replicant-frameworks_native/services/surfaceflinger/DisplayHardware
Mathias Agopian c397360883 the visible region sent to HWC was garbage
we used to have a visibleRegion object per layer, but now
it's per screen; so at somepoint the code got changed to
calculate the per-screen visible region on the stack and that's
what got passed to HWC.

we're now setting the visibleRegionScreen at each frame and
freeing at after the HWC set() call. We use the underlaying
SharedBuffer so that in most cases we don't have to allocate,
free or copy memory around.

Bug: 7089478
Change-Id: I24fa556c76613a225d9fe7a6c6b727bb476144d8
2012-08-31 18:41:22 -07:00
..
FramebufferSurface.cpp BufferQueue: use max acquired buffer count 2012-08-30 18:26:09 -07:00
FramebufferSurface.h xdpi / ydpi were reported as 0 2012-08-13 17:54:26 -07:00
HWComposer.cpp the visible region sent to HWC was garbage 2012-08-31 18:41:22 -07:00
HWComposer.h the visible region sent to HWC was garbage 2012-08-31 18:41:22 -07:00
PowerHAL.cpp don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
PowerHAL.h don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00