsumerBase class initialize
a buffer slot's fence with the acquire fence every time a buffer is acquired.
Change-Id: I0bd88bc269e919653b659bfb3ebfb04dd61692a0
the problem was that LayerBase::setPerFrameData() was always setting
this flag. in fact there was no reason to do this at that point since
the layer is initialized to a default state in setGeometry().
Bug: 7111259
Change-Id: Ib37b0dd7391a6163070e9aca025512159c1705f9
If SurfaceFlinger needs to refresh the screen but the dirty region is
empty, it won't set the layer acquire fences, and stale file
descriptors will be passed to HWC commit(). Now we make sure to clear
the stale file descriptors for each layer right after commit().
Bug: 7078301
Change-Id: I6953ff91fc5488f105b30b07306f9c45a4c3f780
we used to have a visibleRegion object per layer, but now
it's per screen; so at somepoint the code got changed to
calculate the per-screen visible region on the stack and that's
what got passed to HWC.
we're now setting the visibleRegionScreen at each frame and
freeing at after the HWC set() call. We use the underlaying
SharedBuffer so that in most cases we don't have to allocate,
free or copy memory around.
Bug: 7089478
Change-Id: I24fa556c76613a225d9fe7a6c6b727bb476144d8
This change makes BufferQueue derive the min undequeued buffer count from a max
acquired buffer count that is set by the consumer. This value may be set at
any time that a producer is not connected to the BufferQueue rather than at
BufferQueue construction time.
Change-Id: Icf9f1d91ec612a079968ba0a4621deffe48f4e22
This change is a clean up of some of the handling of the maximum number of
buffers that are allowed at once. It mostly renames a few member variables and
methods, but it includes a couple small refactorings.
Change-Id: I9959310f563d09583548d4291e1050a7bbc7d87d
The primary display device was being configured to "blank" by
default, which prevented the boot animation from appearing
(unless you got lucky with the hardware composer state).
Bug 6975688
Change-Id: I0fa52e9e719c6e997c5725a7baf15d9718461b78
HWComposer can now create IDs representing a display
it can deal with. IDs MAIN and HDMI are reserved.
SurfaceFlinger associate HWComposer IDs with a
DisplayDevice and uses that when it talks to HWComposer.
A DisplayDevice doesn't have to have a HWComposer ID,
in that case it just can't use h/w composer composition.
Change-Id: Iec3d7ac92e0c22bf975052ae2847402f58bade71
fix a few bugs with external displays
- HWComposer doesn't really handle multiple displays yet
so there is a lot of ugliness there
- We also need to make sure that external displays are not
blanked by default
- due to some EGL limitations surfaces being swapped need
to be current
Change-Id: I82bff05b43bcebd8da863c7c76b4edbc3bc223a9
- also replace C casts with C++ casts
- only the interface is changed, HWComposer still doesn't
fully handle multiple displays
Change-Id: I48eb89bff2edb76bf1d4d41f46802b9b2a7166a8
This change refactors the FramebufferSurface class to inherit from the new
ConsumerBase class.
Bug: 6620200
Change-Id: I46ec942ddb019658e3c5e79465548b171b2261f2
- fix typo drawForSreenshot misspelled
- get rid of DisplayDeviceBase
- removed unused or unneeded code
- always pass a DisplayDevice to Layer methods that are called
on a per-display basis (to make it clear that this could be
called more than once per composition).
Change-Id: Id948b7e09fe5c06db0e42d40d6ed75dd095c7f44
Commit 8630320 moved the eglSwapBuffers fallback (for devices with no
HWC implementation) from DisplayHardware to HWComposer. But HWComposer
only knows about the framebuffer EGL display and surface handles if
there is a HWC, so it was always passing bogus handles.
This change moves the eglSwapBuffers fallback up to SurfaceFlinger,
which has access to the framebuffer EGL handles.
Bug: 6886613
Change-Id: Iad3f5ff7c90ee48d7053999e6a4548d6794b6ebd